Silembrim-Entwicklung
Detaillierte Statuswerte von Silembrim
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 57 | 255 | |||
| Angriff | 90 | 216 | |||
| Verteidigung | 95 | 226 | |||
| Sp.-Ang. | 136 | 308 | |||
| Sp.-Vert. | 103 | 242 | |||
| Initiative | 29 | 94 | |||
| 1341 | |||||
Silembrim-Fähigkeiten
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
Reflects most non-damaging moves back at their user.
Silembrim-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Konfusion | Psycho | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Psychoklinge | Psycho | physical | 70 | 100 | Level 1 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Säuselstimme | Fee | special | 40 | – | Level 1 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Kameradschaft | Normal | status | – | – | Level 1 | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
| Wirbler | Unlicht | physical | 60 | 100 | Level 1 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Lebenstropfen | Wasser | status | – | – | Level 1 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. |
| Duftwolke | Fee | status | – | – | Level 15 | The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma. |
| Psystrahl | Psycho | special | 65 | 100 | Level 20 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Heilwoge | Psycho | status | – | – | Level 25 | The user emits a healing pulse that restores the target's HP by up to half its max HP. |
| Zauberschein | Fee | special | 80 | 100 | Level 30 | The user damages opposing Pokémon by emitting a powerful flash. |
| Gedankengut | Psycho | status | – | – | Level 37 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Psychokinese | Psycho | special | 90 | 100 | Level 46 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Heilopfer | Psycho | status | – | – | Level 55 | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| Magiepuder | Psycho | status | – | 100 | Level 64 | The user scatters a cloud of magic powder that changes the target's type to Psychic. |
| Agilität | Psycho | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Stafette | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Charme | Fee | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Finsteraura | Unlicht | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Diebeskuss | Fee | special | 50 | 100 | TM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Flächenmacht | Psycho | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Seher | Psycho | special | 120 | 100 | TM | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Gigasauger | Pflanze | special | 75 | 100 | TM | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Erdanziehung | Psycho | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyperstrahl | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Begrenzer | Psycho | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Lichtschild | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Zauberblatt | Pflanze | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Metronom | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Nebelexplosion | Fee | special | 100 | 100 | TM | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. |
| Nebelfeld | Fee | status | – | – | TM | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Leidteiler | Normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Knuddler | Fee | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psycho-Plus | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psycholärm | Psycho | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psychofeld | Psycho | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psychoschock | Psycho | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Reflektor | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Spukball | Geist | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Dunkelklaue | Geist | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Fähigkeitstausch | Psycho | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Kraftvorrat | Psycho | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sternschauer | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Schwerttanz | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Donnerwelle | Elektro | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Trickbetrug | Psycho | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Bizarroraum | Psycho | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Silembrim-Sprites
It emits psychic power strong enough to cause headaches as a deterrent to the approach of others.
If you’re too loud around it, you risk being torn apart by the claws on its tentacle. This Pokémon is also known as the Forest Witch.
Der japanische Name von Silembrim ist Brimuon (ブリムオン). Hier sind alle offiziellen Namen von Silembrim in verschiedenen Sprachen:
Silembrim-Zucht
Silembrim erhalten
Silembrim kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Silembrim in jedem Spiel, in dem es verfügbar ist:
Über Silembrim
Silembrim ist ein Pokémon vom Typ Psycho/Fee, das in Generation 8 eingeführt wurde. Mit einer Basiswertsumme (BST) von 510 wird Silembrim als Stille-Pokémon klassifiziert und gehört zur Entwicklungsreihe Brimova → Brimano → Silembrim.
Im kompetitiven Spiel ist Silembrim im Tier Ubers mit einer Nutzungsrate von 16.88% vertreten. Seine wichtigsten Fähigkeiten sind Heilherz und Vorahnung und Magiespiegel, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Silembrim ist schwach gegen Attacken vom Typ Gift, Geist, Stahl, daher sollten Trainer diese Schwächen einplanen.
Silembrim kann durch Levelaufstieg, TM, Tutor und Ei 66 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Heilopfer, Psycholärm, Bizarroraum, Wangenrubbler. Mit 2.1 m Größe und 5.1 kg Gewicht ist Silembrim seit seinem Debüt in den Spielen der Region Galar ein Fanliebling.