Eisenkrieger-Entwicklung
Detaillierte Statuswerte von Eisenkrieger
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 74 | 289 | |||
| Angriff | 130 | 296 | |||
| Verteidigung | 90 | 216 | |||
| Sp.-Ang. | 120 | 276 | |||
| Sp.-Vert. | 60 | 156 | |||
| Initiative | 116 | 268 | |||
| 1501 | |||||
Eisenkrieger-Fähigkeiten
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Eisenkrieger-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Aussetzer | Normal | status | – | 100 | Level 1 | For four turns, the target will be unable to use whichever move it last used. |
| Doppelteam | Normal | status | – | – | Level 1 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Zornklinge | Käfer | physical | 40 | 95 | Level 1 | The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. |
| Schattenstoß | Geist | physical | 40 | 100 | Level 1 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| Hypnose | Psycho | status | – | 60 | Level 7 | The user employs hypnotic suggestion to make the target fall asleep. |
| Offenlegung | Normal | physical | 30 | 100 | Level 14 | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Seher | Psycho | special | 120 | 100 | Level 21 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Zauberschein | Fee | special | 80 | 100 | Level 28 | The user damages opposing Pokémon by emitting a powerful flash. |
| Psychoklinge | Psycho | physical | 70 | 100 | Level 35 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. |
| Nachthieb | Unlicht | physical | 70 | 100 | Level 42 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Laubklinge | Pflanze | physical | 90 | 100 | Level 49 | The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit. |
| Mondgewalt | Fee | special | 95 | 100 | Level 56 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
| Nahkampf | Kampf | physical | 120 | 100 | Level 63 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Abschlag | Unlicht | physical | 65 | 100 | Level 70 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Abgangsbund | Geist | status | – | – | Level 77 | If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession. |
| Rundumschutz | Gestein | status | – | – | Level 84 | The user and its allies are protected from wide-ranging attacks for one turn. |
| Rapidschutz | Kampf | status | – | – | Level 84 | The user protects itself and its allies from priority moves. |
| Seelenbruch | Fee | physical | 75 | 100 | Level 91 | The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat. |
| Aero-Ass | Flug | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Agilität | Psycho | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Aurasphäre | Kampf | special | 80 | – | TM | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Durchbruch | Kampf | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Gedankengut | Psycho | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Ladestrahl | Elektro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Coaching | Kampf | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Konfusstrahl | Geist | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Ableithieb | Kampf | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Zugabe | Normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energieball | Pflanze | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Flächenmacht | Psycho | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Trugschlag | Normal | physical | 40 | 100 | TM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Feuerschlag | Feuer | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Schleuder | Unlicht | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Fokusstoß | Kampf | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Strauchler | Pflanze | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Bürde | Geist | special | 65 | 100 | TM | This relentless attack does massive damage to a target affected by status conditions. |
| Hyperstrahl | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Schallwelle | Normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Eishieb | Eis | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Eissturm | Eis | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Begrenzer | Psycho | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Lichtschild | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Aquadurchstoß | Wasser | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Fußkick | Kampf | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Zauberblatt | Pflanze | special | 60 | – | TM | The user scatters curious leaves that chase the target. This attack never misses. |
| Metronom | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Nebelfeld | Fee | status | – | – | TM | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Gifthieb | Gift | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psystrahl | Psycho | special | 65 | 100 | TM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psycho-Plus | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychokinese | Psycho | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psychofeld | Psycho | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psychoschock | Psycho | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Reflektor | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Gegenschlag | Kampf | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Spukball | Geist | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Dunkelklaue | Geist | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Fähigkeitstausch | Psycho | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Kraftvorrat | Psycho | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sternschauer | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Schwerttanz | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Verhöhner | Unlicht | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Neck Strike | Unlicht | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Donnerschlag | Elektro | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Donnerwelle | Elektro | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Donnerblitz | Elektro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Trickbetrug | Psycho | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Bizarroraum | Psycho | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Vakuumwelle | Kampf | special | 40 | 100 | TM | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Kreuzschere | Käfer | physical | 80 | 100 | TM | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Zen-Kopfstoß | Psycho | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Elektrofeld | Elektro | status | – | – | Egg | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
Eisenkrieger-Sprites
It has some similarities to a mad scientist’s invention covered in a paranormal magazine.
It’s possible that this is the object listed as Iron Valiant in a certain expedition journal.
Der japanische Name von Eisenkrieger ist Tetsunobujin (テツノブジン). Hier sind alle offiziellen Namen von Eisenkrieger in verschiedenen Sprachen:
Eisenkrieger-Zucht
Eisenkrieger erhalten
Eisenkrieger kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Eisenkrieger in jedem Spiel, in dem es verfügbar ist:
Über Eisenkrieger
Eisenkrieger ist ein Pokémon vom Typ Fee/Kampf, das in Generation 9 eingeführt wurde. Mit einer Basiswertsumme (BST) von 590 wird Eisenkrieger als Paradox klassifiziert und gehört zur Entwicklungsreihe Eisenkrieger.
Im kompetitiven Spiel ist Eisenkrieger im Tier OU mit einer Nutzungsrate von 15.03% vertreten. Seine wichtigsten Fähigkeiten sind Quantenantrieb, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Eisenkrieger ist schwach gegen Attacken vom Typ Gift, Flug, Psycho, Stahl, Fee, daher sollten Trainer diese Schwächen einplanen.
Eisenkrieger kann durch Levelaufstieg, TM, Tutor und Ei 80 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Mondgewalt, Spukball, Gedankengut, Abschlag. Mit 1.4 m Größe und 35 kg Gewicht ist Eisenkrieger seit seinem Debüt in den Spielen der Region Paldea ein Fanliebling.