Alola Digdri-Entwicklung
Detaillierte Statuswerte von Alola Digdri
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 35 | 211 | |||
| Angriff | 100 | 236 | |||
| Verteidigung | 60 | 156 | |||
| Sp.-Ang. | 50 | 136 | |||
| Sp.-Vert. | 70 | 176 | |||
| Initiative | 110 | 256 | |||
| 1171 | |||||
Alola Digdri-Fähigkeiten
Boosts the Pokémon's evasiveness in a sandstorm.
Contact with the Pokémon lowers the attacker's Speed stat.
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Alola Digdri-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Sandgrab | Boden | physical | 35 | 85 | Level Up | The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. |
| Sandwirbel | Boden | status | – | 100 | Level Up 1 | Sand is hurled in the target's face, lowering the target's accuracy. |
| Heuler | Normal | status | – | 100 | Level Up 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Triplette | Normal | special | 80 | 100 | Level Up 1 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| Metallklaue | Stahl | physical | 50 | 95 | Level Up 1 | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Erstauner | Geist | physical | 30 | 100 | Level Up 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Nachthieb | Unlicht | physical | 70 | 100 | Level Up 1 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Lehmschelle | Boden | special | 20 | 100 | Level Up 12 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Dampfwalze | Boden | physical | 60 | 100 | Level Up 16 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Tiefschlag | Unlicht | physical | 70 | 100 | Level Up 20 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Eisenschädel | Stahl | physical | 80 | 100 | Level Up 24 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Sandsturm | Gestein | status | – | – | Level Up 30 | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Schaufler | Boden | physical | 80 | 100 | Level Up 36 | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Erdkräfte | Boden | special | 90 | 100 | Level Up 42 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Erdbeben | Boden | physical | 100 | 100 | Level Up 48 | The user sets off an earthquake that strikes every Pokémon around it. |
| Geofissur | Boden | physical | – | 30 | Level Up 54 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
| Agilität | Psycho | status | – | – | TM/HM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Bodyslam | Normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Charme | Fee | status | – | 100 | TM/HM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Fluch | Geist | status | – | – | TM/HM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Risikotackle | Normal | physical | 120 | 100 | TM/HM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Notsituation | Normal | physical | – | 100 | TM/HM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Ausdauer | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Lichtkanone | Stahl | special | 80 | 100 | TM/HM | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Schmarotzer | Unlicht | physical | 95 | 100 | TM/HM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Gigastoß | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Rechte Hand | Normal | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Hyperstrahl | Normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Eisenabwehr | Stahl | status | – | – | TM/HM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Metallsound | Stahl | status | – | 85 | TM/HM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Lehmschuss | Boden | special | 55 | 95 | TM/HM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Schutzschild | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Erholung | Psycho | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Gegenschlag | Kampf | physical | – | 100 | TM/HM | An all-out attack that becomes more powerful the less HP the user has. |
| Felswurf | Gestein | physical | 25 | 90 | TM/HM | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Steinhagel | Gestein | physical | 75 | 90 | TM/HM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Felsgrab | Gestein | physical | 60 | 95 | TM/HM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Grimasse | Normal | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Brandsand | Boden | special | 70 | 100 | TM/HM | The user throws scorching sand at the target to attack. This may also leave the target with a burn. |
| Dunkelklaue | Geist | physical | 70 | 100 | TM/HM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Schlafrede | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Matschbombe | Gift | special | 90 | 100 | TM/HM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Schlammwoge | Gift | special | 95 | 100 | TM/HM | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| Katapult | Gestein | physical | 50 | 100 | TM/HM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Tarnsteine | Gestein | status | – | – | TM/HM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Stahlstrahl | Stahl | special | 140 | 95 | TM/HM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Fruststampfer | Boden | physical | 75 | 100 | TM/HM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Steinkante | Gestein | physical | 100 | 80 | TM/HM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Delegator | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Schwerttanz | Normal | status | – | – | TM/HM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Bodycheck | Normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Neck Strike | Unlicht | physical | 80 | 100 | TM/HM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Aufruhr | Normal | special | 90 | 100 | TM/HM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
A team of DIGLETT triplets. It triggers huge earthquakes by burrowing 60 miles underground.
A team of triplets that can burrow over 60 MPH. Due to this, some people think it's an earthquake.
Its three heads bob separately up and down to loosen the soil nearby, making it easier for it to burrow.
Extremely power ful, they can DIG through even the hardest ground to a depth of over 60 miles.
These DIGLETT triplets dig over 60 miles below sea level. No one knows what it's like underground.
Der japanische Name von Alola Digdri ist Dugtrio (ダグトリオ). Hier sind alle offiziellen Namen von Alola Digdri in verschiedenen Sprachen:
Alola Digdri-Zucht
Alola Digdri erhalten
Alola Digdri kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Alola Digdri in jedem Spiel, in dem es verfügbar ist:
Über Alola Digdri
Alola Digdri ist ein Pokémon vom Typ Boden/Stahl, das in Generation 7 eingeführt wurde. Mit einer Basiswertsumme (BST) von 425 wird Alola Digdri als Maulwurf-Pokémon klassifiziert und gehört zur Entwicklungsreihe Digda → Digdri → Alola Digdri.
Im kompetitiven Spiel ist Alola Digdri im Tier ZU mit einer Nutzungsrate von 2.92% vertreten. Seine wichtigsten Fähigkeiten sind Sandschleier und Lockenkopf und Sandgewalt, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Alola Digdri ist schwach gegen Attacken vom Typ Feuer, Wasser, Kampf, Boden, daher sollten Trainer diese Schwächen einplanen.
Alola Digdri kann durch Levelaufstieg, TM, Tutor und Ei 82 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Erdbeben, Eisenschädel, Memento-Mori, Steinkante. Mit 0.7 m Größe und 66.6 kg Gewicht ist Alola Digdri seit seinem Debüt in den Spielen der Region Alola ein Fanliebling.