Arena Trap

Gen III
Effect

While this Pokémon is in battle, opposing Pokémon cannot flee or switch out. Flying-type Pokémon and Pokémon in the air, e.g. due to Levitate or Magnet Rise, are unaffected. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.

GenerationGen III
Pokemon3
Hidden Ability Holders0
Game Descriptions
Gen IIIPrevents fleeing.
Gen IVPrevents the foe from fleeing.
Gen VPrevents the foe from fleeing.
Gen VIPrevents opposing Pokémon from fleeing.
Gen VIIPrevents opposing Pokémon from fleeing.
Gen VIIIPrevents opposing Pokémon from fleeing.
Gen IXPrevents opposing Pokémon from fleeing from battle.

Arena Trap in Battle

Arena Trap prevents all opposing Pokemon from fleeing or switching out while the Pokemon with this ability is on the field. This trapping effect makes it an extremely powerful ability for eliminating specific threats that would otherwise switch to safety.

Flying-type Pokemon and any Pokemon that is airborne — whether through Levitate, Magnet Rise, or Telekinesis — are completely immune to Arena Trap. Pokemon holding a Shed Shell or using moves like U-turn, Volt Switch, Baton Pass, or Parting Shot can also escape. Ghost-type Pokemon became immune to trapping effects starting in Generation VI.

Prior to Generation VIII, Arena Trap also had an overworld effect: if the lead Pokemon in the party had this ability, the wild Pokemon encounter rate was doubled. This overworld effect was later removed. Arena Trap is found exclusively on the Diglett and Dugtrio evolutionary line, as well as Trapinch.

Pokemon With Arena Trap (3)

#NameTypeOther AbilitiesHidden?HPAtkDefSpASpDSpeTotal
#050DiglettDiglettRegular105525354595265
#051DugtrioDugtrioRegular35100505070120425
#328TrapinchTrapinchRegular4510045454510290

Effect Changes

VersionChange Description
EmeraldHas no overworld effect.

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