Dakuma-Entwicklung
Detaillierte Statuswerte von Dakuma
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 60 | 261 | |||
| Angriff | 90 | 216 | |||
| Verteidigung | 60 | 156 | |||
| Sp.-Ang. | 53 | 142 | |||
| Sp.-Vert. | 50 | 136 | |||
| Initiative | 72 | 180 | |||
| 1091 | |||||
Dakuma-Fähigkeiten
Prevents flinching.
Dakuma-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Silberblick | Normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Zertrümmerer | Kampf | physical | 40 | 100 | Level 1 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Ausdauer | Normal | status | – | – | Level 4 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energiefokus | Normal | status | – | – | Level 8 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Aero-Ass | Flug | physical | 60 | – | Level 12 | The user confounds the target with speed, then slashes. This attack never misses. |
| Grimasse | Normal | status | – | 100 | Level 16 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Kopfnuss | Normal | physical | 70 | 100 | Level 20 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Durchbruch | Kampf | physical | 75 | 100 | Level 24 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Scanner | Kampf | status | – | – | Level 28 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Protzer | Kampf | status | – | – | Level 32 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Eisenschädel | Stahl | physical | 80 | 100 | Level 36 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Wuchtschlag | Kampf | physical | 100 | 50 | Level 40 | The user attacks by punching the target with full concentrated power. This also confuses the target. |
| Konter | Kampf | physical | – | 100 | Level 44 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Nahkampf | Kampf | physical | 120 | 100 | Level 48 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Power-Punch | Kampf | physical | 150 | 100 | Level 52 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Akrobatik | Flug | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Schaufler | Boden | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Risikotackle | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Feuerschlag | Feuer | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Schleuder | Unlicht | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Eishieb | Eis | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Fußkick | Kampf | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Fußtritt | Kampf | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metallklaue | Stahl | physical | 50 | 95 | TM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Gegenschlag | Kampf | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Schwerttanz | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Donnerschlag | Elektro | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Kehrtwende | Käfer | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Zen-Kopfstoß | Psycho | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Dakuma-Sprites
Kubfu trains hard to perfect its moves. The moves it masters will determine which form it takes when it evolves.
If Kubfu pulls the long white hair on its head, its fighting spirit heightens and power wells up from the depths of its belly.
Der japanische Name von Dakuma ist Dakuma (ダクマ). Hier sind alle offiziellen Namen von Dakuma in verschiedenen Sprachen:
Dakuma-Zucht
Dakuma erhalten
Dakuma kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Dakuma in jedem Spiel, in dem es verfügbar ist:
Über Dakuma
Dakuma ist ein Pokémon vom Typ Kampf, das in Generation 8 eingeführt wurde. Mit einer Basiswertsumme (BST) von 385 wird Dakuma als Kung-Fu-Pokémon klassifiziert und gehört zur Entwicklungsreihe Dakuma → Wulaosu (Fokussiert).
Im kompetitiven Spiel ist Dakuma im Tier Untiered mit einer Nutzungsrate von 0% vertreten. Seine wichtigsten Fähigkeiten sind Konzentrator, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Dakuma ist schwach gegen Attacken vom Typ Flug, Psycho, Fee, daher sollten Trainer diese Schwächen einplanen.
Dakuma kann durch Levelaufstieg, TM, Tutor und Ei 48 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen . Mit 0.6 m Größe und 12 kg Gewicht ist Dakuma seit seinem Debüt in den Spielen der Region Galar ein Fanliebling.