#922 Pamamo

#922 Pamamo

Größe0.4 m(1'04")
Gewicht6.5 kg(14.3 lbs)
Geschlecht50%50%
Gen 9

Detaillierte Statuswerte von Pamamo

Lv.
WertBasisLv.
EVsIVsGesamt
KP 60
261
Angriff 75
186
Verteidigung 40
116
Sp.-Ang. 50
136
Sp.-Vert. 40
116
Initiative 85
206
1021
Typen-Effektivität

Pamamo-Fähigkeiten

Absorbs Electric moves, healing for 1/4 max HP.

Cures any major status ailment upon switching out.

EisenfaustVersteckt

Strengthens punch-based moves to 1.2× their power.

Kompetitive Strategie für Pamamo ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Pamamo-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
KratzerNormalphysical40100Level 1Hard, pointed, sharp claws rake the target to inflict damage.
HeulerNormalstatus100Level 1The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
ArmstoßKampfphysical15100Level 1The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.
DonnerschockElektrospecial40100Level 3The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
RuckzuckhiebNormalphysical40100Level 6The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
LadevorgangElektrostatusLevel 8The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
WangenrubblerElektrophysical20100Level 12The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
SchauflerBodenphysical80100Level 15The user burrows into the ground on the first turn, then attacks on the next turn.
BissUnlichtphysical60100Level 19The target is bitten with viciously sharp fangs. This may also make the target flinch.
FunkensprungElektrophysical65100Level 23The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
DonnerwelleElektrostatus90Level 27The user launches a weak jolt of electricity that paralyzes the target.
SlamNormalphysical8075Level 32The target is slammed with a long tail, vines, or the like to inflict damage.
ZwangoNormalstatus100Level 38The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
LadungsstoßElektrospecial80100Level 42The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
AgilitätPsychostatusLevel 46The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
StromstoßElektrophysical90100Level 52The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
StafetteNormalstatusTMThe user switches places with a party Pokémon in waiting and passes along any stat changes.
LadestrahlElektrospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
CharmeFeestatus100TMThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
CoachingKampfstatusTMThe user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
KnirscherUnlichtphysical80100TMThe user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
MystowellenElektrostatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
ElektrofeldElektrostatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
ElektroballElektrospecial100TMThe user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
ElektronetzElektrospecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
ZugabeNormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
AusdauerNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
SchleuderUnlichtphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Power-PunchKampfphysical150100TMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
Rechte HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
AbschlagUnlichtphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
FußkickKampfphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
FußtrittKampfphysical65100TMThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
MetallklaueStahlphysical5095TMThe target is raked with steel claws. This may also boost the user's Attack stat.
KnuddlerFeephysical9090TMThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
SchutzschildNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
RegentanzWasserstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ErholungPsychostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SonnentagFeuerstatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
SuperzahnNormalphysical90TMThe user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
SternschauerNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
BodycheckNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
RaubUnlichtphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
DonnerElektrospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
DonnerzahnElektrophysical6595TMThe user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
DonnerschlagElektrophysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
DonnerblitzElektrospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
SchnellkonterKampfphysical65100TMThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
VoltwechselElektrospecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Pamamo-Sprites

Pokédex-Einträge
Scarlet

When its group is attacked, Pawmo is the first to leap into battle, defeating enemies with a fighting technique that utilizes electric shocks.

Violet

Pawmo uses a unique fighting technique in which it uses its forepaws to strike foes and zap them with electricity from its paw pads simultaneously.

In anderen Sprachen

Der japanische Name von Pamamo ist Pamot (パモット). Hier sind alle offiziellen Namen von Pamamo in verschiedenen Sprachen:

JapaneseパモットPamot
Korean빠모트
Chinese (Traditional)布土撥
FrenchPohmotte
GermanPamamo
SpanishPawmo
ItalianPawmo
Chinese (Simplified)布土拨

Pamamo-Zucht

Spezies
Maus
Ei-Gruppen
Feld
Schlüpfzeit3,840 Schritte(15 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate80
Basis-Freundschaft50
WachstumsrateMedium
Basis-Erfahrung123

Pamamo erhalten

Pamamo kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Pamamo in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Paldea #23
FAQ

Über Pamamo

Pamamo ist ein Pokémon vom Typ Elektro/Kampf, das in Generation 9 eingeführt wurde. Mit einer Basiswertsumme (BST) von 350 wird Pamamo als Maus klassifiziert und gehört zur Entwicklungsreihe Pamo → Pamamo → Pamomamo.

Im kompetitiven Spiel ist Pamamo im Tier Untiered mit einer Nutzungsrate von 0% vertreten. Seine wichtigsten Fähigkeiten sind Voltabsorber und Innere Kraft und Eisenfaust, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Pamamo ist schwach gegen Attacken vom Typ Boden, Psycho, Fee, daher sollten Trainer diese Schwächen einplanen.

Pamamo kann durch Levelaufstieg, TM, Tutor und Ei 53 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen . Mit 0.4 m Größe und 6.5 kg Gewicht ist Pamamo seit seinem Debüt in den Spielen der Region Paldea ein Fanliebling.