Evoluzione di Dragonite
Statistiche dettagliate di Dragonite
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 91 | 323 | |||
| Attacco | 134 | 304 | |||
| Difesa | 95 | 226 | |||
| Att. Sp. | 100 | 236 | |||
| Dif. Sp. | 100 | 236 | |||
| Velocità | 80 | 196 | |||
| 1521 | |||||
Abilità di Dragonite
Prevents flinching.
Halves damage taken from full HP.
Mosse di Dragonite
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Fuocopugno | Fuoco | physical | 75 | 100 | Level 1 | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Tuonopugno | Elettro | physical | 75 | 100 | Level 1 | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Attacco d’Ala | Volante | physical | 60 | 100 | Level 1 | The target is struck with large, imposing wings spread wide to inflict damage. |
| Avvolgibotta | Normale | physical | 15 | 90 | Level 1 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Fulmisguardo | Normale | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Tuononda | Elettro | status | – | 90 | Level 1 | The user launches a weak jolt of electricity that paralyzes the target. |
| Tornado | Drago | special | 40 | 100 | Level 1 | The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. |
| Extrarapido | Normale | physical | 80 | 100 | Level 1 | The user charges the target at blinding speed. This move always goes first. |
| Trespolo | Volante | status | – | – | Level 1 | The user lands and rests its body. This move restores the user's HP by up to half its max HP. |
| Tifone | Volante | special | 110 | 70 | Level 1 | The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target. |
| Codadrago | Drago | physical | 60 | 90 | Level 15 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Agilità | Psico | status | – | – | Level 20 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Schianto | Normale | physical | 80 | 75 | Level 25 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Idrondata | Acqua | physical | 90 | 90 | Level 33 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Dragofuria | Drago | physical | 100 | 75 | Level 39 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. |
| Oltraggio | Drago | physical | 120 | 100 | Level 41 | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Salvaguardia | Normale | status | – | – | Level 46 | The user creates a protective field that prevents status conditions for five turns. |
| Pioggiadanza | Acqua | status | – | – | Level 53 | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Dragodanza | Drago | status | – | – | Level 62 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Iper Raggio | Normale | special | 150 | 90 | Level 80 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Aeroassalto | Volante | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Aerasoio | Volante | special | 60 | 95 | TM | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Eterelama | Volante | special | 75 | 95 | TM | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Bora | Ghiaccio | special | 110 | 70 | TM | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| Schiacciacorpo | Lotta | physical | 80 | 100 | TM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Corposcontro | Normale | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Vastoimpatto | Drago | physical | 60 | 100 | TM | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| Breccia | Lotta | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Battiterra | Terra | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Doccia Fredda | Acqua | special | 50 | 100 | TM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Dragobolide | Drago | special | 130 | 90 | TM | Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat. |
| Grido del Drago | Drago | status | 0 | 0 | TM | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| Dragartigli | Drago | physical | 80 | 100 | TM | The user slashes the target with huge, sharp claws to inflict damage. |
| Dragopulsar | Drago | special | 85 | 100 | TM | The target is attacked with a shock wave generated by the user's gaping mouth. |
| Terremoto | Terra | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Ripeti | Normale | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Resistenza | Normale | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facciata | Normale | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Fuocobomba | Fuoco | special | 110 | 85 | TM | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| Turbofuoco | Fuoco | special | 35 | 85 | TM | The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns. |
| Lanciafiamme | Fuoco | special | 90 | 100 | TM | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| Lancio | Buio | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Volo | Volante | physical | 90 | 95 | TM | The user flies up into the sky on the first turn, then attacks on the next turn. |
| Focalcolpo | Lotta | special | 120 | 70 | TM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Centripugno | Lotta | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Gigaimpatto | Normale | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Nube | Ghiaccio | status | – | – | TM | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Ondacalda | Fuoco | special | 95 | 90 | TM | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn. |
| Altruismo | Normale | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Idropompa | Acqua | special | 110 | 80 | TM | The target is blasted by a huge volume of water launched under great pressure. |
| Geloraggio | Ghiaccio | special | 90 | 100 | TM | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| Gelopugno | Ghiaccio | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Vortighiaccio | Ghiaccio | physical | 80 | 100 | TM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Ventogelato | Ghiaccio | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Metaltestata | Acciaio | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Schermoluce | Psico | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Colpo Basso | Lotta | physical | – | 100 | TM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Metronomo | Normale | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Protezione | Normale | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Riposo | Psico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Boato | Normale | status | – | – | TM | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Frana | Roccia | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rocciotomba | Roccia | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Terrempesta | Roccia | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Squamacolpo | Drago | physical | 25 | 90 | TM | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| Visotruce | Normale | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sonnolalia | Normale | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Vista Innevata | Ghiaccio | status | 0 | – | TM | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
| Battipiedi | Terra | physical | 75 | 100 | TM | Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. |
| Pietrataglio | Roccia | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Sostituto | Normale | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Giornodisole | Fuoco | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Surf | Acqua | special | 90 | 100 | TM | The user attacks everything around it by swamping its surroundings with a giant wave. |
| Comete | Normale | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Ventoincoda | Volante | status | – | – | TM | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Riduttore | Normale | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Terascoppio | Normale | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Tuono | Elettro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Fulmine | Elettro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Idropulsar | Acqua | special | 60 | 100 | TM | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| Cascata | Acqua | physical | 80 | 100 | TM | The user charges at the target and may make it flinch. |
| Palla Clima | Normale | special | 50 | 100 | TM | This move's type and power change depending on the weather at the time the move is used. |
Sprite di Dragonite
An extremely rarely seen marine POKéMON. Its intelligence is said to match that of humans.
It is said that this POKéMON lives somewhere in the sea and that it flies. However, it is only a rumor.
It is said that this POKéMON con stantly flies over the immense seas and rescues drown ing people.
This marine POKé MON has an impres sive build that lets it freely fly over raging seas without trouble.
It is said that somewhere in the ocean lies an island where these gather. Only they live there.
Il nome giapponese di Dragonite è Kairyu (カイリュー). Ecco tutti i nomi ufficiali di Dragonite nelle varie lingue:
Allevamento di Dragonite
Come ottenere Dragonite
Dragonite non è catturabile allo stato selvatico: di solito si ottiene tramite regali, eventi o scambi in gioco. Ecco come ottenere Dragonite in ogni gioco in cui è disponibile:
Informazioni su Dragonite
Dragonite è un Pokémon di tipo Drago/Volante introdotto nella generazione 1. Con un totale statistiche base (BST) di 600, Dragonite è classificato come Pokémon Drago e fa parte della linea evolutiva Dratini → Dragonair → Dragonite.
Nel competitivo, Dragonite è nella tier OU, con un tasso d'uso del 21.7%. Le sue abilità chiave sono Forza Interiore e Multisquame, che gli permettono di ricoprire il ruolo di un lead affidabile con sopravvivenza integrata. Dragonite è debole alle mosse di tipo Ghiaccio, Roccia, Drago, Folletto, quindi gli Allenatori devono considerare queste vulnerabilità.
Dragonite può apprendere 138 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono Dragodanza, Extrarapido, Terremoto, Trespolo. Alto 2.2 m e pesante 210 kg, Dragonite è uno dei preferiti dai fan dal debutto nei giochi della regione di Kanto.