Luxtra-Entwicklung
Detaillierte Statuswerte von Luxtra
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 80 | 301 | |||
| Angriff | 120 | 276 | |||
| Verteidigung | 79 | 194 | |||
| Sp.-Ang. | 95 | 226 | |||
| Sp.-Vert. | 79 | 194 | |||
| Initiative | 70 | 176 | |||
| 1367 | |||||
Luxtra-Fähigkeiten
Luxtra-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Tackle | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Silberblick | Normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Donnerschock | Elektro | special | 40 | 100 | Level 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Ladevorgang | Elektro | status | – | – | Level 1 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Elektrofeld | Elektro | status | – | – | Level 1 | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Biss | Unlicht | physical | 60 | 100 | Level 12 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Funkensprung | Elektro | physical | 65 | 100 | Level 18 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Brüller | Normal | status | – | – | Level 24 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Voltwechsel | Elektro | special | 70 | 100 | Level 33 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Grimasse | Normal | status | – | 100 | Level 40 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Donnerwelle | Elektro | status | – | 90 | Level 48 | The user launches a weak jolt of electricity that paralyzes the target. |
| Knirscher | Unlicht | physical | 80 | 100 | Level 56 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Ladungsstoß | Elektro | special | 80 | 100 | Level 64 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Angeberei | Normal | status | – | 85 | Level 72 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Stromstoß | Elektro | physical | 90 | 100 | Level 80 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Agilität | Psycho | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Ladestrahl | Elektro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Konfusstrahl | Geist | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Risikotackle | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Mystowellen | Elektro | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Elektroball | Elektro | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Elektronetz | Elektro | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Trugträne | Unlicht | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Feuerzahn | Feuer | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Hyperstrahl | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Eiszahn | Eis | physical | 65 | 95 | TM | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Lichtschild | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Knuddler | Fee | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychobeißer | Psycho | physical | 85 | 100 | TM | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Standpauke | Unlicht | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Donnerstoß | Elektro | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Sternschauer | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Neck Strike | Unlicht | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Donner | Elektro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Donnerzahn | Elektro | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Donnerblitz | Elektro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Wegbereiter | Pflanze | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
Luxtra-Sprites
It has eyes that can see through anything. It spots and captures prey hiding behind objects.
When its eyes gleam gold, it can spot hiding prey--even those taking shelter behind a wall.
It can see clearly through walls to track down its prey and seek its lost young.
LUXRAY’s ability to see through objects comes in handy when it’s scouting for danger.
Luxray’s ability to see through objects comes in handy when it’s scouting for danger.
Der japanische Name von Luxtra ist Rentorar (レントラー). Hier sind alle offiziellen Namen von Luxtra in verschiedenen Sprachen:
Luxtra-Zucht
Luxtra erhalten
Luxtra kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Luxtra in jedem Spiel, in dem es verfügbar ist:
Über Luxtra
Luxtra ist ein Pokémon vom Typ Elektro, das in Generation 4 eingeführt wurde. Mit einer Basiswertsumme (BST) von 523 wird Luxtra als Glühaugen-Pokémon klassifiziert und gehört zur Entwicklungsreihe Sheinux → Luxio → Luxtra.
Im kompetitiven Spiel ist Luxtra im Tier PU mit einer Nutzungsrate von 0.13% vertreten. Seine wichtigsten Fähigkeiten sind Rivalität und Bedroher und Adrenalin, wodurch es als defensiver Pivot, der physische Angreifer schwächt eingesetzt werden kann. Luxtra ist schwach gegen Attacken vom Typ Boden, daher sollten Trainer diese Schwächen einplanen.
Luxtra kann durch Levelaufstieg, TM, Tutor und Ei 76 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Wegbereiter, Fassade, Donnerstoß, Eiszahn. Mit 1.4 m Größe und 42 kg Gewicht ist Luxtra seit seinem Debüt in den Spielen der Region Sinnoh ein Fanliebling.