#082 Magneton

#082 Magneton

Größe1 m(3'03")
Gewicht60 kg(132.3 lbs)
GeschlechtGeschlechtslos
Gen 1

Detaillierte Statuswerte von Magneton

Lv.
WertBasisLv.
EVsIVsGesamt
KP 50
241
Angriff 60
156
Verteidigung 95
226
Sp.-Ang. 120
276
Sp.-Vert. 70
176
Initiative 70
176
1251
Typen-Effektivität

Magneton-Fähigkeiten

Prevents Steel opponents from fleeing or switching out.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

AnalyseVersteckt

Strengthens moves to 1.3× their power when moving last.

Kompetitive Strategie für Magneton ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Magneton-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
TackleNormalphysical40100Level 1A physical attack in which the user charges and slams into the target with its whole body.
SuperschallNormalstatus55Level 1The user generates odd sound waves from its body that confuse the target.
DonnerschockElektrospecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
DonnerwelleElektrostatus90Level 1The user launches a weak jolt of electricity that paralyzes the target.
TripletteNormalspecial80100Level 1The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
ElektrofeldElektrostatusLevel 1The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
ElektroballElektrospecial100Level 12The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
GyroballStahlphysical100Level 16The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
FunkensprungElektrophysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
KreideschreiNormalstatus85Level 24An earsplitting screech harshly lowers the target's Defense stat.
MagnetflugElektrostatusLevel 28The user levitates using electrically generated magnetism for five turns.
LichtkanoneStahlspecial80100Level 34The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
LadungsstoßElektrospecial80100Level 40The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
MetallsoundStahlstatus85Level 46A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
LichtschildPsychostatusLevel 52A wondrous wall of light is put up to reduce damage from special moves for five turns.
ZielschussNormalstatusLevel 58The user takes sure aim at the target. This ensures the user's next move does not miss that target.
BlitzkanoneElektrospecial12050Level 64The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
LadevorgangElektrostatusTMThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
LadestrahlElektrospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
KonfusstrahlGeiststatus100TMThe target is exposed to a sinister ray that causes confusion.
MystowellenElektrostatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
ElektronetzElektrospecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
AusdauerNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
ErdanziehungPsychostatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
RammbossStahlphysical100TMThe user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Rechte HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
HyperstrahlNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
EisenabwehrStahlstatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
EisenschädelStahlphysical80100TMThe user slams the target with its steel-hard head. This may also make the target flinch.
SchutzschildNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
RegentanzWasserstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflektorPsychostatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ErholungPsychostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SandsturmGesteinstatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
StahlstrahlStahlspecial14095TMThe user fires a beam of steel that it collected from its entire body. This also damages the user.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SonnentagFeuerstatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
SternschauerNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
BodycheckNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
DonnerElektrospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
DonnerblitzElektrospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
VoltwechselElektrospecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
StromstoßElektrophysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Magneton-Sprites

Pokédex-Einträge
Red

Formed by several MAGNEMITEs linked together. They frequently appear when sunspots flare up.

Yellow

Generates strange radio signals. It raises the tem­ perature by 3.6F degrees within 3,300 feet.

Gold

Three MAGNEMITE are linked by a strong magnetic force. Earaches will occur if you get too close.

Silver

The MAGNEMITE are united by a mag­ netism so power­ ful, it dries all moisture in its vicinities.

Crystal

When many MAGNETON gather together, the resulting magnetic storm disrupts radio waves.

In anderen Sprachen

Der japanische Name von Magneton ist Rarecoil (レアコイル). Hier sind alle offiziellen Namen von Magneton in verschiedenen Sprachen:

JapaneseレアコイルRarecoil
Korean레어코일
Chinese (Traditional)三合一磁怪
FrenchMagnéton
GermanMagneton
SpanishMagneton
ItalianMagneton
Chinese (Simplified)三合一磁怪

Magneton-Zucht

Spezies
Magnet-Pokémon
Ei-Gruppen
Mineral
Schlüpfzeit5,120 Schritte(20 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate60
Basis-Freundschaft70
WachstumsrateMedium
Basis-Erfahrung163

Magneton erhalten

Magneton kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Magneton in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Kanto #82Johto #119Hoenn #83Sinnoh (Platinum) #179Johto (HGSS) #120Unova (B2W2) #49Kalos Mountain #70Hoenn (ORAS) #85Alola #48Melemele #48Ula'ula #26Alola (USUM) #55Melemele (USUM) #55Ula'ula (USUM) #26Kanto (LGPE) #82Isle of Armor #106Hisui #178Paldea #210Blueberry #117
SpielMethodeOrtDetails
RedWildCerulean cave 1f, Kanto power plant
BlueWildCerulean cave 1f, Kanto power plant
YellowWildKanto power plant
CrystalWildKanto power plantNpc Trade
RubyWildNew mauville
SapphireWildNew mauville
EmeraldWildNew mauville
FireRedWildCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Kanto power plant
LeafGreenWildCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Kanto power plant
PlatinumWildSinnoh victory road 2f, Sinnoh route 222
HeartGoldWildCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Johto safari zone zone peak, Johto safari zone zone mountain
SoulSilverWildCerulean cave 1f, Cerulean cave 2f, Cerulean cave b1f, Johto safari zone zone peak, Johto safari zone zone mountain
Black 2WildP2 laboratory
White 2WildP2 laboratory
XWildLost hotel, Friend safari steel
YWildLost hotel, Friend safari steel
Let's Go PikachuWildKanto power plantOverworld
Let's Go EeveeWildKanto power plantOverworld
Red JapanWildCerulean cave 1f, Kanto power plant
Green JapanWildCerulean cave 1f, Kanto power plant
XdWildCipher key lair 4fSnag
FAQ

Über Magneton

Magneton ist ein Pokémon vom Typ Elektro/Stahl, das in Generation 1 eingeführt wurde. Mit einer Basiswertsumme (BST) von 465 wird Magneton als Magnet-Pokémon klassifiziert und gehört zur Entwicklungsreihe Magnetilo → Magneton → Magnezone.

Im kompetitiven Spiel ist Magneton im Tier ZU mit einer Nutzungsrate von 3.9% vertreten. Seine wichtigsten Fähigkeiten sind Magnetfalle und Robustheit und Analyse, wodurch es als zuverlässiger Lead mit eingebauter Überlebensfähigkeit eingesetzt werden kann. Magneton ist schwach gegen Attacken vom Typ Boden, Feuer, Kampf, daher sollten Trainer diese Schwächen einplanen.

Magneton kann durch Levelaufstieg, TM, Tutor und Ei 78 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Lichtkanone, Voltwechsel, Donnerblitz, Triplette. Mit 1 m Größe und 60 kg Gewicht ist Magneton seit seinem Debüt in den Spielen der Region Kanto ein Fanliebling.