#026 Raichu

#026 Raichu

Größe0.8 m(2'07")
Gewicht30 kg(66.1 lbs)
Geschlecht50%50%
Gen 1

Detaillierte Statuswerte von Raichu

Lv.
WertBasisLv.
EVsIVsGesamt
KP 60
261
Angriff 90
216
Verteidigung 55
146
Sp.-Ang. 90
216
Sp.-Vert. 80
196
Initiative 110
256
1291
Typen-Effektivität

Raichu-Fähigkeiten

Has a 30% chance of paralyzing attacking Pokémon on contact.

BlitzfängerVersteckt

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Kompetitive Strategie für Raichu ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Raichu-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
DonnerschlagElektrophysical75100Level 1The target is attacked with an electrified punch. This may also leave the target with paralysis.
RutenschlagNormalstatus100Level 1The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
HeulerNormalstatus100Level 1The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
DonnerschockElektrospecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
DonnerwelleElektrostatus90Level 1The user launches a weak jolt of electricity that paralyzes the target.
DonnerElektrospecial11070Level 1A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
AgilitätPsychostatusLevel 1The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
RuckzuckhiebNormalphysical40100Level 1The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
DoppelteamNormalstatusLevel 1By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
LichtschildPsychostatusLevel 1A wondrous wall of light is put up to reduce damage from special moves for five turns.
BitterkussFeestatus75Level 1The user kisses the target with a sweet, angelic cuteness that causes confusion.
CharmeFeestatus100Level 1The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
FunkensprungElektrophysical65100Level 1The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
EisenschweifStahlphysical10075Level 1The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
OffenlegungNormalphysical30100Level 1This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
RänkeschmiedUnlichtstatusLevel 1The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
LadungsstoßElektrospecial80100Level 1The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
ElektroballElektrospecial100Level 1The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
KameradschaftNormalstatusLevel 1The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
WangenrubblerElektrophysical20100Level 1The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
DonnerblitzElektrospecial90100Level 5The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
LockstimmeFeespecial80100TMThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
BodyslamNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
DurchbruchKampfphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
LadevorgangElektrostatusTMThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
LadestrahlElektrospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
SchauflerBodenphysical80100TMThe user burrows into the ground on the first turn, then attacks on the next turn.
SäuselstimmeFeespecial40TMLetting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
DiebeskussFeespecial50100TMThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
MystowellenElektrostatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
ElektrofeldElektrostatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
ElektronetzElektrospecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
ZugabeNormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
NotsituationNormalphysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
AusdauerNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
SchleuderUnlichtphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
FokusstoßKampfspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Power-PunchKampfphysical150100TMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
GigastoßNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
StrauchlerPflanzespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Rechte HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
HyperstrahlNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
AbschlagUnlichtphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
KnuddlerFeephysical9090TMThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
SchutzschildNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
RegentanzWasserstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflektorPsychostatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ErholungPsychostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
GegenschlagKampfphysical100TMAn all-out attack that becomes more powerful the less HP the user has.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SurferWasserspecial90100TMThe user attacks everything around it by swamping its surroundings with a giant wave.
SternschauerNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
BodycheckNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
RaubUnlichtphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
WegbereiterPflanzephysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
SchnellkonterKampfphysical65100TMThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
VoltwechselElektrospecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
StromstoßElektrophysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Raichu-Sprites

Pokédex-Einträge
Sword

Its long tail serves as a ground to protect itself from its own high-voltage power.

Red

Its long tail serves as a ground to protect itself from its own high voltage power.

Yellow

When electricity builds up inside its body, it becomes feisty. It also glows in the dark.

Gold

When its electric­ ity builds, its muscles are stimu­ lated, and it be­ comes more aggres­ sive than usual.

Silver

If the electric pouches in its cheeks become fully charged, both ears will stand straight up.

In anderen Sprachen

Der japanische Name von Raichu ist Raichu (ライチュウ). Hier sind alle offiziellen Namen von Raichu in verschiedenen Sprachen:

JapaneseライチュウRaichu
Korean라이츄
Chinese (Traditional)雷丘
FrenchRaichu
GermanRaichu
SpanishRaichu
ItalianRaichu
Chinese (Simplified)雷丘

Raichu-Zucht

Spezies
Maus
Ei-Gruppen
FeldFee
Schlüpfzeit2,560 Schritte(10 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate75
Basis-Freundschaft70
WachstumsrateMedium
Basis-Erfahrung218

Raichu erhalten

Raichu kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Raichu in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Kanto #26Johto #23Hoenn #157Sinnoh (Platinum) #105Johto (HGSS) #23Kalos Central #37Hoenn (ORAS) #164Alola #26Melemele #26Alola (USUM) #33Melemele (USUM) #33Kanto (LGPE) #26Galar #195Isle of Armor #86Hisui #57Paldea #75Kitakami #22
SpielMethodeOrtDetails
RedWildCerulean cave 1f, Cerulean cave b1f
BlueWildCerulean cave 1f, Cerulean cave b1f, Kanto power plant
Red JapanWildCerulean cave 1f, Cerulean cave b1f
Green JapanWildCerulean cave 1f, Cerulean cave b1f, Kanto power plant
FAQ

Über Raichu

Raichu ist ein Pokémon vom Typ Elektro, das in Generation 1 eingeführt wurde. Mit einer Basiswertsumme (BST) von 485 wird Raichu als Maus klassifiziert und gehört zur Entwicklungsreihe Pichu → Pikachu → Raichu → Alola Raichu.

Im kompetitiven Spiel ist Raichu im Tier VGC mit einer Nutzungsrate von 0.84% vertreten. Seine wichtigsten Fähigkeiten sind Statik und Blitzfänger, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Raichu ist schwach gegen Attacken vom Typ Boden, daher sollten Trainer diese Schwächen einplanen.

Raichu kann durch Levelaufstieg, TM, Tutor und Ei 109 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Mogelhieb, Wangenrubbler, Notsituation, Donner. Mit 0.8 m Größe und 30 kg Gewicht ist Raichu seit seinem Debüt in den Spielen der Region Kanto ein Fanliebling.