Evoluzione di Golem (Forma di Alola)
Statistiche dettagliate di Golem (Forma di Alola)
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 80 | 301 | |||
| Attacco | 120 | 276 | |||
| Difesa | 130 | 296 | |||
| Att. Sp. | 55 | 146 | |||
| Dif. Sp. | 65 | 166 | |||
| Velocità | 45 | 126 | |||
| 1311 | |||||
Abilità di Golem (Forma di Alola)
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
Mosse di Golem (Forma di Alola)
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Azione | Normale | physical | 40 | 100 | Level Up 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Ricciolscudo | Normale | status | – | – | Level Up 1 | The user curls up and boosts its Defense stat. |
| Sottocarica | Elettro | status | – | – | Level Up 1 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Lucidatura | Roccia | status | – | – | Level Up 1 | The user polishes its body to reduce drag. This sharply boosts the user's Speed stat. |
| Pesobomba | Acciaio | physical | – | 100 | Level Up 1 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Scintilla | Elettro | physical | 65 | 100 | Level Up 12 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Sassata | Roccia | physical | 50 | 90 | Level Up 16 | The user picks up and throws a small rock at the target to inflict damage. |
| Abbattimento | Roccia | physical | 50 | 100 | Level Up 18 | The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. |
| Tuonopugno | Elettro | physical | 75 | 100 | Level Up 22 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Autodistruzione | Normale | physical | 200 | 100 | Level Up 24 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Levitoroccia | Roccia | status | – | – | Level Up 30 | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Cadutamassi | Roccia | physical | 25 | 90 | Level Up 34 | The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. |
| Scarica | Elettro | special | 80 | 100 | Level Up 40 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Esplosione | Normale | physical | 250 | 100 | Level Up 44 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Sdoppiatore | Normale | physical | 120 | 100 | Level Up 50 | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Pietrataglio | Roccia | physical | 100 | 80 | Level Up 54 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Schiacciacorpo | Lotta | physical | 80 | 100 | TM/HM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Corposcontro | Normale | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Breccia | Lotta | physical | 75 | 100 | TM/HM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Battiterra | Terra | physical | 60 | 100 | TM/HM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Raggioscossa | Elettro | special | 50 | 90 | TM/HM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Fossa | Terra | physical | 80 | 100 | TM/HM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Geoforza | Terra | special | 90 | 100 | TM/HM | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| Terremoto | Terra | physical | 100 | 100 | TM/HM | The user sets off an earthquake that strikes every Pokémon around it. |
| Campo Elettrico | Elettro | status | – | – | TM/HM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Elettrotela | Elettro | special | 55 | 95 | TM/HM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Facciata | Normale | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fuocobomba | Fuoco | special | 110 | 85 | TM/HM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Fuocopugno | Fuoco | physical | 75 | 100 | TM/HM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Lanciafiamme | Fuoco | special | 90 | 100 | TM/HM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Lancio | Buio | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focalcolpo | Lotta | special | 120 | 70 | TM/HM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Centripugno | Lotta | physical | 150 | 100 | TM/HM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Gigaimpatto | Normale | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Vortexpalla | Acciaio | physical | – | 100 | TM/HM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Pressa d’Acciaio | Acciaio | physical | 0 | 100 | TM/HM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Iper Raggio | Normale | special | 150 | 90 | TM/HM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ferroscudo | Acciaio | status | – | – | TM/HM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Metaltestata | Acciaio | physical | 80 | 100 | TM/HM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Raggiometeora | Roccia | special | 120 | 90 | TM/HM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Metronomo | Normale | status | – | – | TM/HM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Colpodifango | Terra | special | 55 | 95 | TM/HM | The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. |
| Fangosberla | Terra | special | 20 | 100 | TM/HM | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Protezione | Normale | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Riposo | Psico | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Boato | Normale | status | – | – | TM/HM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Frana | Roccia | physical | 75 | 90 | TM/HM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rocciotomba | Roccia | physical | 60 | 95 | TM/HM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Terrempesta | Roccia | status | – | – | TM/HM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Visotruce | Normale | status | – | 100 | TM/HM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sonnolalia | Normale | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Battipiedi | Terra | physical | 75 | 100 | TM/HM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Sostituto | Normale | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Giornodisole | Fuoco | status | – | – | TM/HM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Elettrotuffo | Elettro | physical | 100 | 95 | TM/HM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Riduttore | Normale | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Terascoppio | Normale | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Tuono | Elettro | special | 110 | 70 | TM/HM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Tuononda | Elettro | status | – | 90 | TM/HM | The user launches a weak jolt of electricity that paralyzes the target. |
| Fulmine | Elettro | special | 90 | 100 | TM/HM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Invertivolt | Elettro | special | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Sprizzalampo | Elettro | physical | 90 | 100 | TM/HM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Blocco | Normale | status | – | – | Egg Move | The user blocks the target's way with arms spread wide to prevent the target from fleeing. |
| Contrattacco | Lotta | physical | – | 100 | Egg Move | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Maledizione | Spettro | status | – | – | Egg Move | A move that has different effects depending on whether the user is a Ghost type or not. |
| Resistenza | Normale | status | – | – | Egg Move | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Flagello | Normale | physical | – | 100 | Egg Move | The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
| Stridio | Normale | status | – | 85 | Egg Move | An earsplitting screech harshly lowers the target's Defense stat. |
| Bodyguard | Roccia | status | – | – | Egg Move | The user and its allies are protected from wide-ranging attacks for one turn. |
| Falcecannone | Elettro | special | 120 | 50 | Egg Move | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
Its boulder-like body is extremely hard. It can easily withstand dynamite blasts without damage.
Once it sheds its skin, its body turns tender and whitish. Its hide hardens when it's exposed to air.
It sheds its skin once a year. The discarded shell immediately hard ens and crumbles away.
It is capable of blowing itself up. It uses this explosive force to jump from mountain to mountain.
Its rock-like body is so durable, even high-powered dynamite blasts fail to scratch its rugged hide.
Il nome giapponese di Golem (Forma di Alola) è Golonya (ゴローニャ). Ecco tutti i nomi ufficiali di Golem (Forma di Alola) nelle varie lingue:
Allevamento di Golem (Forma di Alola)
Come ottenere Golem (Forma di Alola)
Golem (Forma di Alola) non è catturabile allo stato selvatico: di solito si ottiene tramite regali, eventi o scambi in gioco. Ecco come ottenere Golem (Forma di Alola) in ogni gioco in cui è disponibile:
Informazioni su Golem (Forma di Alola)
Golem (Forma di Alola) è un Pokémon di tipo Roccia/Elettro introdotto nella generazione 7. Con un totale statistiche base (BST) di 495, Golem (Forma di Alola) è classificato come Pokémon Megatone e fa parte della linea evolutiva Geodude → Graveler → Golem → Golem (Forma di Alola).
Nel competitivo, Golem (Forma di Alola) è nella tier ZU, con un tasso d'uso del 0.95%. Le sue abilità chiave sono Magnetismo e Vigore e Pellelettro, che gli permettono di ricoprire il ruolo di un lead affidabile con sopravvivenza integrata. Golem (Forma di Alola) è debole alle mosse di tipo Terra, Acqua, Erba, Lotta, quindi gli Allenatori devono considerare queste vulnerabilità.
Golem (Forma di Alola) può apprendere 93 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono Pietrataglio, Esplosione, Terremoto, Sdoppiatore. Alto 1.7 m e pesante 316 kg, Golem (Forma di Alola) è uno dei preferiti dai fan dal debutto nei giochi della regione di Alola.