Evoluzione di Toxtricity (Forma Basso)
Statistiche dettagliate di Toxtricity (Forma Basso)
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 75 | 291 | |||
| Attacco | 98 | 232 | |||
| Difesa | 70 | 176 | |||
| Att. Sp. | 114 | 264 | |||
| Dif. Sp. | 70 | 176 | |||
| Velocità | 75 | 186 | |||
| 1325 | |||||
Abilità di Toxtricity (Forma Basso)
Mosse di Toxtricity (Forma Basso)
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Scintilla | Elettro | physical | 65 | 100 | Level Up | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Fulmisguardo | Normale | status | – | 100 | Level Up 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Ruggito | Normale | status | – | 100 | Level Up 1 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Acido | Veleno | special | 40 | 100 | Level Up 1 | Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. |
| Tuonoshock | Elettro | special | 40 | 100 | Level Up 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Flagello | Normale | physical | – | 100 | Level Up 1 | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Acidobomba | Veleno | special | 40 | 100 | Level Up 1 | The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat. |
| Rutto | Veleno | special | 120 | 90 | Level Up 1 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
| Urlo | Normale | status | – | 100 | Level Up 1 | Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats. |
| Elettrococcola | Elettro | physical | 20 | 100 | Level Up 1 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Occhionilucidi | Normale | status | – | – | Level Up 1 | The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. |
| Sottocarica | Elettro | status | – | – | Level Up 4 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Ondashock | Elettro | special | 60 | – | Level Up 8 | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Visotruce | Normale | status | – | 100 | Level Up 12 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Provocazione | Buio | status | – | 100 | Level Up 16 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Stridio | Normale | status | – | 85 | Level Up 24 | An earsplitting screech harshly lowers the target's Defense stat. |
| Bullo | Normale | status | – | 85 | Level Up 28 | The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat. |
| Tossina | Veleno | status | – | 90 | Level Up 32 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Scarica | Elettro | special | 80 | 100 | Level Up 36 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Velenpuntura | Veleno | physical | 80 | 100 | Level Up 40 | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Overdrive | Elettro | special | 80 | 100 | Level Up 44 | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. |
| Ondaboato | Normale | special | 140 | 100 | Level Up 48 | The user attacks everything around it with the destructive power of a terrible explosive sound. |
| Controllo Polare | Elettro | status | – | – | Level Up 52 | The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. |
| Breccia | Lotta | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Raggioscossa | Elettro | special | 50 | 90 | TM/HM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Fascino | Folletto | status | – | 100 | TM/HM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Assorbipugno | Lotta | physical | 75 | 100 | TM/HM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Elettromistero | Elettro | status | – | 100 | TM/HM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Campo Elettrico | Elettro | status | – | – | TM/HM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Energisfera | Elettro | special | – | 100 | TM/HM | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Elettrotela | Elettro | special | 55 | 95 | TM/HM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Ripeti | Normale | status | – | 100 | TM/HM | The user compels the target to keep using the move it encored for three turns. |
| Rimonta | Normale | physical | – | 100 | TM/HM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Resistenza | Normale | status | – | – | TM/HM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facciata | Normale | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fuocopugno | Fuoco | physical | 75 | 100 | TM/HM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Lancio | Buio | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Gigaimpatto | Normale | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Sporcolancio | Veleno | physical | 120 | 80 | TM/HM | The user shoots filthy garbage at the target to attack. This may also poison the target. |
| Altruismo | Normale | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Sciagura | Spettro | special | 65 | 100 | TM/HM | This relentless attack does massive damage to a target affected by status conditions. |
| Iper Raggio | Normale | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Granvoce | Normale | special | 90 | 100 | TM/HM | The user attacks by letting loose a horribly loud, resounding cry. |
| Ferrostrido | Acciaio | status | – | 85 | TM/HM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Metronomo | Normale | status | – | – | TM/HM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Velenocoda | Veleno | physical | 50 | 100 | TM/HM | The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target. |
| Protezione | Normale | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psicorumore | Psico | special | 75 | 100 | TM/HM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Pioggiadanza | Acqua | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Riposo | Psico | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Sonnolalia | Normale | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Fangobomba | Veleno | special | 90 | 100 | TM/HM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Fangonda | Veleno | special | 95 | 100 | TM/HM | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits. |
| Urlorabbia | Buio | special | 55 | 95 | TM/HM | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| Veicolaforza | Psico | special | 20 | 100 | TM/HM | The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power. |
| Sostituto | Normale | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Giornodisole | Fuoco | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Comete | Normale | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Riduttore | Normale | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Terascoppio | Normale | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Furto | Buio | physical | 60 | 100 | TM/HM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Colpo Infernale | Buio | physical | 80 | 100 | TM/HM | The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns. |
| Tuono | Elettro | special | 110 | 70 | TM/HM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Fulmindenti | Elettro | physical | 65 | 95 | TM/HM | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Tuonopugno | Elettro | physical | 75 | 100 | TM/HM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Tuononda | Elettro | status | – | 90 | TM/HM | The user launches a weak jolt of electricity that paralyzes the target. |
| Fulmine | Elettro | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Fielepunte | Veleno | status | – | – | TM/HM | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| Apripista | Erba | physical | 50 | 100 | TM/HM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Baraonda | Normale | special | 90 | 100 | TM/HM | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| Velenoshock | Veleno | special | 65 | 100 | TM/HM | The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| Invertivolt | Elettro | special | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Sprizzalampo | Elettro | physical | 90 | 100 | TM/HM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
When this Pokémon sounds as if it’s strumming a guitar, it’s actually clawing at the protrusions on its chest to generate electricity.
This short-tempered and aggressive Pokémon chugs stagnant water to absorb any toxins it might contain.
Il nome giapponese di Toxtricity (Forma Basso) è Strinder (ストリンダー). Ecco tutti i nomi ufficiali di Toxtricity (Forma Basso) nelle varie lingue:
Allevamento di Toxtricity (Forma Basso)
Come ottenere Toxtricity (Forma Basso)
Toxtricity (Forma Basso) non è catturabile allo stato selvatico: di solito si ottiene tramite regali, eventi o scambi in gioco. Ecco come ottenere Toxtricity (Forma Basso) in ogni gioco in cui è disponibile:
Informazioni su Toxtricity (Forma Basso)
Toxtricity (Forma Basso) è un Pokémon di tipo Elettro/Veleno introdotto nella generazione 8. Con un totale statistiche base (BST) di 502, Toxtricity (Forma Basso) è classificato come Pokémon Punk e fa parte della linea evolutiva Toxel → Toxtricity (Forma Melodia) → Toxtricity (Forma Basso).
Nel competitivo, Toxtricity (Forma Basso) è nella tier Untiered, con un tasso d'uso del 0%. Le sue abilità chiave sono Punk Rock e Meno e Tecnico, che gli permettono di ricoprire il ruolo di un versatile membro del team. Toxtricity (Forma Basso) è debole alle mosse di tipo Terra, Psico, quindi gli Allenatori devono considerare queste vulnerabilità.
Toxtricity (Forma Basso) può apprendere 81 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono . Alto 1.6 m e pesante 40 kg, Toxtricity (Forma Basso) è uno dei preferiti dai fan dal debutto nei giochi della regione di Galar.