Hisui Dressella-Entwicklung
Detaillierte Statuswerte von Hisui Dressella
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 70 | 281 | |||
| Angriff | 105 | 246 | |||
| Verteidigung | 75 | 186 | |||
| Sp.-Ang. | 50 | 136 | |||
| Sp.-Vert. | 75 | 186 | |||
| Initiative | 105 | 246 | |||
| 1281 | |||||
Hisui Dressella-Fähigkeiten
Boosts the Pokémon's Speed stat in harsh sunlight.
Boosts the Pokémon's Attack stat but lowers its accuracy.
Prevents status conditions in harsh sunlight.
Hisui Dressella-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Siegestanz | Kampf | status | 0 | – | Level Up | The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats. |
| Megakick | Normal | physical | 120 | 75 | Level Up 1 | The target is attacked by a kick launched with muscle-packed power. |
| Absorber | Pflanze | special | 20 | 100 | Level Up 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Megasauger | Pflanze | special | 40 | 100 | Level Up 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Egelsamen | Pflanze | status | – | 90 | Level Up 1 | A seed is planted on the target. It steals some HP from the target every turn. |
| Wachstum | Normal | status | – | – | Level Up 1 | The user's body grows all at once, boosting the Attack and Sp. Atk stats. |
| Stachelspore | Pflanze | status | – | 75 | Level Up 1 | The user scatters a cloud of numbing powder that paralyzes the target. |
| Schlafpuder | Pflanze | status | – | 75 | Level Up 1 | The user scatters a cloud of soporific dust that puts the target to sleep. |
| Gigasauger | Pflanze | special | 75 | 100 | Level Up 1 | A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target. |
| Synthese | Pflanze | status | – | – | Level Up 1 | The user restores its own HP. The amount of HP regained varies with the weather. |
| Sonnentag | Feuer | status | – | – | Level Up 1 | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Rechte Hand | Normal | status | – | – | Level Up 1 | The user assists an ally by boosting the power of that ally's attack. |
| Taumeltanz | Normal | status | – | 100 | Level Up 1 | The user performs a wobbly dance that confuses every Pokémon around it. |
| Zauberblatt | Pflanze | special | 60 | – | Level Up 1 | The user scatters curious leaves that chase the target. This attack never misses. |
| Laubklinge | Pflanze | physical | 90 | 100 | Level Up 1 | The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit. |
| Energieball | Pflanze | special | 90 | 100 | Level Up 1 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Auflockern | Flug | status | – | – | Level Up 1 | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
| Blättersturm | Pflanze | special | 130 | 90 | Level Up 1 | The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Zwango | Normal | status | – | 100 | Level Up 1 | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| Galanterie | Normal | status | – | – | Level Up 1 | The user helps the target and makes it use its move right after the user. |
| Blütenwirbel | Pflanze | physical | 90 | 100 | Level Up 1 | The user stirs up a violent petal blizzard and damages everything around it. |
| Solarklinge | Pflanze | physical | 125 | 100 | Level Up 1 | The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn. |
| Fersenkick | Kampf | physical | 120 | 90 | Level Up 5 | The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead. |
| Akrobatik | Flug | physical | 55 | 100 | TM/HM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aero-Ass | Flug | physical | 60 | – | TM/HM | The user confounds the target with speed, then slashes. This attack never misses. |
| Luftschnitt | Flug | special | 75 | 95 | TM/HM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Durchbruch | Kampf | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Kugelsaat | Pflanze | physical | 25 | 100 | TM/HM | The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row. |
| Charme | Fee | status | – | 100 | TM/HM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Nahkampf | Kampf | physical | 120 | 100 | TM/HM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Coaching | Kampf | status | – | – | TM/HM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Zugabe | Normal | status | – | 100 | TM/HM | The user compels the target to keep using the move it encored for three turns. |
| Ausdauer | Normal | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Gigastoß | Normal | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Strauchler | Pflanze | special | – | 100 | TM/HM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Grasrutsche | Pflanze | physical | 55 | 100 | TM/HM | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| Grasfeld | Pflanze | status | – | – | TM/HM | The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| Orkan | Flug | special | 110 | 70 | TM/HM | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Hyperstrahl | Normal | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Eiskreisel | Eis | physical | 80 | 100 | TM/HM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Fußkick | Kampf | physical | – | 100 | TM/HM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Fußtritt | Kampf | physical | 65 | 100 | TM/HM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metronom | Normal | status | – | – | TM/HM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Gifthieb | Gift | physical | 80 | 100 | TM/HM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Pollenknödel | Käfer | special | 90 | 100 | TM/HM | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. |
| Schutzschild | Normal | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psycho-Plus | Normal | status | – | – | TM/HM | The user hypnotizes itself into copying any stat change made by the target. |
| Regentanz | Wasser | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Erholung | Psycho | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Samenbomben | Pflanze | physical | 80 | 100 | TM/HM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Schlafrede | Normal | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Solarstrahl | Pflanze | special | 120 | 100 | TM/HM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Delegator | Normal | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Schwerttanz | Normal | status | – | – | TM/HM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Bodycheck | Normal | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Wegbereiter | Pflanze | physical | 50 | 100 | TM/HM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Dreifach-Axel | Eis | physical | 20 | 90 | TM/HM | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Schnellkonter | Kampf | physical | 65 | 100 | TM/HM | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| Vakuumwelle | Kampf | special | 40 | 100 | TM/HM | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Meteorologe | Normal | special | 50 | 100 | TM/HM | This move's type and power change depending on the weather at the time the move is used. |
Even veteran Trainers face a challenge in getting its beautiful flower to bloom. This Pokémon is popular with celebrities.
The fragrance of the garland on its head has a relaxing effect. It withers if a Trainer does not take good care of it.
The fragrance of the garland on its head has a relaxing effect, but taking care of it is very difficult.
No matter how much time and money is spent raising it, its flowers are the most beautiful when they bloom in the wild.
As soon as it finds a male to be its partner, the beautiful flower on its head darkens, droops, and withers away.
Der japanische Name von Hisui Dressella ist Dredear (ドレディア). Hier sind alle offiziellen Namen von Hisui Dressella in verschiedenen Sprachen:
Hisui Dressella-Zucht
Hisui Dressella erhalten
Hisui Dressella kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Hisui Dressella in jedem Spiel, in dem es verfügbar ist:
Über Hisui Dressella
Hisui Dressella ist ein Pokémon vom Typ Pflanze/Kampf, das in Generation 8 eingeführt wurde. Mit einer Basiswertsumme (BST) von 480 wird Hisui Dressella als Blumenzier-Pokémon klassifiziert und gehört zur Entwicklungsreihe Lilminip → Dressella → Hisui Dressella.
Im kompetitiven Spiel ist Hisui Dressella im Tier UU mit einer Nutzungsrate von 3.81% vertreten. Seine wichtigsten Fähigkeiten sind Chlorophyll und Übereifer und Floraschild, wodurch es als offensiver Pivot und Sonnen-Sweeper eingesetzt werden kann. Hisui Dressella ist schwach gegen Attacken vom Typ Flug, Feuer, Eis, Gift, Psycho, Fee, daher sollten Trainer diese Schwächen einplanen.
Hisui Dressella kann durch Levelaufstieg, TM, Tutor und Ei 70 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Nahkampf, Dreifach-Axel, Siegestanz, Solarklinge. Mit 1.2 m Größe und 19.2 kg Gewicht ist Hisui Dressella seit seinem Debüt in den Spielen der Region Galar ein Fanliebling.