#297 Hariyama

#297 Hariyama

Größe2.3 m(7'07")
Gewicht253.8 kg(559.5 lbs)
Geschlecht75%25%
Gen 3

Detaillierte Statuswerte von Hariyama

Lv.
WertBasisLv.
EVsIVsGesamt
KP 144
429
Angriff 120
276
Verteidigung 60
156
Sp.-Ang. 40
116
Sp.-Vert. 60
156
Initiative 50
136
1269
Typen-Effektivität

Hariyama-Fähigkeiten

Halves damage from Fire and Ice moves.

Increases Attack to 1.5× with a major status ailment.

Rohe GewaltVersteckt

Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Kompetitive Strategie für Hariyama ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Hariyama-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
SandwirbelBodenstatus100Level 1Sand is hurled in the target's face, lowering the target's accuracy.
TackleNormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
EnergiefokusNormalstatusLevel 1The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
ArmstoßKampfphysical15100Level 1The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.
LakeWasserspecial65100Level 1This move's power is doubled if the target's HP is at half or less.
MogelhiebNormalphysical40100Level 10This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
KraftwelleKampfphysical60100Level 13The target is attacked with a shock wave. This may also leave the target with paralysis.
WirbelwindNormalstatusLevel 16The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
AbschlagUnlichtphysical65100Level 19The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
ProtzerKampfstatusLevel 22The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
BauchtrommelNormalstatusLevel 26The user maximizes its Attack stat but loses HP equal to half its max HP.
ScannerKampfstatusLevel 30This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GeowurfKampfphysical100Level 34The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Power-PunchKampfphysical150100Level 38The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
AusdauerNormalstatusLevel 42The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
NahkampfKampfphysical120100Level 46The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
GegenschlagKampfphysical100Level 50An all-out attack that becomes more powerful the less HP the user has.
RammbossStahlphysical100Level 54The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
SchmetterrammeBodenphysical120100Level 60The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.
Body PressKampfphysical80100TMThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
BodyslamNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
DurchbruchKampfphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
DampfwalzeBodenphysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
Kalte DuscheWasserspecial50100TMThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
CoachingKampfstatusTMThe user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
FluchGeiststatusTMA move that has different effects depending on whether the user is a Ghost type or not.
SchauflerBodenphysical80100TMThe user burrows into the ground on the first turn, then attacks on the next turn.
RisikotackleNormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
AbleithiebKampfphysical75100TMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
ErdbebenBodenphysical100100TMThe user sets off an earthquake that strikes every Pokémon around it.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
FeuerschlagFeuerphysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
SchleuderUnlichtphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
FokusstoßKampfspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
GigastoßNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
Rechte HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
HyperstrahlNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
EishiebEisphysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
EisenschädelStahlphysical80100TMThe user slams the target with its steel-hard head. This may also make the target flinch.
FrustventilUnlichtphysical75100TMThe user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
FußkickKampfphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
FußtrittKampfphysical65100TMThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
MetronomNormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
LehmschussBodenspecial5595TMThe user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
LehmschelleBodenspecial20100TMThe user hurls mud in the target's face to inflict damage and lower its accuracy.
GifthiebGiftphysical80100TMThe target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
SchutzschildNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
RegentanzWasserstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ErholungPsychostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SteinhagelGesteinphysical7590TMLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
FelsgrabGesteinphysical6095TMThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
GrimasseNormalstatus100TMThe user frightens the target with a scary face to harshly lower its Speed stat.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
KatapultGesteinphysical50100TMThe user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
FruststampferBodenphysical75100TMDriven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
SteinkanteGesteinphysical10080TMThe user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SonnentagFeuerstatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
SurferWasserspecial90100TMThe user attacks everything around it by swamping its surroundings with a giant wave.
SternschauerNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
BodycheckNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
VerhöhnerUnlichtstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
RaubUnlichtphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Neck StrikeUnlichtphysical80100TMThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
DonnerschlagElektrophysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
SchnellkonterKampfphysical65100TMThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
VakuumwelleKampfspecial40100TMThe user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Zen-KopfstoßPsychophysical8090TMThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Hariyama-Sprites

Pokédex-Einträge
Emerald

It has the habit of challenging others without hesitation to tests of strength. It’s been known to stand on train tracks and stop trains using forearm thrusts.

Ruby

HARIYAMA practices its straight-arm slaps in any number of locations. One hit of this POKéMON’s powerful, openhanded, straight-arm punches could snap a telephone pole in two.

Sapphire

HARIYAMA’s thick body may appear fat, but it is actually a hunk of solid muscle. If this POKéMON bears down and tightens all its muscles, its body becomes as hard as a rock.

FireRed

It stomps on the ground to build power. It can send a 10-ton truck flying with a straight-arm punch.

Diamond

It loves to match power with big-bodied Pokémon. It can knock a truck flying with its arm thrusts.

In anderen Sprachen

Der japanische Name von Hariyama ist Hariteyama (ハリテヤマ). Hier sind alle offiziellen Namen von Hariyama in verschiedenen Sprachen:

JapaneseハリテヤマHariteyama
Korean하리뭉
Chinese (Traditional)鐵掌力士
FrenchHariyama
GermanHariyama
SpanishHariyama
ItalianHariyama
Chinese (Simplified)铁掌力士

Hariyama-Zucht

Spezies
Armwurf
Ei-Gruppen
Humanotyp
Schlüpfzeit5,120 Schritte(20 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate200
Basis-Freundschaft70
WachstumsrateFast Then Very Slow
Basis-Erfahrung166

Hariyama erhalten

Hariyama kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Hariyama in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Hoenn #49Kalos Coastal #96Hoenn (ORAS) #50Alola #57Melemele #57Poni #16Alola (USUM) #69Melemele (USUM) #69Poni (USUM) #23Paldea #117
SpielMethodeOrtDetails
RubyWildHoenn victory road 1f, Hoenn victory road b1f
SapphireWildHoenn victory road 1f, Hoenn victory road b1f
EmeraldWildHoenn victory road 1f, Hoenn victory road b1f
Black 2WildPinwheel forest hidden grotto outerHidden Grotto
White 2WildPinwheel forest hidden grotto outerHidden Grotto
XWildKalos route 11, Friend safari fighting
YWildKalos route 11, Friend safari fighting
SunWildPoni plains centerBubbling Spots
MoonWildPoni plains centerBubbling Spots
Ultra SunWildPoni plains north
Ultra MoonWildPoni plains north
FAQ

Über Hariyama

Hariyama ist ein Pokémon vom Typ Kampf, das in Generation 3 eingeführt wurde. Mit einer Basiswertsumme (BST) von 474 wird Hariyama als Armwurf klassifiziert und gehört zur Entwicklungsreihe Makuhita → Hariyama.

Im kompetitiven Spiel ist Hariyama im Tier PU mit einer Nutzungsrate von 5.38% vertreten. Seine wichtigsten Fähigkeiten sind Speckschicht und Adrenalin und Rohe Gewalt, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Hariyama ist schwach gegen Attacken vom Typ Flug, Psycho, Fee, daher sollten Trainer diese Schwächen einplanen.

Hariyama kann durch Levelaufstieg, TM, Tutor und Ei 101 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Ableithieb, Abschlag, Patronenhieb, Bauchtrommel. Mit 2.3 m Größe und 253.8 kg Gewicht ist Hariyama seit seinem Debüt in den Spielen der Region Hoenn ein Fanliebling.