#080 Lahmus

#080 Lahmus

Größe1.6 m(5'03")
Gewicht78.5 kg(173.1 lbs)
Geschlecht50%50%
Gen 1

Detaillierte Statuswerte von Lahmus

Lv.
WertBasisLv.
EVsIVsGesamt
KP 95
331
Angriff 75
186
Verteidigung 110
256
Sp.-Ang. 100
236
Sp.-Vert. 80
196
Initiative 30
96
1301
Typen-Effektivität

Lahmus-Fähigkeiten

Prevents infatuation and protects against Captivate.

Prevents confusion.

BelebekraftVersteckt

Heals for 1/3 max HP upon switching out.

Kompetitive Strategie für Lahmus ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Lahmus-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
TackleNormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
HeulerNormalstatus100Level 1The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
AquaknarreWasserspecial40100Level 1The target is blasted with a forceful shot of water.
PanzerschutzWasserstatusLevel 1The user withdraws its body into its hard shell, boosting its Defense stat.
FluchGeiststatusLevel 1A move that has different effects depending on whether the user is a Ghost type or not.
GähnerNormalstatusLevel 9The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
KonfusionPsychospecial50100Level 12The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
AussetzerNormalstatus100Level 15For four turns, the target will be unable to use whichever move it last used.
AquawelleWasserspecial60100Level 18The user attacks the target with a pulsing blast of water. This may also confuse the target.
KopfnussNormalphysical70100Level 21The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Zen-KopfstoßPsychophysical8090Level 24The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
AmnesiePsychostatusLevel 27The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
SurferWasserspecial90100Level 30The user attacks everything around it by swamping its surroundings with a giant wave.
TagediebNormalstatusLevel 33The user slacks off, restoring its own HP by up to half its max HP.
PsychokinesePsychospecial90100Level 36The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Psycho-PlusNormalstatusLevel 41The user hypnotizes itself into copying any stat change made by the target.
RegentanzWasserstatusLevel 46The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
HeilwogePsychostatusLevel 51The user emits a healing pulse that restores the target's HP by up to half its max HP.
LawineEisphysical60100TMThis move's power is doubled if the target has inflicted damage on the user in the same turn.
BlizzardEisspecial11070TMA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Body PressKampfphysical80100TMThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
BodyslamNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
DurchbruchKampfphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
DampfwalzeBodenphysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
GedankengutPsychostatusTMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Kalte DuscheWasserspecial50100TMThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
SchauflerBodenphysical80100TMThe user burrows into the ground on the first turn, then attacks on the next turn.
AbleithiebKampfphysical75100TMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
ErdbebenBodenphysical100100TMThe user sets off an earthquake that strikes every Pokémon around it.
AusdauerNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FlächenmachtPsychospecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
FeuersturmFeuerspecial11085TMThe target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
FlammenwurfFeuerspecial90100TMThe target is scorched with an intense blast of fire. This may also leave the target with a burn.
SchleuderUnlichtphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
FokusstoßKampfspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Power-PunchKampfphysical150100TMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
SchmarotzerUnlichtphysical95100TMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
GigastoßNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
StrauchlerPflanzespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Rechte HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
HydropumpeWasserspecial11080TMThe target is blasted by a huge volume of water launched under great pressure.
HyperstrahlNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
EisstrahlEisspecial90100TMThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
EishiebEisphysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
EissturmEisspecial5595TMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
BegrenzerPsychostatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
EisenabwehrStahlstatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
LichtschildPsychostatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
AquadurchstoßWasserphysical85100TMThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
MetronomNormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
LehmschussBodenspecial5595TMThe user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
LehmbrüheWasserspecial9085TMThe user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
RänkeschmiedUnlichtstatusTMThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
SchutzschildNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
PsystrahlPsychospecial65100TMThe target is attacked with a peculiar ray. This may also confuse the target.
PsycholärmPsychospecial75100TMThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
PsychofeldPsychostatusTMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
PsychoschockPsychospecial80100TMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
ErholungPsychostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SiedewasserWasserspecial80100TMThe user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
SpukballGeistspecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
FähigkeitstauschPsychostatusTMThe user employs its psychic power to exchange Abilities with the target.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SchneelandschaftEisstatus0TMThe user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
KraftvorratPsychospecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SonnentagFeuerstatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
SternschauerNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
BodycheckNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
DonnerwelleElektrostatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
TrickbetrugPsychostatus100TMThe user catches the target off guard and swaps the target's held item with its own.
BizarroraumPsychostatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
KaskadeWasserphysical80100TMThe user charges at the target and may make it flinch.
MeteorologeNormalspecial50100TMThis move's type and power change depending on the weather at the time the move is used.
WhirlpoolWasserspecial3585TMThe user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
SeherPsychospecial120100EggTwo turns after this move is used, a hunk of psychic energy attacks the target.

Lahmus-Sprites

Pokédex-Einträge
Red

The SHELLDER that is latched onto SLOWPOKE's tail is said to feed on the host's left over scraps.

Yellow

Lives lazily by the sea. If the SHELLDER on its tail comes off, it becomes a SLOWPOKE again.

Gold

If the tail-biting SHELLDER is thrown off in a harsh battle, it reverts to being an ordi­ nary SLOWPOKE.

Silver

Naturally dull to begin with, it lost its ability to feel pain due to SHELLDER's seeping poison.

Crystal

An attached SHELLDER won't let go because of the tasty flavor that oozes out of its tail.

In anderen Sprachen

Der japanische Name von Lahmus ist Yadoran (ヤドラン). Hier sind alle offiziellen Namen von Lahmus in verschiedenen Sprachen:

JapaneseヤドランYadoran
Korean야도란
Chinese (Traditional)呆殼獸
FrenchFlagadoss
GermanLahmus
SpanishSlowbro
ItalianSlowbro
Chinese (Simplified)呆壳兽

Lahmus-Zucht

Spezies
Symbiose-Pokémon
Ei-Gruppen
MonsterWasser 1
Schlüpfzeit5,120 Schritte(20 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate75
Basis-Freundschaft70
WachstumsrateMedium
Basis-Erfahrung172

Lahmus erhalten

Lahmus kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Lahmus in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Kanto #80Johto #81Johto (HGSS) #81Kalos Coastal #134Alola #38Melemele #38Ula'ula #19Alola (USUM) #45Melemele (USUM) #45Ula'ula (USUM) #19Kanto (LGPE) #80Isle of Armor #2Paldea #325Blueberry #76
SpielMethodeOrtDetails
RedWildSeafoam islands b2f, Seafoam islands b4f, Cerulean cave 1f, Cerulean cave b1f, Kanto route 23Wild, Super Rod
BlueWildSeafoam islands 1f, Cerulean cave 1f, Cerulean cave b1f, Kanto route 23Wild, Super Rod
YellowWildSeafoam islands b2f, Kanto route 12, Kanto route 13Wild, Surf
GoldWildSlowpoke well b1fSurf
SilverWildSlowpoke well b1fSurf
CrystalWildSlowpoke well b1fSurf
LeafGreenWildSeafoam islands b1f, Seafoam islands b2f, Seafoam islands b3f, Seafoam islands b4f, Cinnabar islandWild, Surf, Super Rod
HeartGoldWildSlowpoke well b1f, Seafoam islands b4f, Johto safari zone zone rocky beachSurf, Wild
SoulSilverWildSlowpoke well b1f, Seafoam islands b4f, Johto safari zone zone rocky beachSurf, Wild
BlackWildAbundant shrineRippling Water
WhiteWildAbundant shrineRippling Water
SunWildKalae baySos Encounter
MoonWildKalae baySos Encounter
Ultra SunWildKalae baySos Encounter
Ultra MoonWildKalae baySos Encounter
Let's Go PikachuWildSeafoam islands 1f, Seafoam islands b1f, Seafoam islands b2f, Seafoam islands b3f, Seafoam islands b4fOverworld
Let's Go EeveeWildSeafoam islands 1f, Seafoam islands b1f, Seafoam islands b2f, Seafoam islands b3f, Seafoam islands b4fOverworld
Green JapanWildSeafoam islands 1f, Cerulean cave 1f, Cerulean cave b1f, Kanto route 23Wild, Super Rod
Red JapanWildSeafoam islands b2f, Seafoam islands b4f, Cerulean cave 1f, Cerulean cave b1f, Kanto route 23Wild, Super Rod
FAQ

Über Lahmus

Lahmus ist ein Pokémon vom Typ Wasser/Psycho, das in Generation 1 eingeführt wurde. Mit einer Basiswertsumme (BST) von 490 wird Lahmus als Symbiose-Pokémon klassifiziert und gehört zur Entwicklungsreihe Flegmon → Lahmus → Laschoking → Galar Lahmus.

Im kompetitiven Spiel ist Lahmus im Tier RU mit einer Nutzungsrate von 11.2% vertreten. Seine wichtigsten Fähigkeiten sind Dösigkeit und Tempomacher und Belebekraft, wodurch es als bulky Pivot mit enormer Langlebigkeit eingesetzt werden kann. Lahmus ist schwach gegen Attacken vom Typ Elektro, Pflanze, Käfer, Geist, Unlicht, daher sollten Trainer diese Schwächen einplanen.

Lahmus kann durch Levelaufstieg, TM, Tutor und Ei 135 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Siedewasser, Tagedieb, Gedankengut, Psycholärm. Mit 1.6 m Größe und 78.5 kg Gewicht ist Lahmus seit seinem Debüt in den Spielen der Region Kanto ein Fanliebling.