#480 Selfe

#480 Selfe

Größe0.3 m(0'12")
Gewicht0.3 kg(0.7 lbs)
GeschlechtGeschlechtslos
Gen 4

Selfe-Entwicklung

Detaillierte Statuswerte von Selfe

Lv.
WertBasisLv.
EVsIVsGesamt
KP 75
291
Angriff 75
186
Verteidigung 130
296
Sp.-Ang. 75
186
Sp.-Vert. 130
296
Initiative 95
226
1481
Kompetitive Strategie für Selfe ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Selfe-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
KonfusionPsychospecial50100Level 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
ErholungPsychostatusLevel 1The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SternschauerNormalspecial60Level 7Star-shaped rays are shot at opposing Pokémon. This attack never misses.
AusdauerNormalstatusLevel 14The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
PsystrahlPsychospecial65100Level 21The target is attacked with a peculiar ray. This may also confuse the target.
BegrenzerPsychostatusLevel 28If opposing Pokémon know any move also known by the user, they are prevented from using it.
SondersensorPsychospecial80100Level 35The user attacks with an odd, unseeable power. This may also make the target flinch.
AmnesiePsychostatusLevel 42The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
PsychokinesePsychospecial90100Level 49The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
GähnerNormalstatusLevel 56The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
SeherPsychospecial120100Level 63Two turns after this move is used, a hunk of psychic energy attacks the target.
DreschflegelNormalphysical100Level 70The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Memento-MoriUnlichtstatus100Level 77The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
MythenkraftPsychospecial7090Level 84The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat.
AkrobatikFlugphysical55100TMThe user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
StafetteNormalstatusTMThe user switches places with a party Pokémon in waiting and passes along any stat changes.
GedankengutPsychostatusTMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
LadestrahlElektrospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
KonfusstrahlGeiststatus100TMThe target is exposed to a sinister ray that causes confusion.
ZauberscheinFeespecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
AbleithiebKampfphysical75100TMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
DiebeskussFeespecial50100TMThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
ZugabeNormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
EnergieballPflanzespecial90100TMThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
FlächenmachtPsychospecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
FeuerschlagFeuerphysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
SchleuderUnlichtphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
SchmarotzerUnlichtphysical95100TMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
GigasaugerPflanzespecial75100TMA nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
GigastoßNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
StrauchlerPflanzespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Rechte HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
HyperstrahlNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
EishiebEisphysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
AbschlagUnlichtphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
LichtschildPsychostatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
MetronomNormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
LehmschelleBodenspecial20100TMThe user hurls mud in the target's face to inflict damage and lower its accuracy.
RänkeschmiedUnlichtstatusTMThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
LeidteilerNormalstatusTMThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
KnuddlerFeephysical9090TMThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
SchutzschildNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Psycho-PlusNormalstatusTMThe user hypnotizes itself into copying any stat change made by the target.
PsycholärmPsychospecial75100TMThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
PsychoschockPsychospecial80100TMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
RegentanzWasserstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflektorPsychostatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
SandsturmGesteinstatusTMA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
SpukballGeistspecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
FähigkeitstauschPsychostatusTMThe user employs its psychic power to exchange Abilities with the target.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SolarstrahlPflanzespecial120100TMThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
TarnsteineGesteinstatusTMThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
KraftvorratPsychospecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SonnentagFeuerstatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
DonnerElektrospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
DonnerschlagElektrophysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
DonnerwelleElektrostatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
DonnerblitzElektrospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
TrickbetrugPsychostatus100TMThe user catches the target off guard and swaps the target's held item with its own.
BizarroraumPsychostatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
KehrtwendeKäferphysical70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
AquawelleWasserspecial60100TMThe user attacks the target with a pulsing blast of water. This may also confuse the target.
Zen-KopfstoßPsychophysical8090TMThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Selfe-Sprites

Pokédex-Einträge
Diamond

Known as “The Being of Knowledge.” It is said that it can wipe out the memory of those who see its eyes.

Pearl

It is said that its emergence gave humans the intelligence to improve their quality of life.

Platinum

When UXIE flew, people gained the ability to solve problems. It was the birth of knowledge.

HeartGold

According to some sources, this Pokémon provided people with the intelligence necessary to solve various problems.

Black

When Uxie flew, people gained the ability to solve problems. It was the birth of knowledge.

In anderen Sprachen

Der japanische Name von Selfe ist Yuxie (ユクシー). Hier sind alle offiziellen Namen von Selfe in verschiedenen Sprachen:

JapaneseユクシーYuxie
Korean유크시
Chinese (Traditional)由克希
FrenchCréhelf
GermanSelfe
SpanishUxie
ItalianUxie
Chinese (Simplified)由克希

Selfe-Zucht

Spezies
Wissens-Pokémon
Ei-Gruppen
Unbekannt
Schlüpfzeit20,480 Schritte(80 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate3
Basis-Freundschaft140
WachstumsrateSlow
Basis-Erfahrung261

Selfe erhalten

Selfe kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Selfe in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Sinnoh (Platinum) #146Hisui #225
SpielMethodeOrtDetails
DiamondWildLake acuity cavernStatic Encounter
PearlWildLake acuity cavernStatic Encounter
PlatinumWildLake acuity cavernStatic Encounter
Black 2WildNacrene city west gateStatic Encounter
White 2WildNacrene city west gateStatic Encounter
Omega RubyWildNameless cavernStatic Encounter
Alpha SapphireWildNameless cavernStatic Encounter
Ultra SunWildUltra space wilds waterfall, Ultra space ultra space wilds waterStatic Encounter
Ultra MoonWildUltra space wilds waterfall, Ultra space ultra space wilds waterStatic Encounter
FAQ

Über Selfe

Selfe ist ein Pokémon vom Typ Psycho, das in Generation 4 eingeführt wurde. Mit einer Basiswertsumme (BST) von 580 wird Selfe als Wissens-Pokémon klassifiziert und gehört zur Entwicklungsreihe Selfe.

Im kompetitiven Spiel ist Selfe im Tier NU mit einer Nutzungsrate von 9.06% vertreten. Seine wichtigsten Fähigkeiten sind Schwebe, wodurch es als vielseitiges Teammitglied mit wertvoller Boden-Immunität eingesetzt werden kann. Selfe ist schwach gegen Attacken vom Typ Käfer, Geist, Unlicht, daher sollten Trainer diese Schwächen einplanen.

Selfe kann durch Levelaufstieg, TM, Tutor und Ei 99 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Ränkeschmied, Psycholärm, Diebeskuss, Tarnsteine. Mit 0.3 m Größe und 0.3 kg Gewicht ist Selfe seit seinem Debüt in den Spielen der Region Sinnoh ein Fanliebling.