Banette-Entwicklung
Detaillierte Statuswerte von Banette
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 64 | 269 | |||
| Angriff | 115 | 266 | |||
| Verteidigung | 65 | 166 | |||
| Sp.-Ang. | 83 | 202 | |||
| Sp.-Vert. | 63 | 162 | |||
| Initiative | 65 | 166 | |||
| 1231 | |||||
Banette-Fähigkeiten
Prevents sleep.
Reveals an opponent's held item upon entering battle.
Has a 30% chance of Disabling any move that hits the Pokémon.
Banette-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Nachtnebel | Geist | special | – | 100 | Level 1 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Kreideschrei | Normal | status | – | 85 | Level 1 | An earsplitting screech harshly lowers the target's Defense stat. |
| Groll | Geist | status | – | 100 | Level 1 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Abschlag | Unlicht | physical | 65 | 100 | Level 1 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Irrlicht | Feuer | status | – | 85 | Level 16 | The user shoots a sinister flame at the target to inflict a burn. |
| Schattenstoß | Geist | physical | 40 | 100 | Level 19 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| Bürde | Geist | special | 65 | 100 | Level 22 | This relentless attack does massive damage to a target affected by status conditions. |
| Fluch | Geist | status | – | – | Level 26 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Spukball | Geist | special | 80 | 100 | Level 30 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Rollenspiel | Psycho | status | – | – | Level 34 | The user mimics the target completely, copying the target's Ability. |
| Tiefschlag | Unlicht | physical | 70 | 100 | Level 40 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Trickbetrug | Psycho | status | – | 100 | Level 46 | The user catches the target off guard and swaps the target's held item with its own. |
| Phantomkraft | Geist | physical | 90 | 100 | Level 53 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Neidflammen | Feuer | special | 70 | 100 | TM | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. |
| Gedankengut | Psycho | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Ladestrahl | Elektro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Konfusstrahl | Geist | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Finsteraura | Unlicht | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Zauberschein | Fee | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Zugabe | Normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Schleuder | Unlicht | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Schmarotzer | Unlicht | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Mülltreffer | Gift | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyperstrahl | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Eissturm | Eis | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Begrenzer | Psycho | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Frustventil | Unlicht | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Metronom | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Ränkeschmied | Unlicht | status | – | – | TM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Leidteiler | Normal | status | – | – | TM | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Poltergeist | Geist | physical | 110 | 90 | TM | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Anspringen | Käfer | physical | 50 | 100 | TM | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psystrahl | Psycho | special | 65 | 100 | TM | The target is attacked with a peculiar ray. This may also confuse the target. |
| Psycho-Plus | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychokinese | Psycho | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Grimasse | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Dunkelklaue | Geist | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Fähigkeitstausch | Psycho | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Krabbelkracher | Käfer | physical | 70 | 90 | TM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Schwerttanz | Normal | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Verhöhner | Unlicht | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Neck Strike | Unlicht | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Donner | Elektro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Donnerwelle | Elektro | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Donnerblitz | Elektro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Wegbereiter | Pflanze | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Bizarroraum | Psycho | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Banette-Sprites
BANETTE generates energy for laying strong curses by sticking pins into its own body. This POKéMON was originally a pitiful plush doll that was thrown away.
A cursed energy permeated the stuffing of a discarded and forgotten plush doll, giving it new life as BANETTE. The POKéMON’s energy would escape if it were to ever open its mouth.
An abandoned plush doll became this POKéMON. They are said to live in garbage dumps and wander about in search of the children that threw them away.
Strong feelings of hatred turned a puppet into a POKéMON. If it opens its mouth, its cursed energy escapes.
A doll that became a Pokémon over its grudge from being junked. It seeks the child that disowned it.
Der japanische Name von Banette ist Juppeta (ジュペッタ). Hier sind alle offiziellen Namen von Banette in verschiedenen Sprachen:
Banette-Zucht
Banette erhalten
Banette kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Banette in jedem Spiel, in dem es verfügbar ist:
Über Banette
Banette ist ein Pokémon vom Typ Geist, das in Generation 3 eingeführt wurde. Mit einer Basiswertsumme (BST) von 455 wird Banette als Marionette klassifiziert und gehört zur Entwicklungsreihe Shuppet → Banette.
Im kompetitiven Spiel ist Banette im Tier ZU mit einer Nutzungsrate von 0.41% vertreten. Seine wichtigsten Fähigkeiten sind Insomnia und Schnüffler und Tastfluch, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Banette ist schwach gegen Attacken vom Typ Geist, Unlicht, daher sollten Trainer diese Schwächen einplanen.
Banette kann durch Levelaufstieg, TM, Tutor und Ei 93 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Poltergeist, Schattenstoß, Mülltreffer, Krabbelkracher. Mit 1.1 m Größe und 12.5 kg Gewicht ist Banette seit seinem Debüt in den Spielen der Region Hoenn ein Fanliebling.