#620 Wie-Shu

#620 Wie-Shu

Größe1.4 m(4'07")
Gewicht35.5 kg(78.3 lbs)
Geschlecht50%50%
Gen 5

Wie-Shu-Entwicklung

Detaillierte Statuswerte von Wie-Shu

Lv.
WertBasisLv.
EVsIVsGesamt
KP 65
271
Angriff 125
286
Verteidigung 60
156
Sp.-Ang. 95
226
Sp.-Vert. 60
156
Initiative 105
246
1341
Typen-Effektivität

Wie-Shu-Fähigkeiten

Prevents flinching.

Heals for 1/3 max HP upon switching out.

AchtlosVersteckt

Strengthens recoil moves to 1.2× their power.

Kompetitive Strategie für Wie-Shu ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Wie-Shu-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
KlapsNormalphysical40100Level 1The target is physically pounded with a long tail, a foreleg, or the like.
GegenschlagKampfphysical100Level 1An all-out attack that becomes more powerful the less HP the user has.
ScannerKampfstatusLevel 1This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
MogelhiebNormalphysical40100Level 1This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
RapidschutzKampfstatusLevel 1The user protects itself and its allies from priority moves.
KratzfurieNormalphysical1880Level 15The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
RundumschutzGesteinstatusLevel 20The user and its allies are protected from wide-ranging attacks for one turn.
KraftwelleKampfphysical60100Level 25The target is attacked with a shock wave. This may also leave the target with paralysis.
KehrtwendeKäferphysical70100Level 30After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
AbleithiebKampfphysical75100Level 35The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
KlauenwetzerUnlichtstatusLevel 40The user sharpens its claws to boost its Attack stat and accuracy.
AurasphäreKampfspecial80Level 45The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
SprungfederFlugphysical8585Level 53The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
GedankengutPsychostatusLevel 59The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
TurmkickKampfphysical13090Level 66The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
AkrobatikFlugphysical55100TMThe user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
Aero-AssFlugphysical60TMThe user confounds the target with speed, then slashes. This attack never misses.
AgilitätPsychostatusTMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
StafetteNormalstatusTMThe user switches places with a party Pokémon in waiting and passes along any stat changes.
DurchbruchKampfphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
ProtzerKampfstatusTMThe user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
NahkampfKampfphysical120100TMThe user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
CoachingKampfstatusTMThe user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
SchauflerBodenphysical80100TMThe user burrows into the ground on the first turn, then attacks on the next turn.
RisikotackleNormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
AusdauerNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
SchleuderUnlichtphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
FokusstoßKampfspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
GigastoßNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
StrauchlerPflanzespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Rechte HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
HyperstrahlNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
EiskreiselEisphysical80100TMThe user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
FußkickKampfphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
FußtrittKampfphysical65100TMThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
GifthiebGiftphysical80100TMThe target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
SchutzschildNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psycho-PlusNormalstatusTMThe user hypnotizes itself into copying any stat change made by the target.
RegentanzWasserstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ErholungPsychostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
FelsgrabGesteinphysical6095TMThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SteinkanteGesteinphysical10080TMThe user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SonnentagFeuerstatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
SternschauerNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
SchwerttanzNormalstatusTMA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
BodycheckNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
VerhöhnerUnlichtstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
WegbereiterPflanzephysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Dreifach-AxelEisphysical2090TMA consecutive three-kick attack that becomes more powerful with each successful hit.
SchnellkonterKampfphysical65100TMThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
VakuumwelleKampfspecial40100TMThe user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
OffenlegungNormalphysical30100EggThis attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Power-PunchKampfphysical150100EggThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
AbschlagUnlichtphysical65100EggThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Wie-Shu-Sprites

Pokédex-Einträge
Black

It wields the fur on its arms like a whip. Its arm attacks come with such rapidity that they cannot even be seen.

White

They use the long fur on their arms as a whip to strike their opponents.

Black 2

Using the long fur on its arms like whips, it launches into combo attacks that, once started, no one can stop.

Ultra Sun

It overwhelms its opponents with continuous attacks and then slowly stores up power before delivering the finishing blow.

Ultra Moon

When Mienshao lets out a bizarre wail, you’re in danger. A flurry of kicks and chops too fast to see is about to be unleashed!

In anderen Sprachen

Der japanische Name von Wie-Shu ist Kojondo (コジョンド). Hier sind alle offiziellen Namen von Wie-Shu in verschiedenen Sprachen:

JapaneseコジョンドKojondo
Korean비조도
Chinese (Traditional)師父鼬
FrenchShaofouine
GermanWie-Shu
SpanishMienshao
ItalianMienshao
Chinese (Simplified)师父鼬

Wie-Shu-Zucht

Spezies
Kampfkünste-Pokémon
Ei-Gruppen
FeldHumanotyp
Schlüpfzeit6,400 Schritte(25 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate45
Basis-Freundschaft70
WachstumsrateMedium Slow
Basis-Erfahrung179

Wie-Shu erhalten

Wie-Shu kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Wie-Shu in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Unova #126Unova (B2W2) #220Kalos Coastal #4Alola (USUM) #360Poni (USUM) #107Isle of Armor #164Kitakami #138
SpielMethodeOrtDetails
BlackWildUnova route 14Dark Grass
WhiteWildUnova route 14Dark Grass
Black 2WildDragonspiral tower entrance, Dragonspiral tower outside, Dragonspiral tower 1f, Unova route 23Dark Grass, Wild
White 2WildDragonspiral tower entrance, Dragonspiral tower outside, Dragonspiral tower 1f, Unova route 23Dark Grass, Wild
FAQ

Über Wie-Shu

Wie-Shu ist ein Pokémon vom Typ Kampf, das in Generation 5 eingeführt wurde. Mit einer Basiswertsumme (BST) von 510 wird Wie-Shu als Kampfkünste-Pokémon klassifiziert und gehört zur Entwicklungsreihe Lin-Fu → Wie-Shu.

Im kompetitiven Spiel ist Wie-Shu im Tier UU mit einer Nutzungsrate von 0.58% vertreten. Seine wichtigsten Fähigkeiten sind Konzentrator und Belebekraft und Achtlos, wodurch es als bulky Pivot mit enormer Langlebigkeit eingesetzt werden kann. Wie-Shu ist schwach gegen Attacken vom Typ Flug, Psycho, Fee, daher sollten Trainer diese Schwächen einplanen.

Wie-Shu kann durch Levelaufstieg, TM, Tutor und Ei 91 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Kehrtwende, Abschlag, Nahkampf, Steinkante. Mit 1.4 m Größe und 35.5 kg Gewicht ist Wie-Shu seit seinem Debüt in den Spielen der Region Einall ein Fanliebling.