Pamamo-Entwicklung
Detaillierte Statuswerte von Pamamo
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 60 | 261 | |||
| Angriff | 75 | 186 | |||
| Verteidigung | 40 | 116 | |||
| Sp.-Ang. | 50 | 136 | |||
| Sp.-Vert. | 40 | 116 | |||
| Initiative | 85 | 206 | |||
| 1021 | |||||
Pamamo-Fähigkeiten
Absorbs Electric moves, healing for 1/4 max HP.
Cures any major status ailment upon switching out.
Strengthens punch-based moves to 1.2× their power.
Pamamo-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Kratzer | Normal | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Heuler | Normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Armstoß | Kampf | physical | 15 | 100 | Level 1 | The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row. |
| Donnerschock | Elektro | special | 40 | 100 | Level 3 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Ruckzuckhieb | Normal | physical | 40 | 100 | Level 6 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Ladevorgang | Elektro | status | – | – | Level 8 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Wangenrubbler | Elektro | physical | 20 | 100 | Level 12 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Schaufler | Boden | physical | 80 | 100 | Level 15 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Biss | Unlicht | physical | 60 | 100 | Level 19 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Funkensprung | Elektro | physical | 65 | 100 | Level 23 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Donnerwelle | Elektro | status | – | 90 | Level 27 | The user launches a weak jolt of electricity that paralyzes the target. |
| Slam | Normal | physical | 80 | 75 | Level 32 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Zwango | Normal | status | – | 100 | Level 38 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| Ladungsstoß | Elektro | special | 80 | 100 | Level 42 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Agilität | Psycho | status | – | – | Level 46 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Stromstoß | Elektro | physical | 90 | 100 | Level 52 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Stafette | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Ladestrahl | Elektro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Charme | Fee | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Coaching | Kampf | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Knirscher | Unlicht | physical | 80 | 100 | TM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Mystowellen | Elektro | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Elektrofeld | Elektro | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Elektroball | Elektro | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Elektronetz | Elektro | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Zugabe | Normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Schleuder | Unlicht | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Power-Punch | Kampf | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Abschlag | Unlicht | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Fußkick | Kampf | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Fußtritt | Kampf | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metallklaue | Stahl | physical | 50 | 95 | TM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Knuddler | Fee | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Superzahn | Normal | physical | – | 90 | TM | The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
| Sternschauer | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Donner | Elektro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Donnerzahn | Elektro | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Donnerschlag | Elektro | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Donnerblitz | Elektro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Schnellkonter | Kampf | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Voltwechsel | Elektro | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
Pamamo-Sprites
When its group is attacked, Pawmo is the first to leap into battle, defeating enemies with a fighting technique that utilizes electric shocks.
Pawmo uses a unique fighting technique in which it uses its forepaws to strike foes and zap them with electricity from its paw pads simultaneously.
Der japanische Name von Pamamo ist Pamot (パモット). Hier sind alle offiziellen Namen von Pamamo in verschiedenen Sprachen:
Pamamo-Zucht
Pamamo erhalten
Pamamo kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Pamamo in jedem Spiel, in dem es verfügbar ist:
Über Pamamo
Pamamo ist ein Pokémon vom Typ Elektro/Kampf, das in Generation 9 eingeführt wurde. Mit einer Basiswertsumme (BST) von 350 wird Pamamo als Maus klassifiziert und gehört zur Entwicklungsreihe Pamo → Pamamo → Pamomamo.
Im kompetitiven Spiel ist Pamamo im Tier Untiered mit einer Nutzungsrate von 0% vertreten. Seine wichtigsten Fähigkeiten sind Voltabsorber und Innere Kraft und Eisenfaust, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Pamamo ist schwach gegen Attacken vom Typ Boden, Psycho, Fee, daher sollten Trainer diese Schwächen einplanen.
Pamamo kann durch Levelaufstieg, TM, Tutor und Ei 53 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen . Mit 0.4 m Größe und 6.5 kg Gewicht ist Pamamo seit seinem Debüt in den Spielen der Region Paldea ein Fanliebling.