Kubuin (Wohlfühlkopf)-Entwicklung
Detaillierte Statuswerte von Kubuin (Wohlfühlkopf)
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 75 | 291 | |||
| Angriff | 80 | 196 | |||
| Verteidigung | 70 | 176 | |||
| Sp.-Ang. | 65 | 166 | |||
| Sp.-Vert. | 50 | 136 | |||
| Initiative | 130 | 296 | |||
| 1261 | |||||
Kubuin (Wohlfühlkopf)-Fähigkeiten
The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it snows.
Kubuin (Wohlfühlkopf)-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Tackle | Normal | physical | 40 | 100 | Level Up 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Pulverschnee | Eis | special | 40 | 100 | Level Up 1 | The user attacks with a chilling gust of powdery snow. This may also leave opposing Pokémon frozen. |
| Weißnebel | Eis | status | – | – | Level Up 6 | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Meteorologe | Normal | special | 50 | 100 | Level Up 12 | This move's type and power change depending on the weather at the time the move is used. |
| Eissturm | Eis | special | 55 | 95 | Level Up 18 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Kopfnuss | Normal | physical | 70 | 100 | Level Up 24 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Amnesie | Psycho | status | – | – | Level Up 30 | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Gefriertrockner | Eis | special | 70 | 100 | Level Up 36 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
| Schneelandschaft | Eis | status | 0 | – | Level Up 42 | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Auroraschleier | Eis | status | – | – | Level Up 48 | This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing. |
| Surfer | Wasser | special | 90 | 100 | Level Up 54 | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Blizzard | Eis | special | 110 | 70 | Level Up 60 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Agilität | Psycho | status | – | – | TM/HM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Lawine | Eis | physical | 60 | 100 | TM/HM | This move's power is doubled if the target has inflicted damage on the user in the same turn. |
| Bodyslam | Normal | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Kalte Dusche | Wasser | special | 50 | 100 | TM/HM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Ausdauer | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Daunenreigen | Flug | status | – | 100 | TM/HM | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
| Rollwende | Wasser | physical | 60 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Gigastoß | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Hydropumpe | Wasser | special | 110 | 80 | TM/HM | The target is blasted by a huge volume of water launched under great pressure. |
| Hyperstrahl | Normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Eisstrahl | Eis | special | 90 | 100 | TM/HM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Eishieb | Eis | physical | 75 | 100 | TM/HM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Eiskreisel | Eis | physical | 80 | 100 | TM/HM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Eisspeer | Eis | physical | 25 | 100 | TM/HM | The user attacks by launching sharp icicles at the target. This move hits two to five times in a row. |
| Eisenabwehr | Stahl | status | – | – | TM/HM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Eisenschädel | Stahl | physical | 80 | 100 | TM/HM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Aquadurchstoß | Wasser | physical | 85 | 100 | TM/HM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Schutzschild | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Regentanz | Wasser | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Reflektor | Psycho | status | – | – | TM/HM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Erholung | Psycho | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Gegenschlag | Kampf | physical | – | 100 | TM/HM | An all-out attack that becomes more powerful the less HP the user has. |
| Schlafrede | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Delegator | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Bodycheck | Normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Aquawelle | Wasser | special | 60 | 100 | TM/HM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Kaskade | Wasser | physical | 80 | 100 | TM/HM | The user charges at the target and may make it flinch. |
| Whirlpool | Wasser | special | 35 | 85 | TM/HM | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Zen-Kopfstoß | Psycho | physical | 80 | 90 | TM/HM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Wasserring | Wasser | status | – | – | Egg Move | The user envelops itself in a veil made of water. It regains some HP every turn. |
| Bauchtrommel | Normal | status | – | – | Egg Move | The user maximizes its Attack stat but loses HP equal to half its max HP. |
| Risikotackle | Normal | physical | 120 | 100 | Egg Move | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Kopfstoß | Gestein | physical | 150 | 80 | Egg Move | The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly. |
| Eiszapfhagel | Eis | physical | 85 | 90 | Egg Move | The user attacks by crashing large icicles onto the target. This may also make the target flinch. |
| Überflutung | Wasser | status | – | 100 | Egg Move | The user shoots a torrent of water that changes the target's type to Water. |
It drifted in on the flow of ocean waters from a frigid place. It keeps its head iced constantly to make sure it stays nice and cold.
This Pokémon keeps its heat-sensitive head cool with ice. It fishes for its food, dangling its single hair into the sea to lure in prey.
Der japanische Name von Kubuin (Wohlfühlkopf) ist Korippo (コオリッポ). Hier sind alle offiziellen Namen von Kubuin (Wohlfühlkopf) in verschiedenen Sprachen:
Kubuin (Wohlfühlkopf)-Zucht
Kubuin (Wohlfühlkopf) erhalten
Kubuin (Wohlfühlkopf) kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Kubuin (Wohlfühlkopf) in jedem Spiel, in dem es verfügbar ist:
Über Kubuin (Wohlfühlkopf)
Kubuin (Wohlfühlkopf) ist ein Pokémon vom Typ Eis, das in Generation 8 eingeführt wurde. Mit einer Basiswertsumme (BST) von 470 wird Kubuin (Wohlfühlkopf) als Pinguin klassifiziert und gehört zur Entwicklungsreihe Kubuin (Tiefkühlkopf) → Kubuin (Wohlfühlkopf).
Im kompetitiven Spiel ist Kubuin (Wohlfühlkopf) im Tier Untiered mit einer Nutzungsrate von 0% vertreten. Seine wichtigsten Fähigkeiten sind Tiefkühlkopf, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Kubuin (Wohlfühlkopf) ist schwach gegen Attacken vom Typ Feuer, Kampf, Gestein, Stahl, daher sollten Trainer diese Schwächen einplanen.
Kubuin (Wohlfühlkopf) kann durch Levelaufstieg, TM, Tutor und Ei 55 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen . Mit 1.4 m Größe und 89 kg Gewicht ist Kubuin (Wohlfühlkopf) seit seinem Debüt in den Spielen der Region Galar ein Fanliebling.