Boninu-Entwicklung
Detaillierte Statuswerte von Boninu
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 88 | 317 | |||
| Angriff | 128 | 292 | |||
| Verteidigung | 115 | 266 | |||
| Sp.-Ang. | 58 | 152 | |||
| Sp.-Vert. | 86 | 208 | |||
| Initiative | 80 | 196 | |||
| 1431 | |||||
Boninu-Fähigkeiten
Boninu-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Biss | Unlicht | physical | 60 | 100 | Level 1 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Fußkick | Kampf | physical | – | 100 | Level 1 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Protzer | Kampf | status | – | – | Level 1 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Jauler | Normal | status | – | – | Level 8 | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. |
| Giftzahn | Gift | physical | 50 | 100 | Level 16 | The user bites the target with toxic fangs. This may also leave the target badly poisoned. |
| Kraftwelle | Kampf | physical | 60 | 100 | Level 24 | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| Konter | Kampf | physical | – | 100 | Level 32 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Gifthieb | Gift | physical | 80 | 100 | Level 40 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Wirbler | Unlicht | physical | 60 | 100 | Level 48 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Knirscher | Unlicht | physical | 80 | 100 | Level 56 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Kraftkoloss | Kampf | physical | 120 | 100 | Level 64 | The user attacks the target with great power. This also lowers the user's Attack and Defense stats. |
| Gigastoß | Normal | physical | 150 | 90 | Level 72 | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Body Press | Kampf | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Durchbruch | Kampf | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Nahkampf | Kampf | physical | 120 | 100 | TM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Fluch | Geist | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Schaufler | Boden | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Risikotackle | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Ableithieb | Kampf | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Feuerzahn | Feuer | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Feuerschlag | Feuer | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Schleuder | Unlicht | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Fokusstoß | Kampf | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Power-Punch | Kampf | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Mülltreffer | Gift | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Stahlpresse | Stahl | physical | 0 | 100 | TM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Pferdestärke | Boden | physical | 95 | 95 | TM | The user fiercely attacks the target using its entire body. |
| Hyperstrahl | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Eiszahn | Eis | physical | 65 | 95 | TM | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Eishieb | Eis | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Eisenschädel | Stahl | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Abschlag | Unlicht | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Frustventil | Unlicht | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Fußtritt | Kampf | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metallklaue | Stahl | physical | 50 | 95 | TM | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Wutanfall | Drache | physical | 120 | 100 | TM | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Giftschweif | Gift | physical | 50 | 100 | TM | The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychobeißer | Psycho | physical | 85 | 100 | TM | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Gegenschlag | Kampf | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Brüller | Normal | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Felsgrab | Gestein | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Grimasse | Normal | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Dunkelklaue | Geist | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Matschbombe | Gift | special | 90 | 100 | TM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Schlammwoge | Gift | special | 95 | 100 | TM | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| Standpauke | Unlicht | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Groll | Geist | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Fruststampfer | Boden | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Verhöhner | Unlicht | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Neck Strike | Unlicht | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Donnerzahn | Elektro | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Donnerschlag | Elektro | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Toxin | Gift | status | – | 90 | TM | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Schnellkonter | Kampf | physical | 65 | 100 | TM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Aufruhr | Normal | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
Boninu-Sprites
After all its muscles were stimulated by the toxic chain around its neck, Okidogi transformed and gained a powerful physique.
Okidogi is a ruffian with a short temper. It can pulverize anything by swinging around the chain on its neck.
Der japanische Name von Boninu ist イイネイヌ (イイネイヌ). Hier sind alle offiziellen Namen von Boninu in verschiedenen Sprachen:
Boninu-Zucht
Boninu erhalten
Boninu kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Boninu in jedem Spiel, in dem es verfügbar ist:
Über Boninu
Boninu ist ein Pokémon vom Typ Gift/Kampf, das in Generation 9 eingeführt wurde. Mit einer Basiswertsumme (BST) von 555 wird Boninu als Retainer Pokémon klassifiziert und gehört zur Entwicklungsreihe Boninu.
Im kompetitiven Spiel ist Boninu im Tier Doubles OU mit einer Nutzungsrate von 9.99% vertreten. Seine wichtigsten Fähigkeiten sind Giftkette und Wachhund, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Boninu ist schwach gegen Attacken vom Typ Psycho, Boden, Flug, daher sollten Trainer diese Schwächen einplanen.
Boninu kann durch Levelaufstieg, TM, Tutor und Ei 65 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Ableithieb, Abschlag, Schutzschild, Protzer. Mit 1.8 m Größe und 92.2 kg Gewicht ist Boninu seit seinem Debüt in den Spielen der Region Paldea ein Fanliebling.