#080.1 Galar Lahmus

#080.1 Galar Lahmus

Größe1.6 m(5'03")
Gewicht70.5 kg(155.4 lbs)
Geschlecht50%50%
Gen 8

Detaillierte Statuswerte von Galar Lahmus

Lv.
WertBasisLv.
EVsIVsGesamt
KP 95
331
Angriff 100
236
Verteidigung 95
226
Sp.-Ang. 100
236
Sp.-Vert. 70
176
Initiative 30
96
1301
Typen-Effektivität

Galar Lahmus-Fähigkeiten

Enables the Pokémon to move first occasionally.

The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.

BelebekraftVersteckt

The Pokémon has a little of its HP restored when withdrawn from battle.

Kompetitive Strategie für Galar Lahmus ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Galar Lahmus-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
MuschelwaffeGiftspecial90100Level UpThis move is either physical or special—whichever will inflict more damage. This may also poison the target.
TackleNormalphysical40100Level Up 1A physical attack in which the user charges and slams into the target with its whole body.
HeulerNormalstatus100Level Up 1The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
SäureGiftspecial40100Level Up 1Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
PanzerschutzWasserstatusLevel Up 1The user withdraws its body into its hard shell, boosting its Defense stat.
FluchGeiststatusLevel Up 1A move that has different effects depending on whether the user is a Ghost type or not.
GähnerNormalstatusLevel Up 9The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
KonfusionPsychospecial50100Level Up 12The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
AussetzerNormalstatus100Level Up 15For four turns, the target will be unable to use whichever move it last used.
AquawelleWasserspecial60100Level Up 18The user attacks the target with a pulsing blast of water. This may also confuse the target.
KopfnussNormalphysical70100Level Up 21The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Zen-KopfstoßPsychophysical8090Level Up 24The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
AmnesiePsychostatusLevel Up 27The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
SurferWasserspecial90100Level Up 30The user attacks everything around it by swamping its surroundings with a giant wave.
TagediebNormalstatusLevel Up 33The user slacks off, restoring its own HP by up to half its max HP.
PsychokinesePsychospecial90100Level Up 36The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Psycho-PlusNormalstatusLevel Up 39The user hypnotizes itself into copying any stat change made by the target.
RegentanzWasserstatusLevel Up 42The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
HeilwogePsychostatusLevel Up 45The user emits a healing pulse that restores the target's HP by up to half its max HP.
SäurespeierGiftspecial40100TM/HMThe user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
LawineEisphysical60100TM/HMThis move's power is doubled if the target has inflicted damage on the user in the same turn.
BlizzardEisspecial11070TM/HMA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Body PressKampfphysical80100TM/HMThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
BodyslamNormalphysical85100TM/HMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
DurchbruchKampfphysical75100TM/HMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
DampfwalzeBodenphysical60100TM/HMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
GedankengutPsychostatusTM/HMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
Kalte DuscheWasserspecial50100TM/HMThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
SchauflerBodenphysical80100TM/HMThe user burrows into the ground on the first turn, then attacks on the next turn.
RisikotackleNormalphysical120100TM/HMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
AbleithiebKampfphysical75100TM/HMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
ErdbebenBodenphysical100100TM/HMThe user sets off an earthquake that strikes every Pokémon around it.
AusdauerNormalstatusTM/HMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FlächenmachtPsychospecial80100TM/HMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FassadeNormalphysical70100TM/HMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
FeuersturmFeuerspecial11085TM/HMThe target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
FlammenwurfFeuerspecial90100TM/HMThe target is scorched with an intense blast of fire. This may also leave the target with a burn.
SchleuderUnlichtphysical100TM/HMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
FokusstoßKampfspecial12070TM/HMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
SchmarotzerUnlichtphysical95100TM/HMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
GigastoßNormalphysical15090TM/HMThe user charges at the target using every bit of its power. The user can't move on the next turn.
StrauchlerPflanzespecial100TM/HMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
MülltrefferGiftphysical12080TM/HMThe user shoots filthy garbage at the target to attack. This may also poison the target.
DunkelnebelEisstatusTM/HMThe user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Rechte HandNormalstatusTM/HMThe user assists an ally by boosting the power of that ally's attack.
HydropumpeWasserspecial11080TM/HMThe target is blasted by a huge volume of water launched under great pressure.
HyperstrahlNormalspecial15090TM/HMThe target is attacked with a powerful beam. The user can't move on the next turn.
EisstrahlEisspecial90100TM/HMThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
EiszahnEisphysical6595TM/HMThe user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
EishiebEisphysical75100TM/HMThe target is attacked with an icy punch. This may also leave the target frozen.
EissturmEisspecial5595TM/HMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
BegrenzerPsychostatusTM/HMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
EisenabwehrStahlstatusTM/HMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
LichtschildPsychostatusTM/HMA wondrous wall of light is put up to reduce damage from special moves for five turns.
AquadurchstoßWasserphysical85100TM/HMThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
MetronomNormalstatusTM/HMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
LehmschussBodenspecial5595TM/HMThe user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
LehmbrüheWasserspecial9085TM/HMThe user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
RänkeschmiedUnlichtstatusTM/HMThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
GifthiebGiftphysical80100TM/HMThe target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
JuwelenkraftGesteinspecial80100TM/HMThe user attacks with a ray of light that sparkles as if it were made of gemstones.
SchutzschildNormalstatusTM/HMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
PsystrahlPsychospecial65100TM/HMThe target is attacked with a peculiar ray. This may also confuse the target.
PsychofeldPsychostatusTM/HMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
PsychoschockPsychospecial80100TM/HMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
ErholungPsychostatusTM/HMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
FelswurfGesteinphysical2590TM/HMThe user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
SandsturmGesteinstatusTM/HMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
GrimasseNormalstatus100TM/HMThe user frightens the target with a scary face to harshly lower its Speed stat.
SpukballGeistspecial80100TM/HMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
FähigkeitstauschPsychostatusTM/HMThe user employs its psychic power to exchange Abilities with the target.
SchlafredeNormalstatusTM/HMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
MatschbombeGiftspecial90100TM/HMThe user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
SchlammwogeGiftspecial95100TM/HMThe user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits.
KatapultGesteinphysical50100TM/HMThe user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
SchneelandschaftEisstatus0TM/HMThe user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
KraftvorratPsychospecial20100TM/HMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
DelegatorNormalstatusTM/HMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SonnentagFeuerstatusTM/HMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
SternschauerNormalspecial60TM/HMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
BodycheckNormalphysical9085TM/HMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera-AusbruchNormalspecial80100TM/HMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
DonnerwelleElektrostatus90TM/HMThe user launches a weak jolt of electricity that paralyzes the target.
ToxinGiftstatus90TM/HMA move that leaves the target badly poisoned. Its poison damage worsens every turn.
TrickbetrugPsychostatus100TM/HMThe user catches the target off guard and swaps the target's held item with its own.
BizarroraumPsychostatusTM/HMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
GiftschockGiftspecial65100TM/HMThe user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
KaskadeWasserphysical80100TM/HMThe user charges at the target and may make it flinch.
MeteorologeNormalspecial50100TM/HMThis move's type and power change depending on the weather at the time the move is used.
WhirlpoolWasserspecial3585TM/HMThe user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Pokédex-Einträge
Red

The SHELLDER that is latched onto SLOWPOKE's tail is said to feed on the host's left over scraps.

Yellow

Lives lazily by the sea. If the SHELLDER on its tail comes off, it becomes a SLOWPOKE again.

Gold

If the tail-biting SHELLDER is thrown off in a harsh battle, it reverts to being an ordi­ nary SLOWPOKE.

Silver

Naturally dull to begin with, it lost its ability to feel pain due to SHELLDER's seeping poison.

Crystal

An attached SHELLDER won't let go because of the tasty flavor that oozes out of its tail.

In anderen Sprachen

Der japanische Name von Galar Lahmus ist Yadoran (ヤドラン). Hier sind alle offiziellen Namen von Galar Lahmus in verschiedenen Sprachen:

JapaneseヤドランYadoran
Korean야도란
Chinese (Traditional)呆殼獸
FrenchFlagadoss
GermanLahmus
SpanishSlowbro
ItalianSlowbro
Chinese (Simplified)呆壳兽

Galar Lahmus-Zucht

Spezies
Symbiose-Pokémon
Ei-Gruppen
MonsterWasser 1
Schlüpfzeit5,120 Schritte(20 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate75
Basis-Freundschaft70
WachstumsrateMedium
Basis-Erfahrung172

Galar Lahmus erhalten

Galar Lahmus kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Galar Lahmus in jedem Spiel, in dem es verfügbar ist:

SpielMethodeOrtDetails
VariousWildGalarian FormForm Change
FAQ

Über Galar Lahmus

Galar Lahmus ist ein Pokémon vom Typ Gift/Psycho, das in Generation 8 eingeführt wurde. Mit einer Basiswertsumme (BST) von 490 wird Galar Lahmus als Symbiose-Pokémon klassifiziert und gehört zur Entwicklungsreihe Flegmon → Lahmus → Laschoking → Galar Lahmus.

Im kompetitiven Spiel ist Galar Lahmus im Tier PU mit einer Nutzungsrate von 27.66% vertreten. Seine wichtigsten Fähigkeiten sind Schnellschuss und Tempomacher und Belebekraft, wodurch es als bulky Pivot mit enormer Langlebigkeit eingesetzt werden kann. Galar Lahmus ist schwach gegen Attacken vom Typ Boden, Geist, Unlicht, daher sollten Trainer diese Schwächen einplanen.

Galar Lahmus kann durch Levelaufstieg, TM, Tutor und Ei 107 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Muschelwaffe, Surfer, Flammenwurf, Tagedieb. Mit 1.6 m Größe und 70.5 kg Gewicht ist Galar Lahmus seit seinem Debüt in den Spielen der Region Galar ein Fanliebling.