#170 Lampi

#170 Lampi

Größe0.5 m(1'08")
Gewicht12 kg(26.5 lbs)
Geschlecht50%50%
Gen 2

Detaillierte Statuswerte von Lampi

Lv.
WertBasisLv.
EVsIVsGesamt
KP 75
291
Angriff 38
112
Verteidigung 38
112
Sp.-Ang. 56
148
Sp.-Vert. 56
148
Initiative 67
170
981
Typen-Effektivität

Lampi-Fähigkeiten

Absorbs Electric moves, healing for 1/4 max HP.

Doubles the wild encounter rate.

H2O-AbsorberVersteckt

Absorbs Water moves, healing for 1/4 max HP.

Kompetitive Strategie für Lampi ansehenSets, Konter, Nutzungsstatistiken, Tier-Platzierung und Teambau-Guides

Lampi-Attacken

Kategorie
Typ
AttackeTypKat.StärkeGenauigkeitMethodeBeschreibung
SuperschallNormalstatus55Level 1The user generates odd sound waves from its body that confuse the target.
AquaknarreWasserspecial40100Level 1The target is blasted with a forceful shot of water.
ElektroballElektrospecial100Level 4The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
DonnerwelleElektrostatus90Level 8The user launches a weak jolt of electricity that paralyzes the target.
BlubbstrahlWasserspecial65100Level 12A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
KonfusstrahlGeiststatus100Level 16The target is exposed to a sinister ray that causes confusion.
FunkensprungElektrophysical65100Level 20The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
LadevorgangElektrostatusLevel 24The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
LadungsstoßElektrospecial80100Level 28The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
WasserringWasserstatusLevel 32The user envelops itself in a veil made of water. It regains some HP every turn.
DreschflegelNormalphysical100Level 36The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
BodycheckNormalphysical9085Level 40A reckless full-body charge attack for slamming into the target. This also damages the user a little.
HydropumpeWasserspecial11080Level 44The target is blasted by a huge volume of water launched under great pressure.
AgilitätPsychostatusTMThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
AmnesiePsychostatusTMThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
BlizzardEisspecial11070TMA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
LadestrahlElektrospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Kalte DuscheWasserspecial50100TMThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
FluchGeiststatusTMA move that has different effects depending on whether the user is a Ghost type or not.
ZauberscheinFeespecial80100TMThe user damages opposing Pokémon by emitting a powerful flash.
RisikotackleNormalphysical120100TMA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
MystowellenElektrostatus100TMThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
ElektrofeldElektrostatusTMThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
ElektronetzElektrospecial5595TMThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
AusdauerNormalstatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
FassadeNormalphysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
RollwendeWasserphysical60100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
EisstrahlEisspecial90100TMThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
EissturmEisspecial5595TMThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
AquadurchstoßWasserphysical85100TMThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
LehmbrüheWasserspecial9085TMThe user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
SchutzschildNormalstatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
RegentanzWasserstatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
ErholungPsychostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
SiedewasserWasserspecial80100TMThe user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
SchlafredeNormalstatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
DelegatorNormalstatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
SurferWasserspecial90100TMThe user attacks everything around it by swamping its surroundings with a giant wave.
Tera-AusbruchNormalspecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
DonnerElektrospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
DonnerblitzElektrospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
VoltwechselElektrospecial70100TMAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
KaskadeWasserphysical80100TMThe user charges at the target and may make it flinch.
WhirlpoolWasserspecial3585TMThe user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
StromstoßElektrophysical90100TMThe user shrouds itself in electricity and smashes into its target. This also damages the user a little.
WeißnebelEisstatusEggThe user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
PsystrahlPsychospecial65100EggThe target is attacked with a peculiar ray. This may also confuse the target.
ÜberflutungWasserstatus100EggThe user shoots a torrent of water that changes the target's type to Water.
TiefschlagUnlichtphysical70100EggThis move enables the user to attack first. This move fails if the target is not readying an attack.
AquawelleWasserspecial60100EggThe user attacks the target with a pulsing blast of water. This may also confuse the target.

Lampi-Sprites

Pokédex-Einträge
Ultra Moon

Chinchou blink their shining antennae at one another to claim their respective turf.

Gold

It shoots positive and negative elec­ tricity between the tips of its two antennae and zaps its enemies.

Silver

On the dark ocean floor, its only means of communi­ cation is its constantly flash­ ing lights.

Crystal

Its antennae, whi­ ch evolved from a fin, have both po­ sitive and neg­ ative charges flo­ wing through them.

Ruby

CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others.

In anderen Sprachen

Der japanische Name von Lampi ist Chonchie (チョンチー). Hier sind alle offiziellen Namen von Lampi in verschiedenen Sprachen:

Korean초라기
JapaneseチョンチーChonchie
Chinese (Traditional)燈籠魚
FrenchLoupio
GermanLampi
SpanishChinchou
ItalianChinchou
Chinese (Simplified)灯笼鱼

Lampi-Zucht

Spezies
Angler-Pokémon
Ei-Gruppen
Wasser 2
Schlüpfzeit5,120 Schritte(20 Zyklen)
GeschlechtsunterschiedeKeine
Verschiedene Daten
Fangrate190
Basis-Freundschaft70
WachstumsrateSlow
Basis-Erfahrung66

Lampi erhalten

Lampi kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Lampi in jedem Spiel, in dem es verfügbar ist:

Regionale Pokédex-Nummern
Johto #174Hoenn #181Johto (HGSS) #176Kalos Coastal #147Hoenn (ORAS) #190Alola #201Akala #128Alola (USUM) #257Akala (USUM) #158Galar #220Isle of Armor #188Blueberry #78
SpielMethodeOrtDetails
GoldWildNew bark town, Johto sea route 41, Kanto sea route 20, Cinnabar island, Vermilion cityGood Rod, Super Rod
SilverWildNew bark town, Johto sea route 41, Kanto sea route 20, Cinnabar island, Vermilion cityGood Rod, Super Rod
CrystalWildNew bark town, Johto sea route 41, Kanto sea route 20, Cinnabar island, Vermilion cityGood Rod, Super Rod
RubyWildHoenn route 124 underwater, Hoenn route 126 underwaterSeaweed
SapphireWildHoenn route 124 underwater, Hoenn route 126 underwaterSeaweed
EmeraldWildHoenn route 124 underwater, Hoenn route 126 underwaterSeaweed
DiamondWildSinnoh sea route 220Super Rod
PearlWildSinnoh sea route 220Super Rod
PlatinumWildSinnoh sea route 220Super Rod
HeartGoldWildNew bark town, Johto sea route 41, Johto route 47, Kanto sea route 20, Cinnabar islandGood Rod, Super Rod
SoulSilverWildNew bark town, Johto sea route 41, Johto route 47, Kanto sea route 20, Cinnabar islandGood Rod, Super Rod
BlackWildDriftveil city, Unova route 18Super Rod, Fishing Spot
WhiteWildDriftveil city, Unova route 18Super Rod, Fishing Spot
Black 2WildUndella baySuper Rod, Fishing Spot
White 2WildUndella baySuper Rod, Fishing Spot
XWildShalour city, Azure bayGood Rod
YWildShalour city, Azure bayGood Rod
SunWildAlola route 8 mainBubbling Spots, Super Rod
MoonWildAlola route 8 mainBubbling Spots, Super Rod
Ultra SunWildAlola route 8 main, Akala outskirtsBubbling Spots, Super Rod
Ultra MoonWildAlola route 8 main, Akala outskirtsBubbling Spots, Super Rod
FAQ

Über Lampi

Lampi ist ein Pokémon vom Typ Wasser/Elektro, das in Generation 2 eingeführt wurde. Mit einer Basiswertsumme (BST) von 330 wird Lampi als Angler-Pokémon klassifiziert und gehört zur Entwicklungsreihe Lampi → Lanturn.

Im kompetitiven Spiel ist Lampi im Tier ZU mit einer Nutzungsrate von 0.02% vertreten. Seine wichtigsten Fähigkeiten sind Voltabsorber und Erleuchtung und H2O-Absorber, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Lampi ist schwach gegen Attacken vom Typ Pflanze, Boden, daher sollten Trainer diese Schwächen einplanen.

Lampi kann durch Levelaufstieg, TM, Tutor und Ei 77 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Siedewasser, Voltwechsel, Erholung, Schlafrede. Mit 0.5 m Größe und 12 kg Gewicht ist Lampi seit seinem Debüt in den Spielen der Region Johto ein Fanliebling.