Dodu-Entwicklung
Detaillierte Statuswerte von Dodu
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 35 | 211 | |||
| Angriff | 85 | 206 | |||
| Verteidigung | 45 | 126 | |||
| Sp.-Ang. | 35 | 106 | |||
| Sp.-Vert. | 35 | 106 | |||
| Initiative | 75 | 186 | |||
| 941 | |||||
Dodu-Fähigkeiten
Ensures success fleeing from wild battles.
Makes sleep pass twice as quickly.
Doubles evasion when confused.
Dodu-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Heuler | Normal | status | – | 100 | Level 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Pikser | Flug | physical | 35 | 100 | Level 1 | The target is jabbed with a sharply pointed beak or horn to inflict damage. |
| Ruckzuckhieb | Normal | physical | 40 | 100 | Level 5 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Furienschlag | Normal | physical | 15 | 85 | Level 9 | The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row. |
| Pflücker | Flug | physical | 60 | 100 | Level 14 | The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Doppelschlag | Normal | physical | 35 | 90 | Level 19 | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Agilität | Psycho | status | – | – | Level 23 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Aufruhr | Normal | special | 90 | 100 | Level 27 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Akupressur | Normal | status | – | – | Level 30 | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. |
| Schwerttanz | Normal | status | – | – | Level 33 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Bohrschnabel | Flug | physical | 80 | 100 | Level 36 | A corkscrewing attack that strikes the target with a sharp beak acting as a drill. |
| Notsituation | Normal | physical | – | 100 | Level 39 | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Fuchtler | Normal | physical | 120 | 100 | Level 43 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Akrobatik | Flug | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aero-Ass | Flug | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Stafette | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Sturzflug | Flug | physical | 120 | 100 | TM | The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot. |
| Risikotackle | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Daunenreigen | Flug | status | – | 100 | TM | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Abschlag | Unlicht | physical | 65 | 100 | TM | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Fußkick | Kampf | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Anfallen | Käfer | physical | 80 | 100 | TM | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Lehmschelle | Boden | special | 20 | 100 | TM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Sternschauer | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Rückenwind | Flug | status | – | – | TM | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Neck Strike | Unlicht | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Gewissheit | Unlicht | physical | 60 | 100 | Egg | This move's power is doubled if the target has already taken some damage in the same turn. |
| Dreschflegel | Normal | physical | – | 100 | Egg | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Himmelsfeger | Flug | physical | 140 | 90 | Egg | The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch. |
| Wirbelwind | Normal | status | – | – | Egg | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Dodu-Sprites
A bird that makes up for its poor flying with its fast foot speed. Leaves giant footprints.
Its short wings make flying dif ficult. Instead, this POKéMON runs at high speed on developed legs.
By alternately raising and lower ing its two heads, it balances itself to be more stable while running.
It races through grassy plains with powerful strides, leaving footprints up to four inches deep.
It lives on a grassy plain where it can see a long way. If it sees an enemy, it runs away at 60 mph.
Der japanische Name von Dodu ist Dodo (ドードー). Hier sind alle offiziellen Namen von Dodu in verschiedenen Sprachen:
Dodu-Zucht
Dodu erhalten
Dodu kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Dodu in jedem Spiel, in dem es verfügbar ist:
Über Dodu
Dodu ist ein Pokémon vom Typ Normal/Flug, das in Generation 1 eingeführt wurde. Mit einer Basiswertsumme (BST) von 310 wird Dodu als Duovogel klassifiziert und gehört zur Entwicklungsreihe Dodu → Dodri.
Im kompetitiven Spiel ist Dodu im Tier AG mit einer Nutzungsrate von 0.01% vertreten. Seine wichtigsten Fähigkeiten sind Angsthase und Frühwecker und Fußangel, wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Dodu ist schwach gegen Attacken vom Typ Elektro, Eis, Gestein, daher sollten Trainer diese Schwächen einplanen.
Dodu kann durch Levelaufstieg, TM, Tutor und Ei 78 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen Abschlag, Agilität, Dreschflegel, Notsituation. Mit 1.4 m Größe und 39.2 kg Gewicht ist Dodu seit seinem Debüt in den Spielen der Region Kanto ein Fanliebling.