#1006 Eisenkrieger

#1006 Eisenkrieger

Größe1.4 m(4'07")
Gewicht35 kg(77.2 lbs)
GeschlechtGeschlechtslos
Gen 9

Eisenkrieger-Entwicklung

Detaillierte Statuswerte von Eisenkrieger

Lv.
WertBasisLv.
EVsIVsGesamt
KP 74
289
Angriff 130
296
Verteidigung 90
216
Sp.-Ang. 120
276
Sp.-Vert. 60
156
Initiative 116
268
1501
Typen-Effektivität

Eisenkrieger-Fähigkeiten

Raises highest stat on Electric Terrain, or if holding Booster Energy.

Kompetitive Strategie für Eisenkrieger ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Eisenkrieger-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
AussetzerNormalstatus100Level 1For four turns, the target will be unable to use whichever move it last used.
DoppelteamNormalstatusLevel 1By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
ZornklingeKäferphysical4095Level 1The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
SchattenstoßGeistphysical40100Level 1The user extends its shadow and attacks the target from behind. This move always goes first.
HypnosePsychostatus60Level 7The user employs hypnotic suggestion to make the target fall asleep.
OffenlegungNormalphysical30100Level 14This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
SeherPsychospecial120100Level 21Two turns after this move is used, a hunk of psychic energy attacks the target.
ZauberscheinFeespecial80100Level 28The user damages opposing Pokémon by emitting a powerful flash.
PsychoklingePsychophysical70100Level 35The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
NachthiebUnlichtphysical70100Level 42The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
LaubklingePflanzephysical90100Level 49The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.
MondgewaltFeespecial95100Level 56Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
NahkampfKampfphysical120100Level 63The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
AbschlagUnlichtphysical65100Level 70The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
AbgangsbundGeiststatusLevel 77If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
RundumschutzGesteinstatusLevel 84The user and its allies are protected from wide-ranging attacks for one turn.
RapidschutzKampfstatusLevel 84The user protects itself and its allies from priority moves.
SeelenbruchFeephysical75100Level 91The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat.
Aero-AssFlugphysical60TMThe user confounds the target with speed, then slashes. This attack never misses.
AgilitätPsychostatusTMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
AurasphäreKampfspecial80TMThe user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
DurchbruchKampfphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
GedankengutPsychostatusTMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
LadestrahlElektrospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
CoachingKampfstatusTMThe user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
KonfusstrahlGeiststatus100TMThe target is exposed to a sinister ray that causes confusion.
AbleithiebKampfphysical75100TMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
ZugabeNormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
AusdauerNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
EnergieballPflanzespecial90100TMThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
FlächenmachtPsychospecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
TrugschlagNormalphysical40100TMA restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
FeuerschlagFeuerphysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
SchleuderUnlichtphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
FokusstoßKampfspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
GigastoßNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
StrauchlerPflanzespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Rechte HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
BürdeGeistspecial65100TMThis relentless attack does massive damage to a target affected by status conditions.
HyperstrahlNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
SchallwelleNormalspecial90100TMThe user attacks by letting loose a horribly loud, resounding cry.
EishiebEisphysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
EissturmEisspecial5595TMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
BegrenzerPsychostatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
LichtschildPsychostatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
AquadurchstoßWasserphysical85100TMThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
FußkickKampfphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
ZauberblattPflanzespecial60TMThe user scatters curious leaves that chase the target. This attack never misses.
MetronomNormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
NebelfeldFeestatusTMThis protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
GifthiebGiftphysical80100TMThe target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
SchutzschildNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
PsystrahlPsychospecial65100TMThe target is attacked with a peculiar ray. This may also confuse the target.
Psycho-PlusNormalstatusTMThe user hypnotizes itself into copying any stat change made by the target.
PsychokinesePsychospecial90100TMThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
PsychofeldPsychostatusTMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
PsychoschockPsychospecial80100TMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
ReflektorPsychostatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ErholungPsychostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
GegenschlagKampfphysical100TMAn all-out attack that becomes more powerful the less HP the user has.
SpukballGeistspecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
DunkelklaueGeistphysical70100TMThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
FähigkeitstauschPsychostatusTMThe user employs its psychic power to exchange Abilities with the target.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
KraftvorratPsychospecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SternschauerNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
SchwerttanzNormalstatusTMA frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
VerhöhnerUnlichtstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Neck StrikeUnlichtphysical80100TMThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
DonnerschlagElektrophysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
DonnerwelleElektrostatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
DonnerblitzElektrospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
TrickbetrugPsychostatus100TMThe user catches the target off guard and swaps the target's held item with its own.
BizarroraumPsychostatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
VakuumwelleKampfspecial40100TMThe user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
KreuzschereKäferphysical80100TMThe user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
Zen-KopfstoßPsychophysical8090TMThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
ElektrofeldElektrostatusEggThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Eisenkrieger-Sprites

Pokédex-Einträge
Scarlet

It has some similarities to a mad scientist’s invention covered in a paranormal magazine.

Violet

It’s possible that this is the object listed as Iron Valiant in a certain expedition journal.

In anderen Sprachen

Der japanische Name von Eisenkrieger ist Tetsunobujin (テツノブジン). Hier sind alle offiziellen Namen von Eisenkrieger in verschiedenen Sprachen:

JapaneseテツノブジンTetsunobujin
Korean무쇠무인
Chinese (Traditional)鐵武者
FrenchGarde-de-Fer
GermanEisenkrieger
SpanishFerropaladín
ItalianEroeferreo
Chinese (Simplified)铁武者

Eisenkrieger-Zucht

Spezies
Paradox
Ei-Gruppen
Unbekannt
Schlüpfzeit12,800 Schritte(50 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate10
Basis-Freundschaft0
WachstumsrateSlow
Basis-Erfahrung295

Eisenkrieger erhalten

Eisenkrieger kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Eisenkrieger in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Paldea #398
FAQ

Über Eisenkrieger

Eisenkrieger ist ein Pokémon vom Typ Fee/Kampf, das in Generation 9 eingeführt wurde. Mit einer Basiswertsumme (BST) von 590 wird Eisenkrieger als Paradox klassifiziert und gehört zur Entwicklungsreihe Eisenkrieger.

Im kompetitiven Spiel ist Eisenkrieger im Tier OU mit einer Nutzungsrate von 15.03% vertreten. Seine wichtigsten Fähigkeiten sind Quantenantrieb, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Eisenkrieger ist schwach gegen Attacken vom Typ Gift, Flug, Psycho, Stahl, Fee, daher sollten Trainer diese Schwächen einplanen.

Eisenkrieger kann durch Levelaufstieg, TM, Tutor und Ei 80 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Mondgewalt, Spukball, Gedankengut, Abschlag. Mit 1.4 m Größe und 35 kg Gewicht ist Eisenkrieger seit seinem Debüt in den Spielen der Region Paldea ein Fanliebling.