Lichtel-Entwicklung
Detaillierte Statuswerte von Lichtel
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 50 | 241 | |||
| Angriff | 30 | 96 | |||
| Verteidigung | 55 | 146 | |||
| Sp.-Ang. | 65 | 166 | |||
| Sp.-Vert. | 55 | 146 | |||
| Initiative | 20 | 76 | |||
| 871 | |||||
Lichtel-Fähigkeiten
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Has a 30% chance of burning attacking Pokémon on contact.
Bypasses Light Screen, Reflect, and Safeguard.
Lichtel-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Smog | Gift | special | 30 | 70 | Level 1 | The target is attacked with a discharge of filthy gases. This may also poison the target. |
| Erstauner | Geist | physical | 30 | 100 | Level 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Glut | Feuer | special | 40 | 100 | Level 4 | The target is attacked with small flames. This may also leave the target with a burn. |
| Komprimator | Normal | status | – | – | Level 8 | The user compresses its body to make itself look smaller, which sharply boosts its evasiveness. |
| Konfusstrahl | Geist | status | – | 100 | Level 12 | The target is exposed to a sinister ray that causes confusion. |
| Bürde | Geist | special | 65 | 100 | Level 16 | This relentless attack does massive damage to a target affected by status conditions. |
| Irrlicht | Feuer | status | – | 85 | Level 20 | The user shoots a sinister flame at the target to inflict a burn. |
| Feuerwirbel | Feuer | special | 35 | 85 | Level 24 | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Nachtnebel | Geist | special | – | 100 | Level 28 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Fluch | Geist | status | – | – | Level 32 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Spukball | Geist | special | 80 | 100 | Level 36 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Inferno | Feuer | special | 100 | 50 | Level 40 | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. |
| Begrenzer | Psycho | status | – | – | Level 44 | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Leidteiler | Normal | status | – | – | Level 48 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Hitzekoller | Feuer | special | 130 | 90 | Level 52 | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Memento-Mori | Unlicht | status | – | 100 | Level 56 | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
| Neidflammen | Feuer | special | 70 | 100 | TM | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
| Gedankengut | Psycho | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Finsteraura | Unlicht | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energieball | Pflanze | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Feuersturm | Feuer | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Nitroladung | Feuer | physical | 50 | 100 | TM | Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat. |
| Flammenwurf | Feuer | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Flammenblitz | Feuer | physical | 120 | 100 | TM | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn. |
| Hitzewelle | Feuer | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Poltergeist | Geist | physical | 110 | 90 | TM | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psycho-Plus | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychokinese | Psycho | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Krabbelkracher | Käfer | physical | 70 | 90 | TM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solarstrahl | Pflanze | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Groll | Geist | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Verhöhner | Unlicht | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Frustflamme | Feuer | physical | 75 | 100 | TM | Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Trickbetrug | Psycho | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Bizarroraum | Psycho | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Säurepanzer | Gift | status | – | – | Egg | The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat. |
| Klärsmog | Gift | special | 50 | – | Egg | The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. |
| Dunkelnebel | Eis | status | – | – | Egg | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Kraftteiler | Psycho | status | – | – | Egg | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. |
Lichtel-Sprites
Litwick shines a light that absorbs the life energy of people and Pokémon, which becomes the fuel that it burns.
While shining a light and pretending to be a guide, it leeches off the life force of any who follow it.
Its flame is usually out, but it starts shining when it absorbs life force from people or Pokémon.
The flame on its head keeps its body slightly warm. This Pokémon takes lost children by the hand to guide them to the spirit world.
The younger the life this Pokémon absorbs, the brighter and eerier the flame on its head burns.
Der japanische Name von Lichtel ist Hitomoshi (ヒトモシ). Hier sind alle offiziellen Namen von Lichtel in verschiedenen Sprachen:
Lichtel-Zucht
Lichtel erhalten
Lichtel kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Lichtel in jedem Spiel, in dem es verfügbar ist:
Über Lichtel
Lichtel ist ein Pokémon vom Typ Geist/Feuer, das in Generation 5 eingeführt wurde. Mit einer Basiswertsumme (BST) von 275 wird Lichtel als Kerzen-Pokémon klassifiziert und gehört zur Entwicklungsreihe Lichtel → Laternecto → Skelabra.
Im kompetitiven Spiel ist Lichtel im Tier Untiered mit einer Nutzungsrate von 0% vertreten. Seine wichtigsten Fähigkeiten sind Feuerfänger und Flammkörper und Schwebedurch, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Lichtel ist schwach gegen Attacken vom Typ Wasser, Boden, Gestein, Geist, Unlicht, daher sollten Trainer diese Schwächen einplanen.
Lichtel kann durch Levelaufstieg, TM, Tutor und Ei 72 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen . Mit 0.3 m Größe und 3.1 kg Gewicht ist Lichtel seit seinem Debüt in den Spielen der Region Einall ein Fanliebling.