Sheinux-Entwicklung
Detaillierte Statuswerte von Sheinux
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 45 | 231 | |||
| Angriff | 65 | 166 | |||
| Verteidigung | 34 | 104 | |||
| Sp.-Ang. | 40 | 116 | |||
| Sp.-Vert. | 34 | 104 | |||
| Initiative | 45 | 126 | |||
| 847 | |||||
Sheinux-Fähigkeiten
Sheinux-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Tackle | Normal | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Silberblick | Normal | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Donnerschock | Elektro | special | 40 | 100 | Level 4 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Ladevorgang | Elektro | status | – | – | Level 8 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Biss | Unlicht | physical | 60 | 100 | Level 12 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Funkensprung | Elektro | physical | 65 | 100 | Level 16 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Brüller | Normal | status | – | – | Level 20 | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Voltwechsel | Elektro | special | 70 | 100 | Level 24 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Grimasse | Normal | status | – | 100 | Level 28 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Donnerwelle | Elektro | status | – | 90 | Level 32 | The user launches a weak jolt of electricity that paralyzes the target. |
| Knirscher | Unlicht | physical | 80 | 100 | Level 36 | The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
| Ladungsstoß | Elektro | special | 80 | 100 | Level 40 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Angeberei | Normal | status | – | 85 | Level 44 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Stromstoß | Elektro | physical | 90 | 100 | Level 48 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Ladestrahl | Elektro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Konfusstrahl | Geist | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Risikotackle | Normal | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Mystowellen | Elektro | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Elektrofeld | Elektro | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Elektroball | Elektro | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Elektronetz | Elektro | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Trugträne | Unlicht | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Feuerzahn | Feuer | physical | 65 | 95 | TM | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
| Rechte Hand | Normal | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Eiszahn | Eis | physical | 65 | 95 | TM | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
| Lichtschild | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Knuddler | Fee | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychobeißer | Psycho | physical | 85 | 100 | TM | The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect. |
| Regentanz | Wasser | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Standpauke | Unlicht | special | 55 | 95 | TM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Sternschauer | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Raub | Unlicht | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Donner | Elektro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Donnerzahn | Elektro | physical | 65 | 95 | TM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Donnerblitz | Elektro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Wegbereiter | Pflanze | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Kulleraugen | Fee | status | – | 100 | Egg | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Doppelkick | Kampf | physical | 30 | 100 | Egg | The user attacks by kicking the target twice in a row using two feet. |
| Jauler | Normal | status | – | – | Egg | The user howls loudly to rouse itself and its allies. This boosts their Attack stats. |
| Nachthieb | Unlicht | physical | 70 | 100 | Egg | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Ruckzuckhieb | Normal | physical | 40 | 100 | Egg | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Schockwelle | Elektro | special | 60 | – | Egg | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Bodycheck | Normal | physical | 90 | 85 | Egg | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
Sheinux-Sprites
All of its fur dazzles if danger is sensed. It flees while the foe is momentarily blinded.
Its forelegs have a muscle-based system of generating electricity. Its body shines if endangered.
The extension and contraction of its muscles generates electricity. It glows when in trouble.
The extension and contraction of its muscles generates electricity. Its fur glows when it’s in trouble.
This Pokémon generates electricity by contracting its muscles. Excited trembling is a sign that Shinx is generating a tremendous amount of electricity.
Der japanische Name von Sheinux ist Kolink (コリンク). Hier sind alle offiziellen Namen von Sheinux in verschiedenen Sprachen:
Sheinux-Zucht
Sheinux erhalten
Sheinux kann in mehreren Pokémon-Spielen in der Wildnis angetroffen werden. So erhältst du Sheinux in jedem Spiel, in dem es verfügbar ist:
Über Sheinux
Sheinux ist ein Pokémon vom Typ Elektro, das in Generation 4 eingeführt wurde. Mit einer Basiswertsumme (BST) von 263 wird Sheinux als Flacker-Pokémon klassifiziert und gehört zur Entwicklungsreihe Sheinux → Luxio → Luxtra.
Im kompetitiven Spiel ist Sheinux im Tier Untiered mit einer Nutzungsrate von 0% vertreten. Seine wichtigsten Fähigkeiten sind Rivalität und Bedroher und Adrenalin, wodurch es als defensiver Pivot, der physische Angreifer schwächt eingesetzt werden kann. Sheinux ist schwach gegen Attacken vom Typ Boden, daher sollten Trainer diese Schwächen einplanen.
Sheinux kann durch Levelaufstieg, TM, Tutor und Ei 72 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen . Mit 0.5 m Größe und 9.5 kg Gewicht ist Sheinux seit seinem Debüt in den Spielen der Region Sinnoh ein Fanliebling.