Zwirrklop-Entwicklung
Detaillierte Statuswerte von Zwirrklop
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 40 | 221 | |||
| Angriff | 70 | 176 | |||
| Verteidigung | 130 | 296 | |||
| Sp.-Ang. | 60 | 156 | |||
| Sp.-Vert. | 130 | 296 | |||
| Initiative | 25 | 86 | |||
| 1231 | |||||
Zwirrklop-Fähigkeiten
Increases the PP cost of moves targetting the Pokémon by one.
Reveals an opponent's held item upon entering battle.
Zwirrklop-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Feuerschlag | Feuer | physical | 75 | 100 | Level 1 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Eishieb | Eis | physical | 75 | 100 | Level 1 | The target is attacked with an icy punch. This may also leave the target frozen. |
| Donnerschlag | Elektro | physical | 75 | 100 | Level 1 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Klammergriff | Normal | physical | 15 | 85 | Level 1 | A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns. |
| Silberblick | Normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Aussetzer | Normal | status | – | 100 | Level 1 | For four turns, the target will be unable to use whichever move it last used. |
| Erstauner | Geist | physical | 30 | 100 | Level 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Finsterfaust | Geist | physical | 60 | – | Level 1 | The user throws a punch from the shadows. This attack never misses. |
| Erdanziehung | Psycho | status | – | – | Level 1 | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Schattenstoß | Geist | physical | 40 | 100 | Level 1 | The user extends its shadow and attacks the target from behind. This move always goes first. |
| Konfusstrahl | Geist | status | – | 100 | Level 12 | The target is exposed to a sinister ray that causes confusion. |
| Nachtnebel | Geist | special | – | 100 | Level 16 | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Gegenstoß | Unlicht | physical | 50 | 100 | Level 20 | The user stores power, then attacks. This move's power is doubled if the user moves after the target. |
| Irrlicht | Feuer | status | – | 85 | Level 24 | The user shoots a sinister flame at the target to inflict a burn. |
| Horrorblick | Normal | status | – | – | Level 28 | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| Bürde | Geist | special | 65 | 100 | Level 32 | This relentless attack does massive damage to a target affected by status conditions. |
| Fluch | Geist | status | – | – | Level 36 | A move that has different effects depending on whether the user is a Ghost type or not. |
| Spukball | Geist | special | 80 | 100 | Level 42 | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Seher | Psycho | special | 120 | 100 | Level 48 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Blizzard | Eis | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Durchbruch | Kampf | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Gedankengut | Psycho | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Ladestrahl | Elektro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Finsteraura | Unlicht | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Schleuder | Unlicht | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Power-Punch | Kampf | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyperstrahl | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Eisstrahl | Eis | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Eissturm | Eis | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Begrenzer | Psycho | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Blutsauger | Käfer | physical | 80 | 100 | TM | The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target. |
| Metronom | Normal | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Phantomkraft | Geist | physical | 90 | 100 | TM | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Poltergeist | Geist | physical | 110 | 90 | TM | The user attacks by controlling the target's item. This move fails if the target isn't holding an item. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psycho-Plus | Normal | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psychokinese | Psycho | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Fähigkeitstausch | Psycho | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Krabbelkracher | Käfer | physical | 70 | 90 | TM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Groll | Geist | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Verhöhner | Unlicht | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Trickbetrug | Psycho | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Bizarroraum | Psycho | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Dunkelnebel | Eis | status | – | – | Egg | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Memento-Mori | Unlicht | status | – | 100 | Egg | The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered. |
| Leidteiler | Normal | status | – | – | Egg | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
Zwirrklop-Sprites
DUSCLOPS’s body is completely hollow - there is nothing at all inside. It is said that its body is like a black hole. This POKéMON will absorb anything into its body, but nothing will ever come back out.
DUSCLOPS absorbs anything, however large the object may be. This POKéMON hypnotizes its foe by waving its hands in a macabre manner and by bringing its single eye to bear. The hypnotized foe is made to do DUSCLOPS’s bidding.
It is thought that its body is hollow with only a spectral ball of fire burning inside. However, no one has been able to confirm this theory as fact.
Its body is entirely hollow. When it opens its mouth, it sucks everything in as if it were a black hole.
Its body is hollow. It is said that those who look into its body are sucked into the void.
Der japanische Name von Zwirrklop ist Samayouru (サマヨール). Hier sind alle offiziellen Namen von Zwirrklop in verschiedenen Sprachen:
Zwirrklop-Zucht
Zwirrklop erhalten
Zwirrklop kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Zwirrklop in jedem Spiel, in dem es verfügbar ist:
Über Zwirrklop
Zwirrklop ist ein Pokémon vom Typ Geist, das in Generation 3 eingeführt wurde. Mit einer Basiswertsumme (BST) von 455 wird Zwirrklop als Wink-Pokémon klassifiziert und gehört zur Entwicklungsreihe Zwirrlicht → Zwirrklop → Zwirrfinst.
Im kompetitiven Spiel ist Zwirrklop im Tier Doubles Ubers mit einer Nutzungsrate von 0.78% vertreten. Seine wichtigsten Fähigkeiten sind Erzwinger und Schnüffler, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Zwirrklop ist schwach gegen Attacken vom Typ Geist, Unlicht, daher sollten Trainer diese Schwächen einplanen.
Zwirrklop kann durch Levelaufstieg, TM, Tutor und Ei 103 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Bizarroraum, Leidteiler, Irrlicht, Nachtnebel. Mit 1.6 m Größe und 30.6 kg Gewicht ist Zwirrklop seit seinem Debüt in den Spielen der Region Hoenn ein Fanliebling.