#858 Silembrim

#858 Silembrim

Größe2.1 m(6'11")
Gewicht5.1 kg(11.2 lbs)
Geschlecht0%100%
Gen 8

Detaillierte Statuswerte von Silembrim

Lv.
WertBasisLv.
EVsIVsGesamt
KP 57
255
Angriff 90
216
Verteidigung 95
226
Sp.-Ang. 136
308
Sp.-Vert. 103
242
Initiative 29
94
1341
Typen-Effektivität

Silembrim-Fähigkeiten

Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

MagiespiegelVersteckt

Reflects most non-damaging moves back at their user.

Kompetitive Strategie für Silembrim ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Silembrim-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
KonfusionPsychospecial50100Level 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
PsychoklingePsychophysical70100Level 1The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
SäuselstimmeFeespecial40Level 1Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
KameradschaftNormalstatusLevel 1The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
WirblerUnlichtphysical60100Level 1The user swings its body around violently to inflict damage on everything in its vicinity.
LebenstropfenWasserstatusLevel 1The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
DuftwolkeFeestatusLevel 15The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
PsystrahlPsychospecial65100Level 20The target is attacked with a peculiar ray. This may also confuse the target.
HeilwogePsychostatusLevel 25The user emits a healing pulse that restores the target's HP by up to half its max HP.
ZauberscheinFeespecial80100Level 30The user damages opposing Pokémon by emitting a powerful flash.
GedankengutPsychostatusLevel 37The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
PsychokinesePsychospecial90100Level 46The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
HeilopferPsychostatusLevel 55The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
MagiepuderPsychostatus100Level 64The user scatters a cloud of magic powder that changes the target's type to Psychic.
AgilitätPsychostatusTMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
StafetteNormalstatusTMThe user switches places with a party Pokémon in waiting and passes along any stat changes.
CharmeFeestatus100TMThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
FinsterauraUnlichtspecial80100TMThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
DiebeskussFeespecial50100TMThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
AusdauerNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FlächenmachtPsychospecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
SeherPsychospecial120100TMTwo turns after this move is used, a hunk of psychic energy attacks the target.
GigasaugerPflanzespecial75100TMA nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
GigastoßNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
ErdanziehungPsychostatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Rechte HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
HyperstrahlNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
BegrenzerPsychostatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
LichtschildPsychostatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
ZauberblattPflanzespecial60TMThe user scatters curious leaves that chase the target. This attack never misses.
MetronomNormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
NebelexplosionFeespecial100100TMThe user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
NebelfeldFeestatusTMThis protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
LeidteilerNormalstatusTMThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
KnuddlerFeephysical9090TMThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
SchutzschildNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psycho-PlusNormalstatusTMThe user hypnotizes itself into copying any stat change made by the target.
PsycholärmPsychospecial75100TMThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
PsychofeldPsychostatusTMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
PsychoschockPsychospecial80100TMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
ReflektorPsychostatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ErholungPsychostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SpukballGeistspecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
DunkelklaueGeistphysical70100TMThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
FähigkeitstauschPsychostatusTMThe user employs its psychic power to exchange Abilities with the target.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
KraftvorratPsychospecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SternschauerNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
SchwerttanzNormalstatusTMA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
DonnerwelleElektrostatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
TrickbetrugPsychostatus100TMThe user catches the target off guard and swaps the target's held item with its own.
BizarroraumPsychostatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.

Silembrim-Sprites

Pokédex-Einträge
Sword

It emits psychic power strong enough to cause headaches as a deterrent to the approach of others.

Shield

If you’re too loud around it, you risk being torn apart by the claws on its tentacle. This Pokémon is also known as the Forest Witch.

In anderen Sprachen

Der japanische Name von Silembrim ist Brimuon (ブリムオン). Hier sind alle offiziellen Namen von Silembrim in verschiedenen Sprachen:

JapaneseブリムオンBrimuon
Korean브리무음
Chinese (Traditional)布莉姆溫
FrenchSorcilence
GermanSilembrim
SpanishHatterene
ItalianHatterene
Chinese (Simplified)布莉姆温

Silembrim-Zucht

Spezies
Stille-Pokémon
Ei-Gruppen
Fee
Schlüpfzeit5,120 Schritte(20 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate45
Basis-Freundschaft50
WachstumsrateSlow
Basis-Erfahrung255

Silembrim erhalten

Silembrim kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Silembrim in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Galar #243Crown Tundra #42Paldea #284Kitakami #94
FAQ

Über Silembrim

Silembrim ist ein Pokémon vom Typ Psycho/Fee, das in Generation 8 eingeführt wurde. Mit einer Basiswertsumme (BST) von 510 wird Silembrim als Stille-Pokémon klassifiziert und gehört zur Entwicklungsreihe Brimova → Brimano → Silembrim.

Im kompetitiven Spiel ist Silembrim im Tier Ubers mit einer Nutzungsrate von 16.88% vertreten. Seine wichtigsten Fähigkeiten sind Heilherz und Vorahnung und Magiespiegel, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Silembrim ist schwach gegen Attacken vom Typ Gift, Geist, Stahl, daher sollten Trainer diese Schwächen einplanen.

Silembrim kann durch Levelaufstieg, TM, Tutor und Ei 66 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Heilopfer, Psycholärm, Bizarroraum, Wangenrubbler. Mit 2.1 m Größe und 5.1 kg Gewicht ist Silembrim seit seinem Debüt in den Spielen der Region Galar ein Fanliebling.