Brüllschweif-Entwicklung
Detaillierte Statuswerte von Brüllschweif
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 115 | 371 | |||
| Angriff | 65 | 166 | |||
| Verteidigung | 99 | 234 | |||
| Sp.-Ang. | 65 | 166 | |||
| Sp.-Vert. | 115 | 266 | |||
| Initiative | 111 | 258 | |||
| 1461 | |||||
Brüllschweif-Fähigkeiten
Raises highest stat in harsh sunlight, or if holding Booster Energy.
Brüllschweif-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Klaps | Normal | physical | 40 | 100 | Level 1 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Gesang | Normal | status | – | 55 | Level 1 | A soothing lullaby is sung in a beautiful voice that puts the target to sleep. |
| Aussetzer | Normal | status | – | 100 | Level 1 | For four turns, the target will be unable to use whichever move it last used. |
| Jauler | Normal | status | – | – | Level 7 | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. |
| Kampfgebrüll | Normal | status | – | 100 | Level 14 | Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats. |
| Biss | Unlicht | physical | 60 | 100 | Level 21 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Bodyslam | Normal | physical | 85 | 100 | Level 28 | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Erholung | Psycho | status | – | – | Level 35 | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Knuddler | Fee | physical | 90 | 90 | Level 42 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Schallwelle | Normal | special | 90 | 100 | Level 49 | The user attacks by letting loose a horribly loud, resounding cry. |
| Psychobeißer | Psycho | physical | 85 | 100 | Level 56 | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Knirscher | Unlicht | physical | 80 | 100 | Level 63 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Wunschtraum | Normal | status | – | – | Level 70 | One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP. |
| Gyroball | Stahl | physical | – | 100 | Level 77 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Abgesang | Normal | status | – | – | Level 84 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
| Überschallknall | Normal | special | 140 | 100 | Level 91 | The user attacks everything around it with the destructive power of a terrible explosive sound. |
| Amnesie | Psycho | status | – | – | TM | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Stafette | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Blizzard | Eis | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Protzer | Kampf | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Gedankengut | Psycho | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Zauberschein | Fee | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Schaufler | Boden | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Risikotackle | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Ableithieb | Kampf | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Zugabe | Normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Flächenmacht | Psycho | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Trugträne | Unlicht | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Feuersturm | Feuer | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Feuerzahn | Feuer | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Feuerschlag | Feuer | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Flammenwurf | Feuer | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Schleuder | Unlicht | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Fokusstoß | Kampf | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Strauchler | Pflanze | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyperstrahl | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Eisstrahl | Eis | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Eiszahn | Eis | physical | 65 | 95 | TM | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Eishieb | Eis | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Begrenzer | Psycho | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Lichtschild | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Metronom | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Nebelexplosion | Fee | special | 100 | 100 | TM | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. |
| Nebelfeld | Fee | status | – | – | TM | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psystrahl | Psycho | special | 65 | 100 | TM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psycho-Plus | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychokinese | Psycho | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psycholärm | Psycho | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psychofeld | Psycho | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psychoschock | Psycho | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflektor | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Brüller | Normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Felsgrab | Gestein | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sandsturm | Gestein | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Grimasse | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Schneelandschaft | Eis | status | 0 | – | TM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Tarnsteine | Gestein | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Fruststampfer | Boden | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Kraftvorrat | Psycho | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Donner | Elektro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Donnerzahn | Elektro | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Donnerschlag | Elektro | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Donnerwelle | Elektro | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Donnerblitz | Elektro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trickbetrug | Psycho | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Bizarroraum | Psycho | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Aufruhr | Normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Aquawelle | Wasser | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Zen-Kopfstoß | Psycho | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Sonnentag | Feuer | status | – | – | Egg | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
Brüllschweif-Sprites
There has been only one reported sighting of this Pokémon. It resembles a mysterious creature depicted in an old expedition journal.
It resembles a mysterious Pokémon described in a paranormal magazine as a Jigglypuff from one billion years ago.
Der japanische Name von Brüllschweif ist Sakebushippo (サケブシッポ). Hier sind alle offiziellen Namen von Brüllschweif in verschiedenen Sprachen:
Brüllschweif-Zucht
Brüllschweif erhalten
Brüllschweif kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Brüllschweif in jedem Spiel, in dem es verfügbar ist:
Über Brüllschweif
Brüllschweif ist ein Pokémon vom Typ Fee/Psycho, das in Generation 9 eingeführt wurde. Mit einer Basiswertsumme (BST) von 570 wird Brüllschweif als Paradox klassifiziert und gehört zur Entwicklungsreihe Brüllschweif.
Im kompetitiven Spiel ist Brüllschweif im Tier NU mit einer Nutzungsrate von 6.41% vertreten. Seine wichtigsten Fähigkeiten sind Paläosynthese, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Brüllschweif ist schwach gegen Attacken vom Typ Gift, Geist, Stahl, daher sollten Trainer diese Schwächen einplanen.
Brüllschweif kann durch Levelaufstieg, TM, Tutor und Ei 80 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Psycholärm, Gedankengut, Feuersturm, Wunschtraum. Mit 1.2 m Größe und 8 kg Gewicht ist Brüllschweif seit seinem Debüt in den Spielen der Region Paldea ein Fanliebling.