Dummisel-Entwicklung
Detaillierte Statuswerte von Dummisel
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 100 | 341 | |||
| Angriff | 70 | 176 | |||
| Verteidigung | 70 | 176 | |||
| Sp.-Ang. | 65 | 166 | |||
| Sp.-Vert. | 65 | 166 | |||
| Initiative | 45 | 126 | |||
| 1151 | |||||
Dummisel-Fähigkeiten
Dummisel-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Einigler | Normal | status | – | – | Level 1 | The user curls up and boosts its Defense stat. |
| Dreschflegel | Normal | physical | – | 100 | Level 1 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Lehmschelle | Boden | special | 20 | 100 | Level 4 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Walzer | Gestein | physical | 30 | 90 | Level 8 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Schlangenblick | Normal | status | – | 100 | Level 12 | The user intimidates the target with the pattern on its belly to cause paralysis. |
| Kreideschrei | Normal | status | – | 85 | Level 16 | An earsplitting screech harshly lowers the target's Defense stat. |
| Antik-Kraft | Gestein | special | 60 | 100 | Level 20 | The user attacks with a prehistoric power. This may also boost all the user's stats at once. |
| Schlagbohrer | Boden | physical | 80 | 95 | Level 24 | The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit. |
| Gähner | Normal | status | – | – | Level 28 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Hyperbohrer | Normal | physical | 100 | 100 | Level 32 | The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect. |
| Ruheort | Flug | status | – | – | Level 36 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. |
| Drachenstoß | Drache | physical | 100 | 75 | Level 40 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| Einrollen | Gift | status | – | – | Level 44 | The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy. |
| Risikotackle | Normal | physical | 120 | 100 | Level 48 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Notsituation | Normal | physical | – | 100 | Level 52 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Agilität | Psycho | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Luftschnitt | Flug | special | 75 | 95 | TM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Amnesie | Psycho | status | – | – | TM | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Stafette | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Blizzard | Eis | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Breitseite | Drache | physical | 60 | 100 | TM | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Dampfwalze | Boden | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Gedankengut | Psycho | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Kalte Dusche | Wasser | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Schaufler | Boden | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Erdkräfte | Boden | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Erdbeben | Boden | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Feuersturm | Feuer | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Flammenwurf | Feuer | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Gyroball | Stahl | physical | – | 100 | TM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Bürde | Geist | special | 65 | 100 | TM | This relentless attack does massive damage to a target affected by status conditions. |
| Hyperstrahl | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Schallwelle | Normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Eisstrahl | Eis | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Eiskreisel | Eis | physical | 80 | 100 | TM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Anfallen | Käfer | physical | 80 | 100 | TM | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Lehmschuss | Boden | special | 55 | 95 | TM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Leidteiler | Normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Gifthieb | Gift | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Giftschweif | Gift | physical | 50 | 100 | TM | The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target. |
| Anspringen | Käfer | physical | 50 | 100 | TM | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psycho-Plus | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Steinhagel | Gestein | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Felsgrab | Gestein | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sandsturm | Gestein | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Schuppenschuss | Drache | physical | 25 | 90 | TM | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| Grimasse | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Spukball | Geist | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Krabbelkracher | Käfer | physical | 70 | 90 | TM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Schmalhorn | Stahl | physical | 70 | – | TM | The user stabs the target with a sharp horn. This attack never misses. |
| Solarstrahl | Pflanze | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Groll | Geist | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Tarnsteine | Gestein | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Fruststampfer | Boden | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Steinkante | Gestein | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Kraftvorrat | Psycho | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Donner | Elektro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Donnerblitz | Elektro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Toxin | Gift | status | – | 90 | TM | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Aufruhr | Normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Stromstoß | Elektro | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Zen-Kopfstoß | Psycho | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Nassschweif | Wasser | physical | 90 | 90 | Egg | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Erstauner | Geist | physical | 30 | 100 | Egg | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Biss | Unlicht | physical | 60 | 100 | Egg | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Fluch | Geist | status | – | – | Egg | A move that has different effects depending on whether the user is a Ghost type or not. |
| Kopfnuss | Normal | physical | 70 | 100 | Egg | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Zuflucht | Normal | physical | 140 | 100 | Egg | This move can be used only after the user has used all the other moves it knows in the battle. |
Dummisel-Sprites
When spotted, this POKéMON escapes backward by furi ously boring into the ground with its tail.
If spotted, it es capes by burrowing with its tail. It can float just slightly using its wings.
It hides deep inside caves where no light ever reaches it and remains virtually motionless there.
DUNSPARCE has a drill for its tail. It uses this tail to burrow into the ground backwards. This POKéMON is known to make its nest in complex shapes deep under the ground.
Its drill-tipped tail is used to burrow into the ground backwards. This POKéMON is known to make its nest in complex shapes deep under the ground.
Der japanische Name von Dummisel ist Nokocchi (ノコッチ). Hier sind alle offiziellen Namen von Dummisel in verschiedenen Sprachen:
Dummisel-Zucht
Dummisel erhalten
Dummisel kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Dummisel in jedem Spiel, in dem es verfügbar ist:
Über Dummisel
Dummisel ist ein Pokémon vom Typ Normal, das in Generation 2 eingeführt wurde. Mit einer Basiswertsumme (BST) von 415 wird Dummisel als Schlangen-Pokémon klassifiziert und gehört zur Entwicklungsreihe Dummisel → Dudunsparce.
Im kompetitiven Spiel ist Dummisel im Tier ZU mit einer Nutzungsrate von 0.07% vertreten. Seine wichtigsten Fähigkeiten sind Edelmut und Angsthase und Hasenfuß, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Dummisel ist schwach gegen Attacken vom Typ Kampf, daher sollten Trainer diese Schwächen einplanen.
Dummisel kann durch Levelaufstieg, TM, Tutor und Ei 116 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Ruheort, Schlangenblick, Gifthieb, Erdkräfte. Mit 1.5 m Größe und 14 kg Gewicht ist Dummisel seit seinem Debüt in den Spielen der Region Johto ein Fanliebling.