Evoluzione di Annihilape
Statistiche dettagliate di Annihilape
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 110 | 361 | |||
| Attacco | 115 | 266 | |||
| Difesa | 80 | 196 | |||
| Att. Sp. | 50 | 136 | |||
| Dif. Sp. | 90 | 216 | |||
| Velocità | 90 | 216 | |||
| 1391 | |||||
Abilità di Annihilape
Prevents sleep.
Prevents flinching.
Raises Attack two stages upon having any stat lowered.
Mosse di Annihilape
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Graffio | Normale | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Fulmisguardo | Normale | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Contrattacco | Lotta | physical | – | 100 | Level 1 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Focalenergia | Normale | status | – | – | Level 1 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Pugnodombra | Spettro | physical | 60 | – | Level 1 | The user throws a punch from the shadows. This attack never misses. |
| Lancio | Buio | physical | – | 100 | Level 1 | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Sfuriate | Normale | physical | 18 | 80 | Level 5 | The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row. |
| Colpo Basso | Lotta | physical | – | 100 | Level 8 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Movim. Sismico | Lotta | physical | – | 100 | Level 12 | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| Bullo | Normale | status | – | 85 | Level 17 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Incrocolpo | Lotta | physical | 100 | 80 | Level 22 | The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit. |
| Garanzia | Buio | physical | 60 | 100 | Level 26 | This move's power is doubled if the target has already taken some damage in the same turn. |
| Colpo | Normale | physical | 120 | 100 | Level 30 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Pugno Furibondo | Spettro | physical | 50 | 100 | Level 35 | The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power. |
| Zuffa | Lotta | physical | 120 | 100 | Level 39 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Stridio | Normale | status | – | 85 | Level 44 | An earsplitting screech harshly lowers the target's Defense stat. |
| Battipiedi | Terra | physical | 75 | 100 | Level 48 | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Oltraggio | Drago | physical | 120 | 100 | Level 53 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Azzardo | Lotta | special | – | 100 | Level 57 | The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. |
| Acrobazia | Volante | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Corposcontro | Normale | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Breccia | Lotta | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Granfisico | Lotta | status | – | – | TM | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Battiterra | Terra | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Coaching | Lotta | status | – | – | TM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Maledizione | Spettro | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Fossa | Terra | physical | 80 | 100 | TM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Sdoppiatore | Normale | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Assorbipugno | Lotta | physical | 75 | 100 | TM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Terremoto | Terra | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Ripeti | Normale | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Rimonta | Normale | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Resistenza | Normale | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facciata | Normale | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fuocopugno | Fuoco | physical | 75 | 100 | TM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Focalcolpo | Lotta | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Centripugno | Lotta | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Gigaimpatto | Normale | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Sporcolancio | Veleno | physical | 120 | 80 | TM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Altruismo | Normale | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Iper Raggio | Normale | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Gelopugno | Ghiaccio | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Sfogarabbia | Buio | physical | 75 | 100 | TM | The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn. |
| Calciobasso | Lotta | physical | 65 | 100 | TM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Metronomo | Normale | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Ombra Notturna | Spettro | special | – | 100 | TM | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| Vampata | Fuoco | special | 130 | 90 | TM | The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat. |
| Spettrotuffo | Spettro | physical | 90 | 100 | TM | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. |
| Velenpuntura | Veleno | physical | 80 | 100 | TM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protezione | Normale | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Pioggiadanza | Acqua | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Riposo | Psico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Contropiede | Lotta | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Frana | Roccia | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rocciotomba | Roccia | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Visotruce | Normale | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Semebomba | Erba | physical | 80 | 100 | TM | The user attacks by slamming a barrage of hard-shelled seeds down on the target from above. |
| Palla Ombra | Spettro | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Ombrartigli | Spettro | physical | 70 | 100 | TM | The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| Sonnolalia | Normale | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Abbattimento | Roccia | physical | 50 | 100 | TM | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Dispetto | Spettro | status | – | 100 | TM | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| Levitoroccia | Roccia | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Pietrataglio | Roccia | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Sostituto | Normale | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Giornodisole | Fuoco | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Comete | Normale | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Riduttore | Normale | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provocazione | Buio | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Furto | Buio | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Colpo Infernale | Buio | physical | 80 | 100 | TM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Tuono | Elettro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Tuonopugno | Elettro | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Fulmine | Elettro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Retromarcia | Coleottero | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Baraonda | Normale | special | 90 | 100 | TM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Vuotonda | Lotta | special | 40 | 100 | TM | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
Sprite di Annihilape
When its anger rose beyond a critical point, this Pokémon gained power that is unfettered by the limits of its physical body.
It imbues its fists with the power of the rage that it kept hidden in its heart. Opponents struck by these imbued fists will be shattered to their core.
Il nome giapponese di Annihilape è Konoyozaru (コノヨザル). Ecco tutti i nomi ufficiali di Annihilape nelle varie lingue:
Allevamento di Annihilape
Come ottenere Annihilape
Annihilape non è catturabile allo stato selvatico: di solito si ottiene tramite regali, eventi o scambi in gioco. Ecco come ottenere Annihilape in ogni gioco in cui è disponibile:
Informazioni su Annihilape
Annihilape è un Pokémon di tipo Lotta/Spettro introdotto nella generazione 9. Con un totale statistiche base (BST) di 535, Annihilape è classificato come Rage Monkey Pokémon e fa parte della linea evolutiva Mankey → Primeape → Annihilape.
Nel competitivo, Annihilape è nella tier Doubles Ubers, con un tasso d'uso del 7.06%. Le sue abilità chiave sono Spiritovivo e Forza Interiore e Agonismo, che gli permettono di ricoprire il ruolo di un versatile membro del team. Annihilape è debole alle mosse di tipo Volante, Psico, Spettro, Folletto, quindi gli Allenatori devono considerare queste vulnerabilità.
Annihilape può apprendere 77 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono Azzardo, Pugno Furibondo, Zuffa, Retromarcia. Alto 1.2 m e pesante 56 kg, Annihilape è uno dei preferiti dai fan dal debutto nei giochi della regione di Paldea.