#481 Vesprit

#481 Vesprit

Größe0.3 m(0'12")
Gewicht0.3 kg(0.7 lbs)
GeschlechtGeschlechtslos
Gen 4

Vesprit-Entwicklung

Detaillierte Statuswerte von Vesprit

Lv.
WertBasisLv.
EVsIVsGesamt
KP 80
301
Angriff 105
246
Verteidigung 105
246
Sp.-Ang. 105
246
Sp.-Vert. 105
246
Initiative 80
196
1481
Kompetitive Strategie für Vesprit ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Vesprit-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
KonfusionPsychospecial50100Level 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
ErholungPsychostatusLevel 1The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SternschauerNormalspecial60Level 7Star-shaped rays are shot at opposing Pokémon. This attack never misses.
SchutzschildNormalstatusLevel 14This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
PsystrahlPsychospecial65100Level 21The target is attacked with a peculiar ray. This may also confuse the target.
BegrenzerPsychostatusLevel 28If opposing Pokémon know any move also known by the user, they are prevented from using it.
SondersensorPsychospecial80100Level 35The user attacks with an odd, unseeable power. This may also make the target flinch.
CharmeFeestatus100Level 42The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
PsychokinesePsychospecial90100Level 49The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
SchmeichlerUnlichtstatus100Level 56Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
SeherPsychospecial120100Level 63Two turns after this move is used, a hunk of psychic energy attacks the target.
ImitatorNormalstatusLevel 70The user mimics the move used immediately before it. The move fails if no other move has been used yet.
HeilopferPsychostatusLevel 77The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
MythenkraftPsychospecial7090Level 84The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat.
AkrobatikFlugphysical55100TMThe user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
StafetteNormalstatusTMThe user switches places with a party Pokémon in waiting and passes along any stat changes.
BlizzardEisspecial11070TMA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
GedankengutPsychostatusTMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
LadestrahlElektrospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
KonfusstrahlGeiststatus100TMThe target is exposed to a sinister ray that causes confusion.
ZauberscheinFeespecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
RisikotackleNormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
AbleithiebKampfphysical75100TMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
DiebeskussFeespecial50100TMThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
ZugabeNormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
AusdauerNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
EnergieballPflanzespecial90100TMThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
FlächenmachtPsychospecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
FeuerschlagFeuerphysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
SchleuderUnlichtphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
GigastoßNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
StrauchlerPflanzespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Rechte HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
HyperstrahlNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
EisstrahlEisspecial90100TMThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
EishiebEisphysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
AbschlagUnlichtphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
LichtschildPsychostatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
MetronomNormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
RänkeschmiedUnlichtstatusTMThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
LeidteilerNormalstatusTMThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
KnuddlerFeephysical9090TMThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
Psycho-PlusNormalstatusTMThe user hypnotizes itself into copying any stat change made by the target.
PsycholärmPsychospecial75100TMThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
PsychoschockPsychospecial80100TMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
RegentanzWasserstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflektorPsychostatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
SandsturmGesteinstatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
SpukballGeistspecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
FähigkeitstauschPsychostatusTMThe user employs its psychic power to exchange Abilities with the target.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
TarnsteineGesteinstatusTMThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
KraftvorratPsychospecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SonnentagFeuerstatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
DonnerElektrospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
DonnerschlagElektrophysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
DonnerwelleElektrostatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
DonnerblitzElektrospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
TrickbetrugPsychostatus100TMThe user catches the target off guard and swaps the target's held item with its own.
BizarroraumPsychostatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
KehrtwendeKäferphysical70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
AquawelleWasserspecial60100TMThe user attacks the target with a pulsing blast of water. This may also confuse the target.
Zen-KopfstoßPsychophysical8090TMThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Vesprit-Sprites

Pokédex-Einträge
Diamond

Known as “The Being of Emotion.” It taught humans the nobility of sorrow, pain, and joy.

Pearl

It sleeps at the bottom of a lake. Its spirit is said to leave its body to fly on the lake’s surface.

Platinum

When MESPRIT flew, people learned the joy and sadness of living. It was the birth of emotions.

HeartGold

This Pokémon is said to have endowed the human heart with emotions, such as sorrow and joy.

Black

When Mesprit flew, people learned the joy and sadness of living. It was the birth of emotions.

In anderen Sprachen

Der japanische Name von Vesprit ist Emrit (エムリット). Hier sind alle offiziellen Namen von Vesprit in verschiedenen Sprachen:

JapaneseエムリットEmrit
Korean엠라이트
Chinese (Traditional)艾姆利多
FrenchCréfollet
GermanVesprit
SpanishMesprit
ItalianMesprit
Chinese (Simplified)艾姆利多

Vesprit-Zucht

Spezies
Emotions-Pokémon
Ei-Gruppen
Unbekannt
Schlüpfzeit20,480 Schritte(80 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate3
Basis-Freundschaft140
WachstumsrateSlow
Basis-Erfahrung261

Vesprit erhalten

Vesprit kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Vesprit in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Sinnoh (Platinum) #147Hisui #226
SpielMethodeOrtDetails
DiamondWildRoaming sinnohRoaming, Roaming (Water)
PearlWildRoaming sinnohRoaming, Roaming (Water)
PlatinumWildRoaming sinnohRoaming, Roaming (Water)
Black 2WildCelestial tower 5fStatic Encounter
White 2WildCelestial tower 5fStatic Encounter
Omega RubyWildNameless cavernStatic Encounter
Alpha SapphireWildNameless cavernStatic Encounter
Ultra SunWildUltra space wilds waterfall, Ultra space ultra space wilds waterStatic Encounter
Ultra MoonWildUltra space wilds waterfall, Ultra space ultra space wilds waterStatic Encounter
FAQ

Über Vesprit

Vesprit ist ein Pokémon vom Typ Psycho, das in Generation 4 eingeführt wurde. Mit einer Basiswertsumme (BST) von 580 wird Vesprit als Emotions-Pokémon klassifiziert und gehört zur Entwicklungsreihe Vesprit.

Im kompetitiven Spiel ist Vesprit im Tier ZU mit einer Nutzungsrate von 33.8% vertreten. Seine wichtigsten Fähigkeiten sind Schwebe, wodurch es als vielseitiges Teammitglied mit wertvoller Boden-Immunität eingesetzt werden kann. Vesprit ist schwach gegen Attacken vom Typ Käfer, Geist, Unlicht, daher sollten Trainer diese Schwächen einplanen.

Vesprit kann durch Levelaufstieg, TM, Tutor und Ei 99 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Kehrtwende, Psycholärm, Tarnsteine, Abschlag. Mit 0.3 m Größe und 0.3 kg Gewicht ist Vesprit seit seinem Debüt in den Spielen der Region Sinnoh ein Fanliebling.