#579 Zytomega

#579 Zytomega

Größe1 m(3'03")
Gewicht20.1 kg(44.3 lbs)
Geschlecht50%50%
Gen 5

Detaillierte Statuswerte von Zytomega

Lv.
WertBasisLv.
EVsIVsGesamt
KP 110
361
Angriff 65
166
Verteidigung 75
186
Sp.-Ang. 125
286
Sp.-Vert. 85
206
Initiative 30
96
1301
Typen-Effektivität

Zytomega-Fähigkeiten

Protects against damage from weather.

Protects against damage not directly caused by a move.

BelebekraftVersteckt

Heals for 1/3 max HP upon switching out.

Kompetitive Strategie für Zytomega ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Zytomega-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
KonfusionPsychospecial50100Level 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
GenesungNormalstatusLevel 1The user regenerates its cells, restoring its own HP by up to half its max HP.
SchutzschildNormalstatusLevel 1This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NotsituationNormalphysical100Level 1The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
HammerarmKampfphysical10090Level 1The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
PsystrahlPsychospecial65100Level 12The target is attacked with a peculiar ray. This may also confuse the target.
CharmeFeestatus100Level 16The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
PsychoschockPsychospecial80100Level 20The user materializes an odd psychic wave to attack the target. This move deals physical damage.
LichtschildPsychostatusLevel 24A wondrous wall of light is put up to reduce damage from special moves for five turns.
ReflektorPsychostatusLevel 24A wondrous wall of light is put up to reduce damage from physical moves for five turns.
SeitentauschPsychostatusLevel 28The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
LeidteilerNormalstatusLevel 35The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
PsychokinesePsychospecial90100Level 40The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
FähigkeitstauschPsychostatusLevel 48The user employs its psychic power to exchange Abilities with the target.
SeherPsychospecial120100Level 56Two turns after this move is used, a hunk of psychic energy attacks the target.
WunderraumPsychostatusLevel 64The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
BodyslamNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
GedankengutPsychostatusTMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
AbleithiebKampfphysical75100TMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
ZugabeNormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
AusdauerNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
EnergieballPflanzespecial90100TMThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
FlächenmachtPsychospecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
FeuerschlagFeuerphysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
LichtkanoneStahlspecial80100TMThe user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
SchleuderUnlichtphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
FokusstoßKampfspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Power-PunchKampfphysical150100TMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
GigastoßNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
StrauchlerPflanzespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
ErdanziehungPsychostatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
GyroballStahlphysical100TMThe user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Rechte HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
HyperstrahlNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
EishiebEisphysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
BegrenzerPsychostatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
EisenabwehrStahlstatusTMThe user hardens its body's surface like iron, sharply boosting its Defense stat.
AbschlagUnlichtphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
NachtnebelGeistspecial100TMThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Psycho-PlusNormalstatusTMThe user hypnotizes itself into copying any stat change made by the target.
PsycholärmPsychospecial75100TMThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
PsychofeldPsychostatusTMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
RegentanzWasserstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ErholungPsychostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SteinhagelGesteinphysical7590TMLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
FelsgrabGesteinphysical6095TMThe user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
SpukballGeistspecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
KraftvorratPsychospecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SonnentagFeuerstatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
SternschauerNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
DonnerElektrospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
DonnerschlagElektrophysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
DonnerwelleElektrostatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
TrickbetrugPsychostatus100TMThe user catches the target off guard and swaps the target's held item with its own.
BizarroraumPsychostatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
Zen-KopfstoßPsychophysical8090TMThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
SäurepanzerGiftstatusEggThe user alters its cellular structure to liquefy itself, sharply boosting its Defense stat.
ErstaunerGeistphysical30100EggThe user attacks the target by crying out in a startling fashion. This may also make the target flinch.
KonfusstrahlGeiststatus100EggThe target is exposed to a sinister ray that causes confusion.

Zytomega-Sprites

Pokédex-Einträge
Black

When Reuniclus shake hands, a network forms between their brains, increasing their psychic power.

White

These remarkably intelligent Pokémon fight by controlling arms that can grip with rock-crushing power.

Black 2

They use psychic power to control their arms, which are made of a special liquid. They can crush boulders psychically.

Sword

While it could use its psychic abilities in battle, this Pokémon prefers to swing its powerful arms around to beat opponents into submission.

Shield

It’s said that drinking the liquid surrounding Reuniclus grants wisdom. Problem is, the liquid is highly toxic to anything besides Reuniclus itself.

In anderen Sprachen

Der japanische Name von Zytomega ist Lanculus (ランクルス). Hier sind alle offiziellen Namen von Zytomega in verschiedenen Sprachen:

JapaneseランクルスLanculus
Korean란쿨루스
Chinese (Traditional)人造細胞卵
FrenchSymbios
GermanZytomega
SpanishReuniclus
ItalianReuniclus
Chinese (Simplified)人造细胞卵

Zytomega-Zucht

Spezies
Vermehrungs-Pokémon
Ei-Gruppen
Amorph
Schlüpfzeit5,120 Schritte(20 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate50
Basis-Freundschaft70
WachstumsrateMedium Slow
Basis-Erfahrung221

Zytomega erhalten

Zytomega kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Zytomega in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Unova #85Unova (B2W2) #141Kalos Coastal #117Galar #272Crown Tundra #56Blueberry #150
SpielMethodeOrtDetails
WhiteWildUnova route 9Rustling Grass
White 2WildUnova route 9Rustling Grass
FAQ

Über Zytomega

Zytomega ist ein Pokémon vom Typ Psycho, das in Generation 5 eingeführt wurde. Mit einer Basiswertsumme (BST) von 490 wird Zytomega als Vermehrungs-Pokémon klassifiziert und gehört zur Entwicklungsreihe Monozyto → Mitodos → Zytomega.

Im kompetitiven Spiel ist Zytomega im Tier RU mit einer Nutzungsrate von 3.38% vertreten. Seine wichtigsten Fähigkeiten sind Partikelschutz und Magieschild und Belebekraft, wodurch es als bulky Pivot mit enormer Langlebigkeit eingesetzt werden kann. Zytomega ist schwach gegen Attacken vom Typ Käfer, Geist, Unlicht, daher sollten Trainer diese Schwächen einplanen.

Zytomega kann durch Levelaufstieg, TM, Tutor und Ei 100 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Genesung, Fokusstoß, Psycholärm, Gedankengut. Mit 1 m Größe und 20.1 kg Gewicht ist Zytomega seit seinem Debüt in den Spielen der Region Einall ein Fanliebling.