Lampi-Entwicklung
Detaillierte Statuswerte von Lampi
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 75 | 291 | |||
| Angriff | 38 | 112 | |||
| Verteidigung | 38 | 112 | |||
| Sp.-Ang. | 56 | 148 | |||
| Sp.-Vert. | 56 | 148 | |||
| Initiative | 67 | 170 | |||
| 981 | |||||
Lampi-Fähigkeiten
Absorbs Electric moves, healing for 1/4 max HP.
Doubles the wild encounter rate.
Absorbs Water moves, healing for 1/4 max HP.
Lampi-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Superschall | Normal | status | – | 55 | Level 1 | The user generates odd sound waves from its body that confuse the target. |
| Aquaknarre | Wasser | special | 40 | 100 | Level 1 | The target is blasted with a forceful shot of water. |
| Elektroball | Elektro | special | – | 100 | Level 4 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Donnerwelle | Elektro | status | – | 90 | Level 8 | The user launches a weak jolt of electricity that paralyzes the target. |
| Blubbstrahl | Wasser | special | 65 | 100 | Level 12 | A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
| Konfusstrahl | Geist | status | – | 100 | Level 16 | The target is exposed to a sinister ray that causes confusion. |
| Funkensprung | Elektro | physical | 65 | 100 | Level 20 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Ladevorgang | Elektro | status | – | – | Level 24 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Ladungsstoß | Elektro | special | 80 | 100 | Level 28 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Wasserring | Wasser | status | – | – | Level 32 | The user envelops itself in a veil made of water. It regains some HP every turn. |
| Dreschflegel | Normal | physical | – | 100 | Level 36 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Bodycheck | Normal | physical | 90 | 85 | Level 40 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Hydropumpe | Wasser | special | 110 | 80 | Level 44 | The target is blasted by a huge volume of water launched under great pressure. |
| Agilität | Psycho | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Amnesie | Psycho | status | – | – | TM | The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat. |
| Blizzard | Eis | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Ladestrahl | Elektro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Kalte Dusche | Wasser | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Fluch | Geist | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Zauberschein | Fee | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Risikotackle | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Mystowellen | Elektro | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Elektrofeld | Elektro | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Elektronetz | Elektro | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Rollwende | Wasser | physical | 60 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Eisstrahl | Eis | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Eissturm | Eis | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Aquadurchstoß | Wasser | physical | 85 | 100 | TM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Lehmbrühe | Wasser | special | 90 | 85 | TM | The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Siedewasser | Wasser | special | 80 | 100 | TM | The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Surfer | Wasser | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Donner | Elektro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Donnerblitz | Elektro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Voltwechsel | Elektro | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Kaskade | Wasser | physical | 80 | 100 | TM | The user charges at the target and may make it flinch. |
| Whirlpool | Wasser | special | 35 | 85 | TM | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Stromstoß | Elektro | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Weißnebel | Eis | status | – | – | Egg | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Psystrahl | Psycho | special | 65 | 100 | Egg | The target is attacked with a peculiar ray. This may also confuse the target. |
| Überflutung | Wasser | status | – | 100 | Egg | The user shoots a torrent of water that changes the target's type to Water. |
| Tiefschlag | Unlicht | physical | 70 | 100 | Egg | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Aquawelle | Wasser | special | 60 | 100 | Egg | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
Lampi-Sprites
Chinchou blink their shining antennae at one another to claim their respective turf.
It shoots positive and negative elec tricity between the tips of its two antennae and zaps its enemies.
On the dark ocean floor, its only means of communi cation is its constantly flash ing lights.
Its antennae, whi ch evolved from a fin, have both po sitive and neg ative charges flo wing through them.
CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others.
Der japanische Name von Lampi ist Chonchie (チョンチー). Hier sind alle offiziellen Namen von Lampi in verschiedenen Sprachen:
Lampi-Zucht
Lampi erhalten
Lampi kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Lampi in jedem Spiel, in dem es verfügbar ist:
Über Lampi
Lampi ist ein Pokémon vom Typ Wasser/Elektro, das in Generation 2 eingeführt wurde. Mit einer Basiswertsumme (BST) von 330 wird Lampi als Angler-Pokémon klassifiziert und gehört zur Entwicklungsreihe Lampi → Lanturn.
Im kompetitiven Spiel ist Lampi im Tier ZU mit einer Nutzungsrate von 0.02% vertreten. Seine wichtigsten Fähigkeiten sind Voltabsorber und Erleuchtung und H2O-Absorber, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Lampi ist schwach gegen Attacken vom Typ Pflanze, Boden, daher sollten Trainer diese Schwächen einplanen.
Lampi kann durch Levelaufstieg, TM, Tutor und Ei 77 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Siedewasser, Voltwechsel, Erholung, Schlafrede. Mit 0.5 m Größe und 12 kg Gewicht ist Lampi seit seinem Debüt in den Spielen der Region Johto ein Fanliebling.