Dinglu-Entwicklung
Detaillierte Statuswerte von Dinglu
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 155 | 451 | |||
| Angriff | 110 | 256 | |||
| Verteidigung | 125 | 286 | |||
| Sp.-Ang. | 55 | 146 | |||
| Sp.-Vert. | 80 | 196 | |||
| Initiative | 45 | 126 | |||
| 1461 | |||||
Dinglu-Fähigkeiten
Lowers Special Attack of all Pokémon except itself.
Dinglu-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Groll | Geist | status | – | 100 | Level 1 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Horrorblick | Normal | status | – | – | Level 1 | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| Sandgrab | Boden | physical | 35 | 85 | Level 1 | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Stachler | Boden | status | – | – | Level 5 | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Gegenstoß | Unlicht | physical | 50 | 100 | Level 10 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Stampfer | Normal | physical | 65 | 100 | Level 15 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| Dampfwalze | Boden | physical | 60 | 100 | Level 20 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Wirbelwind | Normal | status | – | – | Level 25 | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Verhöhner | Unlicht | status | – | 100 | Level 30 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Fuchtler | Normal | physical | 120 | 100 | Level 35 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Finsteraura | Unlicht | special | 80 | 100 | Level 40 | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Fruststampfer | Boden | physical | 75 | 100 | Level 45 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Verderben | Unlicht | special | 1 | 90 | Level 50 | The user summons a ruinous disaster. This cuts the target’s HP in half. |
| Neck Strike | Unlicht | physical | 80 | 100 | Level 55 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Steinhagel | Gestein | physical | 75 | 90 | Level 60 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Memento-Mori | Unlicht | status | – | 100 | Level 65 | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
| Erdbeben | Boden | physical | 100 | 100 | Level 70 | The user sets off an earthquake that strikes every Pokémon around it. |
| Geofissur | Boden | physical | – | 30 | Level 75 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
| Body Press | Kampf | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Schaufler | Boden | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Risikotackle | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Erdkräfte | Boden | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Rammboss | Stahl | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Bürde | Geist | special | 65 | 100 | TM | This relentless attack does massive damage to a target affected by status conditions. |
| Hyperstrahl | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Frustventil | Unlicht | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Lehmschuss | Boden | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Lehmschelle | Boden | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Felsgrab | Gestein | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sandsturm | Gestein | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Grimasse | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Standpauke | Unlicht | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Tarnsteine | Gestein | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Steinkante | Gestein | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Zen-Kopfstoß | Psycho | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Dinglu-Sprites
The fear poured into an ancient ritual vessel has clad itself in rocks and dirt to become a Pokémon.
It slowly brings its exceedingly heavy head down upon the ground, splitting the earth open with huge fissures that run over 160 feet deep.
Der japanische Name von Dinglu ist Dinlu (ディンルー). Hier sind alle offiziellen Namen von Dinglu in verschiedenen Sprachen:
Dinglu-Zucht
Dinglu erhalten
Dinglu kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Dinglu in jedem Spiel, in dem es verfügbar ist:
Über Dinglu
Dinglu ist ein Pokémon vom Typ Unlicht/Boden, das in Generation 9 eingeführt wurde. Mit einer Basiswertsumme (BST) von 570 wird Dinglu als Unheil klassifiziert und gehört zur Entwicklungsreihe Dinglu.
Im kompetitiven Spiel ist Dinglu im Tier OU mit einer Nutzungsrate von 15.47% vertreten. Seine wichtigsten Fähigkeiten sind Unheilsgefäß, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Dinglu ist schwach gegen Attacken vom Typ Wasser, Pflanze, Eis, Kampf, Käfer, Fee, daher sollten Trainer diese Schwächen einplanen.
Dinglu kann durch Levelaufstieg, TM, Tutor und Ei 46 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Erdbeben, Verderben, Tarnsteine, Wirbelwind. Mit 2.7 m Größe und 699.7 kg Gewicht ist Dinglu seit seinem Debüt in den Spielen der Region Paldea ein Fanliebling.