Damythir-Entwicklung
Detaillierte Statuswerte von Damythir
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 103 | 347 | |||
| Angriff | 105 | 246 | |||
| Verteidigung | 72 | 180 | |||
| Sp.-Ang. | 105 | 246 | |||
| Sp.-Vert. | 75 | 186 | |||
| Initiative | 65 | 166 | |||
| 1371 | |||||
Damythir-Fähigkeiten
Lowers opponents' Attack one stage upon entering battle.
Reveals an opponent's held item upon entering battle.
Absorbs Grass moves, raising Attack one stage.
Damythir-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Tackle | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Barrierenstoß | Psycho | physical | 70 | 90 | Level 1 | Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat. |
| Silberblick | Normal | status | – | 100 | Level 3 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Erstauner | Geist | physical | 30 | 100 | Level 7 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Hypnose | Psycho | status | – | 60 | Level 10 | The user employs hypnotic suggestion to make the target fall asleep. |
| Stampfer | Normal | physical | 65 | 100 | Level 13 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| Sandwirbel | Boden | status | – | 100 | Level 16 | Sand is hurled in the target's face, lowering the target's accuracy. |
| Bodycheck | Normal | physical | 90 | 85 | Level 21 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Konfusstrahl | Geist | status | – | 100 | Level 23 | The target is exposed to a sinister ray that causes confusion. |
| Gedankengut | Psycho | status | – | – | Level 27 | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Rollenspiel | Psycho | status | – | – | Level 32 | The user mimics the target completely, copying the target's Ability. |
| Zen-Kopfstoß | Psycho | physical | 80 | 90 | Level 37 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Begrenzer | Psycho | status | – | – | Level 49 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Risikotackle | Normal | physical | 120 | 100 | Level 55 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Vielender | Käfer | physical | 120 | 85 | Level 62 | Using its tough and impressive horn, the user rams into the target with no letup. |
| Agilität | Psycho | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Dampfwalze | Boden | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Ladestrahl | Elektro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Fluch | Geist | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Schaufler | Boden | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Erdkräfte | Boden | special | 90 | 100 | TM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Erdbeben | Boden | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energieball | Pflanze | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Flächenmacht | Psycho | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Seher | Psycho | special | 120 | 100 | TM | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Erdanziehung | Psycho | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Pferdestärke | Boden | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Hyperstrahl | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Lichtschild | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Anfallen | Käfer | physical | 80 | 100 | TM | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psystrahl | Psycho | special | 65 | 100 | TM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psycho-Plus | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychokinese | Psycho | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psycholärm | Psycho | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psychoschock | Psycho | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflektor | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Brüller | Normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Grimasse | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Spukball | Geist | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Fähigkeitstausch | Psycho | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solarstrahl | Pflanze | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Groll | Geist | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Kraftvorrat | Psycho | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Sternschauer | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Neck Strike | Unlicht | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Donner | Elektro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Donnerwelle | Elektro | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Donnerblitz | Elektro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Wegbereiter | Pflanze | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Trickbetrug | Psycho | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Bizarroraum | Psycho | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Aufruhr | Normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Stromstoß | Elektro | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Damythir-Sprites
The black orbs shine with an uncanny light when the Pokémon is erecting invisible barriers. The fur shed from its beard retains heat well and is a highly useful material for winter clothing.
Der japanische Name von Damythir ist Ayashishi (アヤシシ). Hier sind alle offiziellen Namen von Damythir in verschiedenen Sprachen:
Damythir-Zucht
Damythir erhalten
Damythir kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Damythir in jedem Spiel, in dem es verfügbar ist:
Über Damythir
Damythir ist ein Pokémon vom Typ Normal/Psycho, das in Generation 8 eingeführt wurde. Mit einer Basiswertsumme (BST) von 525 wird Damythir als Vielender klassifiziert und gehört zur Entwicklungsreihe Damhirplex → Damythir.
Im kompetitiven Spiel ist Damythir im Tier Doubles OU mit einer Nutzungsrate von 0.1% vertreten. Seine wichtigsten Fähigkeiten sind Bedroher und Schnüffler und Vegetarier, wodurch es als defensiver Pivot, der physische Angreifer schwächt eingesetzt werden kann. Damythir ist schwach gegen Attacken vom Typ Käfer, Unlicht, daher sollten Trainer diese Schwächen einplanen.
Damythir kann durch Levelaufstieg, TM, Tutor und Ei 68 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Bizarroraum, Schutzschild, Psycholärm, Anfallen. Mit 1.8 m Größe und 95.1 kg Gewicht ist Damythir seit seinem Debüt in den Spielen der Region Galar ein Fanliebling.