#097 Hypno

#097 Hypno

Größe1.6 m(5'03")
Gewicht75.6 kg(166.7 lbs)
Geschlecht50%50%
Gen 1

Detaillierte Statuswerte von Hypno

Lv.
WertBasisLv.
EVsIVsGesamt
KP 85
311
Angriff 73
182
Verteidigung 70
176
Sp.-Ang. 73
182
Sp.-Vert. 115
266
Initiative 67
170
1287
Typen-Effektivität

Hypno-Fähigkeiten

Prevents sleep.

Reveals the opponents' strongest move upon entering battle.

KonzentratorVersteckt

Prevents flinching.

Kompetitive Strategie für Hypno ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Hypno-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
KlapsNormalphysical40100Level 1The target is physically pounded with a long tail, a foreleg, or the like.
AussetzerNormalstatus100Level 1For four turns, the target will be unable to use whichever move it last used.
KonfusionPsychospecial50100Level 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
HypnosePsychostatus60Level 1The user employs hypnotic suggestion to make the target fall asleep.
WechseldichUnlichtstatus100Level 1The user trades held items with the target faster than the eye can follow.
KopfnussNormalphysical70100Level 13The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
GiftwolkeGiftstatus90Level 17A cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits.
PsystrahlPsychospecial65100Level 21The target is attacked with a peculiar ray. This may also confuse the target.
Psycho-PlusNormalstatusLevel 25The user hypnotizes itself into copying any stat change made by the target.
Zen-KopfstoßPsychophysical8090Level 32The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
AngebereiNormalstatus85Level 37The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
PsychokinesePsychospecial90100Level 42The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
RänkeschmiedUnlichtstatusLevel 47The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
PsychoschockPsychospecial80100Level 51The user materializes an odd psychic wave to attack the target. This move deals physical damage.
SeherPsychospecial120100Level 56Two turns after this move is used, a hunk of psychic energy attacks the target.
StafetteNormalstatusTMThe user switches places with a party Pokémon in waiting and passes along any stat changes.
Body PressKampfphysical80100TMThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
BodyslamNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
DurchbruchKampfphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
GedankengutPsychostatusTMThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
KonfusstrahlGeiststatus100TMThe target is exposed to a sinister ray that causes confusion.
FluchGeiststatusTMA move that has different effects depending on whether the user is a Ghost type or not.
ZauberscheinFeespecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
RisikotackleNormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
AbleithiebKampfphysical75100TMThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
DiebeskussFeespecial50100TMThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
ZugabeNormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
NotsituationNormalphysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
AusdauerNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FlächenmachtPsychospecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
FeuerschlagFeuerphysical75100TMThe target is attacked with a fiery punch. This may also leave the target with a burn.
SchleuderUnlichtphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
FokusstoßKampfspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Power-PunchKampfphysical150100TMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
SchmarotzerUnlichtphysical95100TMThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
GigastoßNormalphysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
StrauchlerPflanzespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
DunkelnebelEisstatusTMThe user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Rechte HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
BürdeGeistspecial65100TMThis relentless attack does massive damage to a target affected by status conditions.
HyperstrahlNormalspecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
EishiebEisphysical75100TMThe target is attacked with an icy punch. This may also leave the target frozen.
BegrenzerPsychostatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
AbschlagUnlichtphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
LichtschildPsychostatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
FußkickKampfphysical100TMA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
FußtrittKampfphysical65100TMThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
MetronomNormalstatusTMThe user waggles a finger and stimulates its brain into randomly using nearly any move.
NachtnebelGeistspecial100TMThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
SchutzschildNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
PsycholärmPsychospecial75100TMThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
PsychofeldPsychostatusTMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
RegentanzWasserstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflektorPsychostatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ErholungPsychostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
GrimasseNormalstatus100TMThe user frightens the target with a scary face to harshly lower its Speed stat.
SpukballGeistspecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
FähigkeitstauschPsychostatusTMThe user employs its psychic power to exchange Abilities with the target.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
KraftvorratPsychospecial20100TMThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SonnentagFeuerstatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
SternschauerNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
BodycheckNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
VerhöhnerUnlichtstatus100TMThe target is taunted into a rage that allows it to use only attack moves for three turns.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
RaubUnlichtphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
DonnerschlagElektrophysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
DonnerwelleElektrostatus90TMThe user launches a weak jolt of electricity that paralyzes the target.
ToxinGiftstatus90TMA move that leaves the target badly poisoned. Its poison damage worsens every turn.
WegbereiterPflanzephysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
TrickbetrugPsychostatus100TMThe user catches the target off guard and swaps the target's held item with its own.
BizarroraumPsychostatusTMThe user creates a bizarre area in which slower Pokémon get to move first for five turns.

Hypno-Sprites

Pokédex-Einträge
Red

When it locks eyes with an enemy, it will use a mix of PSI moves such as HYPNOSIS and CONFUSION.

Yellow

Avoid eye contact if you come across one. It will try to put you to sleep by using its pendulum.

Gold

When it is very hungry, it puts humans it meets to sleep, then it feasts on their dreams.

Silver

Always holding a pendulum that it rocks at a steady rhythm, it causes drowsiness in any­ one nearby.

Crystal

The longer it swings its pendulum, the longer the effects of its hypnosis last.

In anderen Sprachen

Der japanische Name von Hypno ist Sleeper (スリーパー). Hier sind alle offiziellen Namen von Hypno in verschiedenen Sprachen:

JapaneseスリーパーSleeper
Korean슬리퍼
Chinese (Traditional)引夢貘人
FrenchHypnomade
GermanHypno
SpanishHypno
ItalianHypno
Chinese (Simplified)引梦貘人

Hypno-Zucht

Spezies
Hypnose
Ei-Gruppen
Humanotyp
Schlüpfzeit5,120 Schritte(20 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate75
Basis-Freundschaft70
WachstumsrateMedium
Basis-Erfahrung169

Hypno erhalten

Hypno kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Hypno in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Kanto #97Johto #88Johto (HGSS) #88Alola #55Melemele #55Poni #14Alola (USUM) #67Melemele (USUM) #67Poni (USUM) #21Kanto (LGPE) #97Paldea #67
SpielMethodeOrtDetails
RedWildCerulean cave 1f
BlueWildCerulean cave 1f
GoldWildKanto route 11
SilverWildKanto route 11
CrystalWildKanto route 11
FireRedWildBerry forestWild, Static Encounter
LeafGreenWildBerry forestWild, Static Encounter
HeartGoldWildKanto route 11, Johto safari zone zone swamp
SoulSilverWildKanto route 11, Johto safari zone zone swamp
SunWildPoni plains north
MoonWildPoni plains north
Ultra SunWildHauoli city main, Hauoli city shopping district, Poni plains northStatic Encounter, Wild
Ultra MoonWildHauoli city main, Hauoli city shopping district, Poni plains northStatic Encounter, Wild
Red JapanWildCerulean cave 1f
Green JapanWildCerulean cave 1f
XdWildCipher key lair 5fSnag
FAQ

Über Hypno

Hypno ist ein Pokémon vom Typ Psycho, das in Generation 1 eingeführt wurde. Mit einer Basiswertsumme (BST) von 483 wird Hypno als Hypnose klassifiziert und gehört zur Entwicklungsreihe Traumato → Hypno.

Im kompetitiven Spiel ist Hypno im Tier ZU mit einer Nutzungsrate von 0.03% vertreten. Seine wichtigsten Fähigkeiten sind Insomnia und Vorwarnung und Konzentrator, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Hypno ist schwach gegen Attacken vom Typ Käfer, Geist, Unlicht, daher sollten Trainer diese Schwächen einplanen.

Hypno kann durch Levelaufstieg, TM, Tutor und Ei 118 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Abschlag, Toxin, Psycholärm, Fluch. Mit 1.6 m Größe und 75.6 kg Gewicht ist Hypno seit seinem Debüt in den Spielen der Region Kanto ein Fanliebling.