Coronospa (Schimmelreiter)-Entwicklung
Detaillierte Statuswerte von Coronospa (Schimmelreiter)
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 100 | 341 | |||
| Angriff | 165 | 366 | |||
| Verteidigung | 150 | 336 | |||
| Sp.-Ang. | 85 | 206 | |||
| Sp.-Vert. | 130 | 296 | |||
| Initiative | 50 | 136 | |||
| 1681 | |||||
Coronospa (Schimmelreiter)-Fähigkeiten
This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability.
Coronospa (Schimmelreiter)-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Klaps | Normal | physical | 40 | 100 | Level Up 1 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Schwerttanz | Normal | status | – | – | Level Up 1 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Stampfer | Normal | physical | 65 | 100 | Level Up 1 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| Doppelkick | Kampf | physical | 30 | 100 | Level Up 1 | The user attacks by kicking the target twice in a row using two feet. |
| Tackle | Normal | physical | 40 | 100 | Level Up 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Bodycheck | Normal | physical | 90 | 85 | Level Up 1 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Fuchtler | Normal | physical | 120 | 100 | Level Up 1 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Risikotackle | Normal | physical | 120 | 100 | Level Up 1 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Rutenschlag | Normal | status | – | 100 | Level Up 1 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Weißnebel | Eis | status | – | – | Level Up 1 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Megasauger | Pflanze | special | 40 | 100 | Level Up 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Wachstum | Normal | status | – | – | Level Up 1 | The user's body grows all at once, boosting the Attack and Sp. Atk stats. |
| Konfusion | Psycho | special | 50 | 100 | Level Up 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Folterknecht | Unlicht | status | – | 100 | Level Up 1 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Verhöhner | Unlicht | status | – | 100 | Level Up 1 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Eisenabwehr | Stahl | status | – | – | Level Up 1 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Lawine | Eis | physical | 60 | 100 | Level Up 1 | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Eiszapfhagel | Eis | physical | 85 | 90 | Level Up 1 | The user attacks by crashing large icicles onto the target. This may also make the target flinch. |
| Blizzardlanze | Eis | physical | 120 | 100 | Level Up 1 | The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. |
| Lebenstropfen | Wasser | status | – | – | Level Up 8 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle. |
| Gigasauger | Pflanze | special | 75 | 100 | Level Up 16 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Psychoschock | Psycho | special | 80 | 100 | Level Up 24 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Rechte Hand | Normal | status | – | – | Level Up 32 | The user assists an ally by boosting the power of that ally's attack. |
| Aromakur | Pflanze | status | – | – | Level Up 40 | This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered. |
| Grasfeld | Pflanze | status | – | – | Level Up 40 | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Energieball | Pflanze | special | 90 | 100 | Level Up 48 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Psychokinese | Psycho | special | 90 | 100 | Level Up 56 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Egelsamen | Pflanze | status | – | 90 | Level Up 64 | A seed is planted on the target. It steals some HP from the target every turn. |
| Heilwoge | Psycho | status | – | – | Level Up 72 | The user emits a healing pulse that restores the target's HP by up to half its max HP. |
| Solarstrahl | Pflanze | special | 120 | 100 | Level Up 80 | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Seher | Psycho | special | 120 | 100 | Level Up 88 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Agilität | Psycho | status | – | – | TM/HM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Stafette | Normal | status | – | – | TM/HM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Blizzard | Eis | special | 110 | 70 | TM/HM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Body Press | Kampf | physical | 80 | 100 | TM/HM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Bodyslam | Normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Dampfwalze | Boden | physical | 60 | 100 | TM/HM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Kugelsaat | Pflanze | physical | 25 | 100 | TM/HM | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Gedankengut | Psycho | status | – | – | TM/HM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Nahkampf | Kampf | physical | 120 | 100 | TM/HM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Knirscher | Unlicht | physical | 80 | 100 | TM/HM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Diebeskuss | Fee | special | 50 | 100 | TM/HM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Zugabe | Normal | status | – | 100 | TM/HM | The user compels the target to keep using the move it encored for three turns. |
| Ausdauer | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Gigastoß | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Strauchler | Pflanze | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Rammboss | Stahl | physical | – | 100 | TM/HM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Hyperstrahl | Normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Eisstrahl | Eis | special | 90 | 100 | TM/HM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Eissturm | Eis | special | 55 | 95 | TM/HM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Begrenzer | Psycho | status | – | – | TM/HM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Blättersturm | Pflanze | special | 130 | 90 | TM/HM | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Lichtschild | Psycho | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Zauberblatt | Pflanze | special | 60 | – | TM/HM | The user scatters curious leaves that chase the target. This attack never misses. |
| Metronom | Normal | status | – | – | TM/HM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Lehmschuss | Boden | special | 55 | 95 | TM/HM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Wutanfall | Drache | physical | 120 | 100 | TM/HM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Pollenknödel | Käfer | special | 90 | 100 | TM/HM | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
| Schutzschild | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psystrahl | Psycho | special | 65 | 100 | TM/HM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psychofeld | Psycho | status | – | – | TM/HM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Reflektor | Psycho | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Erholung | Psycho | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Grimasse | Normal | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Samenbomben | Pflanze | physical | 80 | 100 | TM/HM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Fähigkeitstausch | Psycho | status | – | – | TM/HM | The user employs its psychic power to exchange Abilities with the target. |
| Schlafrede | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Schmalhorn | Stahl | physical | 70 | – | TM/HM | The user stabs the target with a sharp horn. This attack never misses. |
| Standpauke | Unlicht | special | 55 | 95 | TM/HM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Schneelandschaft | Eis | status | 0 | – | TM/HM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Fruststampfer | Boden | physical | 75 | 100 | TM/HM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Kraftvorrat | Psycho | special | 20 | 100 | TM/HM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Delegator | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Sternschauer | Normal | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Wegbereiter | Pflanze | physical | 50 | 100 | TM/HM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Trickbetrug | Psycho | status | – | 100 | TM/HM | The user catches the target off guard and swaps the target's held item with its own. |
| Bizarroraum | Psycho | status | – | – | TM/HM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Zen-Kopfstoß | Psycho | physical | 80 | 90 | TM/HM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Calyrex is a merciful Pokémon, capable of providing healing and blessings. It reigned over the Galar region in times of yore.
Calyrex is known in legend as a king that ruled over Galar in ancient times. It has the power to cause hearts to mend and plants to spring forth.
Der japanische Name von Coronospa (Schimmelreiter) ist Budrex (バドレックス). Hier sind alle offiziellen Namen von Coronospa (Schimmelreiter) in verschiedenen Sprachen:
Coronospa (Schimmelreiter)-Zucht
Coronospa (Schimmelreiter) erhalten
Coronospa (Schimmelreiter) kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Coronospa (Schimmelreiter) in jedem Spiel, in dem es verfügbar ist:
Über Coronospa (Schimmelreiter)
Coronospa (Schimmelreiter) ist ein Pokémon vom Typ Psycho/Eis, das in Generation 8 eingeführt wurde. Mit einer Basiswertsumme (BST) von 680 wird Coronospa (Schimmelreiter) als Königs-Pokémon klassifiziert und gehört zur Entwicklungsreihe Coronospa → Coronospa (Schimmelreiter) → Coronospa (Rappenreiter).
Im kompetitiven Spiel ist Coronospa (Schimmelreiter) im Tier Doubles Ubers mit einer Nutzungsrate von 38.27% vertreten. Seine wichtigsten Fähigkeiten sind Reitgespann, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Coronospa (Schimmelreiter) ist schwach gegen Attacken vom Typ Feuer, Käfer, Gestein, Geist, Unlicht, Stahl, daher sollten Trainer diese Schwächen einplanen.
Coronospa (Schimmelreiter) kann durch Levelaufstieg, TM, Tutor und Ei 104 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Blizzardlanze, Bizarroraum, Pferdestärke, Schutzschild. Mit 2.4 m Größe und 809.1 kg Gewicht ist Coronospa (Schimmelreiter) seit seinem Debüt in den Spielen der Region Galar ein Fanliebling.