Eisenhaupt-Entwicklung
Detaillierte Statuswerte von Eisenhaupt
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 90 | 321 | |||
| Angriff | 72 | 180 | |||
| Verteidigung | 100 | 236 | |||
| Sp.-Ang. | 122 | 280 | |||
| Sp.-Vert. | 108 | 252 | |||
| Initiative | 98 | 232 | |||
| 1501 | |||||
Eisenhaupt-Fähigkeiten
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Eisenhaupt-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Silberblick | Normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Konfusion | Psycho | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Metallklaue | Stahl | physical | 50 | 95 | Level 1 | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Elektrofeld | Elektro | status | – | – | Level 1 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Schmalhorn | Stahl | physical | 70 | – | Level 7 | The user stabs the target with a sharp horn. This attack never misses. |
| Schlitzer | Normal | physical | 70 | 100 | Level 14 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Eisenabwehr | Stahl | status | – | – | Level 21 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Psychoschock | Psycho | special | 80 | 100 | Level 28 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Psychoklinge | Psycho | physical | 70 | 100 | Level 35 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Lichtkanone | Stahl | special | 80 | 100 | Level 42 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Sanctoklinge | Kampf | physical | 90 | 100 | Level 49 | The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move. |
| Tachyon-Schnitt | Stahl | special | 50 | 0 | Level 56 | The user attacks by launching particle blades at the target twice in a row. This attack never misses. |
| Seher | Psycho | special | 120 | 100 | Level 63 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Voltwechsel | Elektro | special | 70 | 100 | Level 70 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Rapidschutz | Kampf | status | – | – | Level 77 | The user protects itself and its allies from priority moves. |
| Metallstoß | Stahl | physical | – | 100 | Level 84 | The user retaliates with much greater force against the opponent that last inflicted damage on it. |
| Hyperstrahl | Normal | special | 150 | 90 | Level 91 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Agilität | Psycho | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Luftschnitt | Flug | special | 75 | 95 | TM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Durchbruch | Kampf | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Dampfwalze | Boden | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Gedankengut | Psycho | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Risikotackle | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Flächenmacht | Psycho | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fokusstoß | Kampf | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Erdanziehung | Psycho | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Rammboss | Stahl | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Eisenschädel | Stahl | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Metallsound | Stahl | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychokinese | Psycho | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psycholärm | Psycho | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Grimasse | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solarklinge | Pflanze | physical | 125 | 100 | TM | The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. |
| Stahlstrahl | Stahl | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Kraftvorrat | Psycho | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Donnerstoß | Elektro | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Schwerttanz | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Kreuzschere | Käfer | physical | 80 | 100 | TM | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Zen-Kopfstoß | Psycho | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Eisenhaupt-Sprites
It resembles a mysterious object introduced in a paranormal magazine as a cutting-edge weapon shaped like a Cobalion.
There was supposedly an incident in which it launched shining blades to cut everything around it to pieces. Little else is known about it.
Der japanische Name von Eisenhaupt ist テツノカシラ (テツノカシラ). Hier sind alle offiziellen Namen von Eisenhaupt in verschiedenen Sprachen:
Eisenhaupt-Zucht
Eisenhaupt erhalten
Eisenhaupt kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Eisenhaupt in jedem Spiel, in dem es verfügbar ist:
Über Eisenhaupt
Eisenhaupt ist ein Pokémon vom Typ Stahl/Psycho, das in Generation 9 eingeführt wurde. Mit einer Basiswertsumme (BST) von 590 wird Eisenhaupt als Paradox klassifiziert und gehört zur Entwicklungsreihe Eisenhaupt.
Im kompetitiven Spiel ist Eisenhaupt im Tier OU mit einer Nutzungsrate von 3.5% vertreten. Seine wichtigsten Fähigkeiten sind Quantenantrieb, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Eisenhaupt ist schwach gegen Attacken vom Typ Feuer, Boden, Geist, Unlicht, daher sollten Trainer diese Schwächen einplanen.
Eisenhaupt kann durch Levelaufstieg, TM, Tutor und Ei 49 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Tachyon-Schnitt, Fokusstoß, Gedankengut, Voltwechsel. Mit 1.6 m Größe und 156 kg Gewicht ist Eisenhaupt seit seinem Debüt in den Spielen der Region Paldea ein Fanliebling.