#025 Pikachu

#025 Pikachu

Größe0.4 m(1'04")
Gewicht6 kg(13.2 lbs)
Geschlecht50%50%
Gen 1

Detaillierte Statuswerte von Pikachu

Lv.
WertBasisLv.
EVsIVsGesamt
KP 35
211
Angriff 55
146
Verteidigung 40
116
Sp.-Ang. 50
136
Sp.-Vert. 50
136
Initiative 90
216
961
Typen-Effektivität

Pikachu-Fähigkeiten

Has a 30% chance of paralyzing attacking Pokémon on contact.

BlitzfängerVersteckt

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Kompetitive Strategie für Pikachu ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Pikachu-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
RutenschlagNormalstatus100Level 1The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
HeulerNormalstatus100Level 1The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
DonnerschockElektrospecial40100Level 1The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
RuckzuckhiebNormalphysical40100Level 1The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
BitterkussFeestatus75Level 1The user kisses the target with a sweet, angelic cuteness that causes confusion.
CharmeFeestatus100Level 1The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
RänkeschmiedUnlichtstatusLevel 1The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
KameradschaftNormalstatusLevel 1The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
WangenrubblerElektrophysical20100Level 1The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
DonnerwelleElektrostatus90Level 4The user launches a weak jolt of electricity that paralyzes the target.
DoppelteamNormalstatusLevel 8By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
ElektroballElektrospecial100Level 12The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
OffenlegungNormalphysical30100Level 16This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
FunkensprungElektrophysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
AgilitätPsychostatusLevel 24The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
EisenschweifStahlphysical10075Level 28The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
LadungsstoßElektrospecial80100Level 32The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
DonnerblitzElektrospecial90100Level 36The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
LichtschildPsychostatusLevel 40A wondrous wall of light is put up to reduce damage from special moves for five turns.
DonnerElektrospecial11070Level 44A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
LockstimmeFeespecial80100TMThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
BodyslamNormalphysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
DurchbruchKampfphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
LadevorgangElektrostatusTMThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
LadestrahlElektrospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
SchauflerBodenphysical80100TMThe user burrows into the ground on the first turn, then attacks on the next turn.
SäuselstimmeFeespecial40TMLetting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
DiebeskussFeespecial50100TMThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
MystowellenElektrostatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
ElektrofeldElektrostatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
ElektronetzElektrospecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
ZugabeNormalstatus100TMThe user compels the target to keep using the move it encored for three turns.
NotsituationNormalphysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
AusdauerNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
TrugträneUnlichtstatus100TMThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
SchleuderUnlichtphysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
Power-PunchKampfphysical150100TMThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
StrauchlerPflanzespecial100TMThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Rechte HandNormalstatusTMThe user assists an ally by boosting the power of that ally's attack.
AbschlagUnlichtphysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
KnuddlerFeephysical9090TMThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
SchutzschildNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
RegentanzWasserstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ReflektorPsychostatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
ErholungPsychostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
GegenschlagKampfphysical100TMAn all-out attack that becomes more powerful the less HP the user has.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SurferWasserspecial90100TMThe user attacks everything around it by swamping its surroundings with a giant wave.
SternschauerNormalspecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
BodycheckNormalphysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
RaubUnlichtphysical60100TMThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
DonnerschlagElektrophysical75100TMThe target is attacked with an electrified punch. This may also leave the target with paralysis.
WegbereiterPflanzephysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
SchnellkonterKampfphysical65100TMThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
VoltwechselElektrospecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
StromstoßElektrophysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Pikachu-Sprites

Pokédex-Einträge
Red

When several of these POKéMON gather, their electricity could build and cause lightning storms.

Yellow

It keeps its tail raised to monitor its surroundings. If you yank its tail, it will try to bite you.

Gold

This intelligent POKéMON roasts hard BERRIES with electricity to make them tender enough to eat.

Silver

It raises its tail to check its sur­ roundings. The tail is sometimes struck by light­ ning in this pose.

Crystal

When it is anger­ ed, it immediately discharges the energy stored in the pouches in its cheeks.

In anderen Sprachen

Der japanische Name von Pikachu ist Pikachu (ピカチュウ). Hier sind alle offiziellen Namen von Pikachu in verschiedenen Sprachen:

JapaneseピカチュウPikachu
Korean피카츄
Chinese (Traditional)皮卡丘
FrenchPikachu
GermanPikachu
SpanishPikachu
ItalianPikachu
Chinese (Simplified)皮卡丘

Pikachu-Zucht

Spezies
Maus
Ei-Gruppen
FeldFee
Schlüpfzeit2,560 Schritte(10 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate190
Basis-Freundschaft70
WachstumsrateMedium
Basis-Erfahrung112

Pikachu erhalten

Pikachu kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Pikachu in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Kanto #25Johto #22Hoenn #156Sinnoh (Platinum) #104Johto (HGSS) #22Kalos Central #36Hoenn (ORAS) #163Alola #25Melemele #25Alola (USUM) #32Melemele (USUM) #32Kanto (LGPE) #25Galar #194Isle of Armor #85Hisui #56Paldea #74Kitakami #21
SpielMethodeOrtDetails
RedWildViridian forest, Kanto power plant
BlueWildViridian forest, Kanto power plant
YellowGeschenkPallet town
GoldWildKanto route 2 south towards viridian city
SilverWildKanto route 2 south towards viridian city
CrystalWildKanto route 2 south towards viridian city, Celadon city prize cornerWild, Gift
RubyWildHoenn safari zone sw, Hoenn safari zone se, Hoenn pokecenterWild, Colosseum Bonus Disc Jpn
SapphireWildHoenn safari zone sw, Hoenn safari zone se, Hoenn pokecenterWild, Colosseum Bonus Disc Jpn
EmeraldWildHoenn safari zone sw, Hoenn safari zone se, Hoenn pokecenterWild, Colosseum Bonus Disc Jpn
FireRedWildViridian forest, Kanto power plant, Kanto pokecenterWild, Colosseum Bonus Disc Jpn
LeafGreenWildViridian forest, Kanto power plant, Kanto pokecenterWild, Colosseum Bonus Disc Jpn
DiamondWildTrophy garden
PearlWildTrophy garden
PlatinumWildTrophy garden
HeartGoldWildViridian forest
SoulSilverWildViridian forest
XWildKalos route 3, Santalune forest, Friend safari electric
YWildKalos route 3, Santalune forest, Friend safari electric
Omega RubyGeschenkSlateport city contest hall, Verdanturf town contest hall, Fallarbor town contest hall, Lilycove city contest hall
Alpha SapphireGeschenkSlateport city contest hall, Verdanturf town contest hall, Fallarbor town contest hall, Lilycove city contest hall
SunWildAlola route 1 west, Hauoli city shopping districtSos Encounter
MoonWildAlola route 1 west, Hauoli city shopping districtSos Encounter
Ultra SunWildAlola route 1 east, Heahea city surf associationSos Encounter, Gift
Ultra MoonWildAlola route 1 east, Heahea city surf associationSos Encounter, Gift
Let's Go PikachuWildPallet town, Viridian forestGift, Overworld
Let's Go EeveeWildViridian forestOverworld
Red JapanWildViridian forest, Kanto power plant
Green JapanWildViridian forest, Kanto power plant
Blue JapanGeschenkCeladon city prize corner
FAQ

Über Pikachu

Pikachu ist ein Pokémon vom Typ Elektro, das in Generation 1 eingeführt wurde. Mit einer Basiswertsumme (BST) von 320 wird Pikachu als Maus klassifiziert und gehört zur Entwicklungsreihe Pichu → Pikachu → Raichu.

Im kompetitiven Spiel ist Pikachu im Tier NU mit einer Nutzungsrate von 0.47% vertreten. Seine wichtigsten Fähigkeiten sind Statik und Blitzfänger, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Pikachu ist schwach gegen Attacken vom Typ Boden, daher sollten Trainer diese Schwächen einplanen.

Pikachu kann durch Levelaufstieg, TM, Tutor und Ei 105 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Volttackle, Wegbereiter, Abschlag, Mogelhieb. Mit 0.4 m Größe und 6 kg Gewicht ist Pikachu seit seinem Debüt in den Spielen der Region Kanto ein Fanliebling.