Elezeba-Entwicklung
Detaillierte Statuswerte von Elezeba
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 45 | 231 | |||
| Angriff | 60 | 156 | |||
| Verteidigung | 32 | 100 | |||
| Sp.-Ang. | 50 | 136 | |||
| Sp.-Vert. | 32 | 100 | |||
| Initiative | 76 | 188 | |||
| 911 | |||||
Elezeba-Fähigkeiten
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Absorbs Electric moves, raising Speed one stage.
Absorbs Grass moves, raising Attack one stage.
Elezeba-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Ruckzuckhieb | Normal | physical | 40 | 100 | Level 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Rutenschlag | Normal | status | – | 100 | Level 4 | The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats. |
| Ladevorgang | Elektro | status | – | – | Level 8 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Schockwelle | Elektro | special | 60 | – | Level 11 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Donnerwelle | Elektro | status | – | 90 | Level 15 | The user launches a weak jolt of electricity that paralyzes the target. |
| Nitroladung | Feuer | physical | 50 | 100 | Level 18 | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Funkensprung | Elektro | physical | 65 | 100 | Level 22 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Stampfer | Normal | physical | 65 | 100 | Level 25 | The user attacks by stomping on the target with a big foot. This may also make the target flinch. |
| Ladungsstoß | Elektro | special | 80 | 100 | Level 29 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Agilität | Psycho | status | – | – | Level 33 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Stromstoß | Elektro | physical | 90 | 100 | Level 35 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Fuchtler | Normal | physical | 120 | 100 | Level 40 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Stafette | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Ladestrahl | Elektro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Risikotackle | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Mystowellen | Elektro | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Elektrofeld | Elektro | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Elektroball | Elektro | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Elektronetz | Elektro | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Notsituation | Normal | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Lichtschild | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Fußkick | Kampf | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Schmalhorn | Stahl | physical | 70 | – | TM | The user stabs the target with a sharp horn. This attack never misses. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Donnerstoß | Elektro | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Sternschauer | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Donner | Elektro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Donnerblitz | Elektro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Wegbereiter | Pflanze | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Aufruhr | Normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Voltwechsel | Elektro | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Doppelkick | Kampf | physical | 30 | 100 | Egg | The user attacks by kicking the target twice in a row using two feet. |
| Offenlegung | Normal | physical | 30 | 100 | Egg | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Sandwirbel | Boden | status | – | 100 | Egg | Sand is hurled in the target's face, lowering the target's accuracy. |
| Kreideschrei | Normal | status | – | 85 | Egg | An earsplitting screech harshly lowers the target's Defense stat. |
Elezeba-Sprites
When thunderclouds cover the sky, it will appear. It can catch lightning with its mane and store the electricity.
Its mane shines when it discharges electricity. They use their flashing manes to communicate with one another.
Its mane shines when it discharges electricity. They use the frequency and rhythm of these flashes to communicate.
Der japanische Name von Elezeba ist Shimama (シママ). Hier sind alle offiziellen Namen von Elezeba in verschiedenen Sprachen:
Elezeba-Zucht
Elezeba erhalten
Elezeba kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Elezeba in jedem Spiel, in dem es verfügbar ist:
Über Elezeba
Elezeba ist ein Pokémon vom Typ Elektro, das in Generation 5 eingeführt wurde. Mit einer Basiswertsumme (BST) von 295 wird Elezeba als Hochspannung klassifiziert und gehört zur Entwicklungsreihe Elezeba → Zebritz.
Im kompetitiven Spiel ist Elezeba im Tier Untiered mit einer Nutzungsrate von 0% vertreten. Seine wichtigsten Fähigkeiten sind Blitzfänger und Starthilfe und Vegetarier, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Elezeba ist schwach gegen Attacken vom Typ Boden, daher sollten Trainer diese Schwächen einplanen.
Elezeba kann durch Levelaufstieg, TM, Tutor und Ei 65 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen . Mit 0.8 m Größe und 29.8 kg Gewicht ist Elezeba seit seinem Debüt in den Spielen der Region Einall ein Fanliebling.