Detaillierte Statuswerte von Kapoera
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 50 | 241 | |||
| Angriff | 95 | 226 | |||
| Verteidigung | 95 | 226 | |||
| Sp.-Ang. | 35 | 106 | |||
| Sp.-Vert. | 110 | 256 | |||
| Initiative | 70 | 176 | |||
| 1231 | |||||
Kapoera-Fähigkeiten
Lowers opponents' Attack one stage upon entering battle.
Strengthens moves of 60 base power or less to 1.5× their power.
Raises Speed one stage upon flinching.
Kapoera-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Tackle | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Energiefokus | Normal | status | – | – | Level 1 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Dreifachkick | Kampf | physical | 10 | 90 | Level 1 | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Mogelhieb | Normal | physical | 40 | 100 | Level 1 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Rechte Hand | Normal | status | – | – | Level 1 | The user assists an ally by boosting the power of that ally's attack. |
| Offenlegung | Normal | physical | 30 | 100 | Level 1 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Ruckzuckhieb | Normal | physical | 40 | 100 | Level 4 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Gyroball | Stahl | physical | – | 100 | Level 8 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Scanner | Kampf | status | – | – | Level 12 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Turbodreher | Normal | physical | 50 | 100 | Level 16 | The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat. |
| Rundumschutz | Gestein | status | – | – | Level 21 | The user and its allies are protected from wide-ranging attacks for one turn. |
| Rapidschutz | Kampf | status | – | – | Level 21 | The user protects itself and its allies from priority moves. |
| Tiefschlag | Unlicht | physical | 70 | 100 | Level 24 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Agilität | Psycho | status | – | – | Level 28 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Schaufler | Boden | physical | 80 | 100 | Level 32 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Nahkampf | Kampf | physical | 120 | 100 | Level 36 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Konter | Kampf | physical | – | 100 | Level 40 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Notsituation | Normal | physical | – | 100 | Level 44 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Aero-Ass | Flug | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Stafette | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Durchbruch | Kampf | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Protzer | Kampf | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Dampfwalze | Boden | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Coaching | Kampf | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Risikotackle | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Schlagbohrer | Boden | physical | 80 | 95 | TM | The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. |
| Erdbeben | Boden | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fokusstoß | Kampf | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Eiskreisel | Eis | physical | 80 | 100 | TM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Fußkick | Kampf | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Fußtritt | Kampf | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Gegenschlag | Kampf | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Steinhagel | Gestein | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Sandsturm | Gestein | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Steinkante | Gestein | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Sternschauer | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Dreifach-Axel | Eis | physical | 20 | 90 | TM | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Schnellkonter | Kampf | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Aufruhr | Normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Patronenhieb | Stahl | physical | 40 | 100 | Egg | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| Turmkick | Kampf | physical | 130 | 90 | Egg | The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead. |
| Tempohieb | Kampf | physical | 40 | 100 | Egg | The user throws a punch at blinding speed. This move always goes first. |
| Vakuumwelle | Kampf | special | 40 | 100 | Egg | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
Kapoera-Sprites
If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
After doing a handstand to throw off the opponent's timing, it presents its fancy kick moves.
HITMONTOP spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The POKéMON travels faster spinning than it does walking.
Its technique of kicking while spinning is a remarkable mix of both offense and defense. HITMONTOP travel faster spinning than they do walking.
Der japanische Name von Kapoera ist Kapoerer (カポエラー). Hier sind alle offiziellen Namen von Kapoera in verschiedenen Sprachen:
Kapoera-Zucht
Kapoera erhalten
Kapoera kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Kapoera in jedem Spiel, in dem es verfügbar ist:
Über Kapoera
Kapoera ist ein Pokémon vom Typ Kampf, das in Generation 2 eingeführt wurde. Mit einer Basiswertsumme (BST) von 455 wird Kapoera als Kopfstand-Pokémon klassifiziert und gehört zur Entwicklungsreihe Rabauz → Kicklee → Nockchan → Kapoera.
Im kompetitiven Spiel ist Kapoera im Tier ZU mit einer Nutzungsrate von 21.77% vertreten. Seine wichtigsten Fähigkeiten sind Bedroher und Techniker und Felsenfest, wodurch es als defensiver Pivot, der physische Angreifer schwächt eingesetzt werden kann. Kapoera ist schwach gegen Attacken vom Typ Flug, Psycho, Fee, daher sollten Trainer diese Schwächen einplanen.
Kapoera kann durch Levelaufstieg, TM, Tutor und Ei 89 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Dreifach-Axel, Turbodreher, Nahkampf, Tempohieb. Mit 1.4 m Größe und 48 kg Gewicht ist Kapoera seit seinem Debüt in den Spielen der Region Johto ein Fanliebling.