#891 Dakuma

#891 Dakuma

Größe0.6 m(1'12")
Gewicht12 kg(26.5 lbs)
Geschlecht87.5%12.5%
Gen 8

Detaillierte Statuswerte von Dakuma

Lv.
WertBasisLv.
EVsIVsGesamt
KP 60
261
Angriff 90
216
Verteidigung 60
156
Sp.-Ang. 53
142
Sp.-Vert. 50
136
Initiative 72
180
1091
Kompetitive Strategie für Dakuma ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Dakuma-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
SilberblickNormalstatus100Level 1The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
ZertrümmererKampfphysical40100Level 1The user attacks with a punch. This may also lower the target's Defense stat.
AusdauerNormalstatusLevel 4The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
EnergiefokusNormalstatusLevel 8The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
Aero-AssFlugphysical60Level 12The user confounds the target with speed, then slashes. This attack never misses.
GrimasseNormalstatus100Level 16The user frightens the target with a scary face to harshly lower its Speed stat.
KopfnussNormalphysical70100Level 20The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
DurchbruchKampfphysical75100Level 24The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
ScannerKampfstatusLevel 28This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
ProtzerKampfstatusLevel 32The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
EisenschädelStahlphysical80100Level 36The user slams the target with its steel-hard head. This may also make the target flinch.
WuchtschlagKampfphysical10050Level 40The user attacks by punching the target with full concentrated power. This also confuses the target.
KonterKampfphysical100Level 44A retaliatory attack that counters any physical move, inflicting double the damage taken.
NahkampfKampfphysical120100Level 48The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Power-PunchKampfphysical150100Level 52The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
AkrobatikFlugphysical55100TMThe user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
BodyslamNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
SchauflerBodenphysical80100TMThe user burrows into the ground on the first turn, then attacks on the next turn.
RisikotackleNormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
FeuerschlagFeuerphysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
SchleuderUnlichtphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Rechte HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
EishiebEisphysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
FußkickKampfphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
FußtrittKampfphysical65100TMThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
MetallklaueStahlphysical5095TMThe target is raked with steel claws. This may also boost the user's Attack stat.
SchutzschildNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
ErholungPsychostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
GegenschlagKampfphysical100TMAn all-out attack that becomes more powerful the less HP the user has.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SchwerttanzNormalstatusTMA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
BodycheckNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
DonnerschlagElektrophysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
KehrtwendeKäferphysical70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Zen-KopfstoßPsychophysical8090TMThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Dakuma-Sprites

Pokédex-Einträge
Sword

Kubfu trains hard to perfect its moves. The moves it masters will determine which form it takes when it evolves.

Shield

If Kubfu pulls the long white hair on its head, its fighting spirit heightens and power wells up from the depths of its belly.

In anderen Sprachen

Der japanische Name von Dakuma ist Dakuma (ダクマ). Hier sind alle offiziellen Namen von Dakuma in verschiedenen Sprachen:

JapaneseダクマDakuma
Korean치고마
Chinese (Traditional)熊徒弟
FrenchWushours
GermanDakuma
SpanishKubfu
ItalianKubfu
Chinese (Simplified)熊徒弟

Dakuma-Zucht

Spezies
Kung-Fu-Pokémon
Ei-Gruppen
Unbekannt
Schlüpfzeit30,720 Schritte(120 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate3
Basis-Freundschaft50
WachstumsrateSlow
Basis-Erfahrung77

Dakuma erhalten

Dakuma kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Dakuma in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Isle of Armor #100
FAQ

Über Dakuma

Dakuma ist ein Pokémon vom Typ Kampf, das in Generation 8 eingeführt wurde. Mit einer Basiswertsumme (BST) von 385 wird Dakuma als Kung-Fu-Pokémon klassifiziert und gehört zur Entwicklungsreihe Dakuma → Wulaosu (Fokussiert).

Im kompetitiven Spiel ist Dakuma im Tier Untiered mit einer Nutzungsrate von 0% vertreten. Seine wichtigsten Fähigkeiten sind Konzentrator, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Dakuma ist schwach gegen Attacken vom Typ Flug, Psycho, Fee, daher sollten Trainer diese Schwächen einplanen.

Dakuma kann durch Levelaufstieg, TM, Tutor und Ei 48 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen . Mit 0.6 m Größe und 12 kg Gewicht ist Dakuma seit seinem Debüt in den Spielen der Region Galar ein Fanliebling.