Mega-Magearna-Entwicklung
Detaillierte Statuswerte von Mega-Magearna
| Wert | Basis | EVs | IVs | Gesamt | |
|---|---|---|---|---|---|
| KP | 80 | 301 | |||
| Angriff | 125 | 286 | |||
| Verteidigung | 115 | 266 | |||
| Sp.-Ang. | 170 | 376 | |||
| Sp.-Vert. | 115 | 266 | |||
| Initiative | 95 | 226 | |||
| 1721 | |||||
Mega-Magearna-Fähigkeiten
Mega-Magearna-Attacken
| Attacke▲ | Typ▲ | Kat.▲ | Stärke▲ | Genauigkeit▲ | Methode▲ | Beschreibung |
|---|---|---|---|---|---|---|
| Rechte Hand | Normal | status | – | – | Level 1 | The user assists an ally by boosting the power of that ally's attack. |
| Gyroball | Stahl | physical | – | 100 | Level 1 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Einigler | Normal | status | – | – | Level 6 | The user curls up and boosts its Defense stat. |
| Walzer | Gestein | physical | 30 | 90 | Level 12 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Eisenabwehr | Stahl | status | – | – | Level 18 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Magnetregler | Elektro | status | – | – | Level 24 | The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. |
| Psystrahl | Psycho | special | 65 | 100 | Level 30 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Aurorastrahl | Eis | special | 65 | 100 | Level 36 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
| Zielschuss | Normal | status | – | – | Level 42 | The user takes sure aim at the target. This ensures the user's next move does not miss that target. |
| Gangwechsel | Stahl | status | – | – | Level 48 | The user rotates its gears, boosting its Attack stat and sharply boosting its Speed stat. |
| Trickbetrug | Psycho | status | – | 100 | Level 54 | The user catches the target off guard and swaps the target's held item with its own. |
| Eisenschädel | Stahl | physical | 80 | 100 | Level 60 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Aurasphäre | Kampf | special | 80 | – | Level 66 | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Lichtkanone | Stahl | special | 80 | 100 | Level 72 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Leidteiler | Normal | status | – | – | Level 78 | The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself. |
| Blitzkanone | Elektro | special | 120 | 50 | Level 84 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Kanonenbouquet | Fee | special | 130 | 90 | Level 90 | The user unleashes a strong beam. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Agilität | Psycho | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Stafette | Normal | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Bodyslam | Normal | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Durchbruch | Kampf | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Gedankengut | Psycho | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Ladestrahl | Elektro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Konfusstrahl | Geist | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Zauberschein | Fee | special | 80 | 100 | TM | The user damages opposing Pokémon by emitting a powerful flash. |
| Säuselstimme | Fee | special | 40 | – | TM | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Diebeskuss | Fee | special | 50 | 100 | TM | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Mystowellen | Elektro | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Elektroball | Elektro | special | – | 100 | TM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Elektronetz | Elektro | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Zugabe | Normal | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Ausdauer | Normal | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energieball | Pflanze | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Fassade | Normal | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Trugschlag | Normal | physical | 40 | 100 | TM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Fokusstoß | Kampf | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Gigastoß | Normal | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Strauchler | Pflanze | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Erdanziehung | Psycho | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Rammboss | Stahl | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Hyperstrahl | Normal | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Eisstrahl | Eis | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Eiskreisel | Eis | physical | 80 | 100 | TM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Begrenzer | Psycho | status | – | – | TM | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Lichtschild | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Metallsound | Stahl | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Nebelexplosion | Fee | special | 100 | 100 | TM | The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. |
| Nebelfeld | Fee | status | – | – | TM | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
| Knuddler | Fee | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Schutzschild | Normal | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psychokinese | Psycho | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psychoschock | Psycho | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Reflektor | Psycho | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Erholung | Psycho | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Spukball | Geist | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Fähigkeitstausch | Psycho | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Schlafrede | Normal | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Schneelandschaft | Eis | status | 0 | – | TM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Solarstrahl | Pflanze | special | 120 | 100 | TM | The user gathers light on the first turn, then blasts a bundled beam on the next turn. |
| Stachler | Boden | status | – | – | TM | The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. |
| Stahlstrahl | Stahl | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Kraftvorrat | Psycho | special | 20 | 100 | TM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Delegator | Normal | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Sonnentag | Feuer | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Sternschauer | Normal | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Bodycheck | Normal | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Tera-Ausbruch | Normal | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Donnerwelle | Elektro | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Donnerblitz | Elektro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Bizarroraum | Psycho | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Voltwechsel | Elektro | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Zen-Kopfstoß | Psycho | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
This artificial Pokémon, constructed more than 500 years ago, can understand human speech but cannot itself speak.
Its mechanized body is merely a vessel. Its true self is its Soul-Heart, an artificial soul.
It synchronizes its consciousness with others to understand their feelings. This faculty makes it useful for taking care of people.
Built roughly 500 years ago by a scientist, the part called the Soul-Heart is the actual life-form.
Der japanische Name von Mega-Magearna ist Magearna (マギアナ). Hier sind alle offiziellen Namen von Mega-Magearna in verschiedenen Sprachen:
Mega-Magearna-Zucht
Mega-Magearna erhalten
Mega-Magearna kann nicht in der Wildnis gefangen werden – es wird normalerweise durch Geschenke, Events oder Tausch im Spiel erhalten. So erhältst du Mega-Magearna in jedem Spiel, in dem es verfügbar ist:
Über Mega-Magearna
Mega-Magearna ist ein Pokémon vom Typ Stahl/Fee, das in Generation 6 eingeführt wurde. Mit einer Basiswertsumme (BST) von 700 wird Mega-Magearna als Fabrikats-Pokémon klassifiziert und gehört zur Entwicklungsreihe Magearna.
Im kompetitiven Spiel ist Mega-Magearna im Tier Untiered mit einer Nutzungsrate von 0% vertreten. Seine wichtigsten Fähigkeiten sind , wodurch es als vielseitiges Teammitglied eingesetzt werden kann. Mega-Magearna ist schwach gegen Attacken vom Typ Feuer, Boden, daher sollten Trainer diese Schwächen einplanen.
Mega-Magearna kann durch Levelaufstieg, TM, Tutor und Ei 104 Attacken erlernen. Zu seinen beliebtesten kompetitiven Attacken zählen . Mit 1.3 m Größe und 248.1 kg Gewicht ist Mega-Magearna seit seinem Debüt in den Spielen der Region Kalos ein Fanliebling.