Benesaru-Entwicklung
Detaillierte Statuswerte von Benesaru
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 88 | 317 | |||
| Angriff | 75 | 186 | |||
| Verteidigung | 66 | 168 | |||
| Sp.-Ang. | 130 | 296 | |||
| Sp.-Vert. | 90 | 216 | |||
| Initiative | 106 | 248 | |||
| 1431 | |||||
Benesaru-Fähigkeiten
May cause bad poisoning when the Pokémon hits an opponent with a move.
Reveals an opponent's held item upon entering battle.
Benesaru-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Kratzer | Normal | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Konfusion | Psycho | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Mogelhieb | Normal | physical | 40 | 100 | Level 1 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Schmeichler | Unlicht | status | – | 100 | Level 1 | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. |
| Rechte Hand | Normal | status | – | – | Level 8 | The user assists an ally by boosting the power of that ally's attack. |
| Psystrahl | Psycho | special | 65 | 100 | Level 16 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Klärsmog | Gift | special | 50 | – | Level 24 | The user attacks the target by throwing a clump of special mud. All stat changes are eliminated. |
| Gifthieb | Gift | physical | 80 | 100 | Level 32 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Psychokinese | Psycho | special | 90 | 100 | Level 40 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Schlammwoge | Gift | special | 95 | 100 | Level 48 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| Ränkeschmied | Unlicht | status | – | – | Level 56 | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Seher | Psycho | special | 120 | 100 | Level 64 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Abgangstirade | Unlicht | status | – | 100 | Level 72 | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting. |
| Säurespeier | Gift | special | 40 | 100 | TM | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Stafette | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Gedankengut | Psycho | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Konfusstrahl | Geist | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Schleuder | Unlicht | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Fokusstoß | Kampf | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Strauchler | Pflanze | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Mülltreffer | Gift | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Bürde | Geist | special | 65 | 100 | TM | This relentless attack does massive damage to a target affected by status conditions. |
| Hyperstrahl | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Begrenzer | Psycho | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Frustventil | Unlicht | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Lichtschild | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Metronom | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Lehmschelle | Boden | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Nachtnebel | Geist | special | – | 100 | TM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Poltergeist | Geist | physical | 110 | 90 | TM | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psycho-Plus | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psycholärm | Psycho | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psychofeld | Psycho | status | – | – | TM | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| Psychoschock | Psycho | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Spukball | Geist | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Dunkelklaue | Geist | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Matschbombe | Gift | special | 90 | 100 | TM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Groll | Geist | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Kraftvorrat | Psycho | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sternschauer | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Verhöhner | Unlicht | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Toxin | Gift | status | – | 90 | TM | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Wegbereiter | Pflanze | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Trickbetrug | Psycho | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Kehrtwende | Käfer | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Aufruhr | Normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Giftschock | Gift | special | 65 | 100 | TM | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
Benesaru-Sprites
The chain is made from toxins that enhance capabilities. It stimulated Munkidori's brain and caused the Pokémon's psychic powers to bloom.
Munkidori keeps itself somewhere safe while it toys with its foes, using psychokinesis to induce intense dizziness.
Der japanische Name von Benesaru ist マシマシラ (マシマシラ). Hier sind alle offiziellen Namen von Benesaru in verschiedenen Sprachen:
Benesaru-Zucht
Benesaru erhalten
Benesaru kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Benesaru in jedem Spiel, in dem es verfügbar ist:
Über Benesaru
Benesaru ist ein Pokémon vom Typ Gift/Psycho, das in Generation 9 eingeführt wurde. Mit einer Basiswertsumme (BST) von 555 wird Benesaru als Retainer Pokémon klassifiziert und gehört zur Entwicklungsreihe Benesaru.
Im kompetitiven Spiel ist Benesaru im Tier NU mit einer Nutzungsrate von 20.9% vertreten. Seine wichtigsten Fähigkeiten sind Giftkette und Schnüffler, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Benesaru ist schwach gegen Attacken vom Typ Boden, Geist, Unlicht, daher sollten Trainer diese Schwächen einplanen.
Benesaru kann durch Levelaufstieg, TM, Tutor und Ei 56 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Psychokinese, Kehrtwende, Matschbombe, Trickbetrug. Mit 1 m Größe und 12.2 kg Gewicht ist Benesaru seit seinem Debüt in den Spielen der Region Paldea ein Fanliebling.