Donnersichel-Entwicklung
Detaillierte Statuswerte von Donnersichel
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 105 | 351 | |||
| Angriff | 139 | 314 | |||
| Verteidigung | 71 | 178 | |||
| Sp.-Ang. | 55 | 146 | |||
| Sp.-Vert. | 101 | 238 | |||
| Initiative | 119 | 274 | |||
| 1501 | |||||
Donnersichel-Fähigkeiten
Raises highest stat in harsh sunlight, or if holding Booster Energy.
Donnersichel-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Silberblick | Normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Biss | Unlicht | physical | 60 | 100 | Level 1 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Energiefokus | Normal | status | – | – | Level 1 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Feuerodem | Drache | special | 60 | 100 | Level 1 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. |
| Einäschern | Feuer | special | 60 | 100 | Level 7 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
| Kopfnuss | Normal | physical | 70 | 100 | Level 14 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Grimasse | Normal | status | – | 100 | Level 21 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Drachenklaue | Drache | physical | 80 | 100 | Level 28 | The user slashes the target with huge, sharp claws to inflict damage. |
| Zen-Kopfstoß | Psycho | physical | 80 | 90 | Level 35 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Flammenwurf | Feuer | special | 90 | 100 | Level 42 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Nachthieb | Unlicht | physical | 70 | 100 | Level 49 | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Drachentanz | Drache | status | – | – | Level 56 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Drachenstoß | Drache | physical | 100 | 75 | Level 63 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| Fliegen | Flug | physical | 90 | 95 | Level 70 | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Neck Strike | Unlicht | physical | 80 | 100 | Level 77 | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Ruheort | Flug | status | – | – | Level 84 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. |
| Risikotackle | Normal | physical | 120 | 100 | Level 91 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Akrobatik | Flug | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aero-Ass | Flug | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Luftschnitt | Flug | special | 75 | 95 | TM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Body Press | Kampf | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Durchbruch | Kampf | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Knirscher | Unlicht | physical | 80 | 100 | TM | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Finsteraura | Unlicht | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Schaufler | Boden | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Draco Meteor | Drache | special | 130 | 90 | TM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Drachenschrei | Drache | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Drachenpuls | Drache | special | 85 | 100 | TM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Drachenrute | Drache | physical | 60 | 90 | TM | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Erdbeben | Boden | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Feuersturm | Feuer | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Feuerzahn | Feuer | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Feuerwirbel | Feuer | special | 35 | 85 | TM | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hitzewelle | Feuer | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Orkan | Flug | special | 110 | 70 | TM | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Hydropumpe | Wasser | special | 110 | 80 | TM | The target is blasted by a huge volume of water launched under great pressure. |
| Hyperstrahl | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Schallwelle | Normal | special | 90 | 100 | TM | The user attacks by letting loose a horribly loud, resounding cry. |
| Eisenschädel | Stahl | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Abschlag | Unlicht | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Frustventil | Unlicht | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Metallklaue | Stahl | physical | 50 | 95 | TM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Wutanfall | Drache | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Brüller | Normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Steinhagel | Gestein | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Dunkelklaue | Geist | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Standpauke | Unlicht | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Fruststampfer | Boden | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Steinkante | Gestein | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Rückenwind | Flug | status | – | – | TM | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Verhöhner | Unlicht | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Donnerzahn | Elektro | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Kehrtwende | Käfer | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Kreuzschere | Käfer | physical | 80 | 100 | TM | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Breitseite | Drache | physical | 60 | 100 | Egg | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Fesselbiss | Unlicht | physical | 80 | 100 | Egg | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. |
| Schuppenschuss | Drache | physical | 25 | 90 | Egg | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| Sonnentag | Feuer | status | – | – | Egg | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
Donnersichel-Sprites
It is possible that this is the creature listed as Roaring Moon in an expedition journal that still holds many mysteries.
According to an article in a dubious magazine, this Pokémon has some connection to a phenomenon that occurs in a certain region.
Der japanische Name von Donnersichel ist Todorokutsuki (トドロクツキ). Hier sind alle offiziellen Namen von Donnersichel in verschiedenen Sprachen:
Donnersichel-Zucht
Donnersichel erhalten
Donnersichel kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Donnersichel in jedem Spiel, in dem es verfügbar ist:
Über Donnersichel
Donnersichel ist ein Pokémon vom Typ Drache/Unlicht, das in Generation 9 eingeführt wurde. Mit einer Basiswertsumme (BST) von 590 wird Donnersichel als Paradox klassifiziert und gehört zur Entwicklungsreihe Donnersichel.
Im kompetitiven Spiel ist Donnersichel im Tier Doubles OU mit einer Nutzungsrate von 18.91% vertreten. Seine wichtigsten Fähigkeiten sind Paläosynthese, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Donnersichel ist schwach gegen Attacken vom Typ Fee, Eis, Kampf, Käfer, Drache, daher sollten Trainer diese Schwächen einplanen.
Donnersichel kann durch Levelaufstieg, TM, Tutor und Ei 68 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Abschlag, Breitseite, Rückenwind, Schutzschild. Mit 2 m Größe und 380 kg Gewicht ist Donnersichel seit seinem Debüt in den Spielen der Region Paldea ein Fanliebling.