Statistiche dettagliate di Scyther
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 70 | 281 | |||
| Attacco | 110 | 256 | |||
| Difesa | 80 | 196 | |||
| Att. Sp. | 55 | 146 | |||
| Dif. Sp. | 80 | 196 | |||
| Velocità | 105 | 246 | |||
| 1321 | |||||
Abilità di Scyther
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Strengthens moves of 60 base power or less to 1.5× their power.
Raises Speed one stage upon flinching.
Mosse di Scyther
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Fulmisguardo | Normale | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Attacco Rapido | Normale | physical | 40 | 100 | Level 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Tagliofuria | Coleottero | physical | 40 | 95 | Level 4 | The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession. |
| Falsofinale | Normale | physical | 40 | 100 | Level 8 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Attacco d’Ala | Volante | physical | 60 | 100 | Level 12 | The target is struck with large, imposing wings spread wide to inflict damage. |
| Doppioteam | Normale | status | – | – | Level 16 | By moving rapidly, the user makes illusory copies of itself to boost its evasiveness. |
| Doppiosmash | Normale | physical | 35 | 90 | Level 20 | The user slams the target with a tail or the like. The target is hit twice in a row. |
| Lacerazione | Normale | physical | 70 | 100 | Level 24 | The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit. |
| Focalenergia | Normale | status | – | – | Level 28 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Agilità | Psico | status | – | – | Level 32 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Eterelama | Volante | special | 75 | 95 | Level 36 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| Forbice X | Coleottero | physical | 80 | 100 | Level 40 | The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors. |
| Danzaspada | Normale | status | – | – | Level 44 | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Acrobazia | Volante | physical | 55 | 100 | TM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Aeroassalto | Volante | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Aerasoio | Volante | special | 60 | 95 | TM | The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit. |
| Staffetta | Normale | status | – | – | TM | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| Breccia | Lotta | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Coleomorso | Coleottero | physical | 60 | 100 | TM | The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect. |
| Ronzio | Coleottero | special | 90 | 100 | TM | The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat. |
| Zuffa | Lotta | physical | 120 | 100 | TM | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Doppia Ala | Volante | physical | 40 | 90 | TM | The user slams the target with its wings to inflict damage. The target is hit twice in a row. |
| Resistenza | Normale | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facciata | Normale | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Gigaimpatto | Normale | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Altruismo | Normale | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Iper Raggio | Normale | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Schermoluce | Psico | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Assalto | Coleottero | physical | 80 | 100 | TM | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
| Balzo | Coleottero | physical | 50 | 100 | TM | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Protezione | Normale | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Pioggiadanza | Acqua | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Riposo | Psico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Contropiede | Lotta | physical | – | 100 | TM | An all-out attack that becomes more powerful the less HP the user has. |
| Visotruce | Normale | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Strisciacolpo | Coleottero | physical | 70 | 90 | TM | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Sonnolalia | Normale | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Entomoblocco | Coleottero | special | 50 | 100 | TM | The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats. |
| Sostituto | Normale | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Giornodisole | Fuoco | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Comete | Normale | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Ventoincoda | Volante | status | – | – | TM | The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns. |
| Riduttore | Normale | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Terascoppio | Normale | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Furto | Buio | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Apripista | Erba | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Retromarcia | Coleottero | physical | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Vuotonda | Lotta | special | 40 | 100 | TM | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Contrattacco | Lotta | physical | – | 100 | Egg | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Scacciabruma | Volante | status | – | – | Egg | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
| Fintoattacco | Normale | physical | 30 | 100 | Egg | This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
| Nottesferza | Buio | physical | 70 | 100 | Egg | The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit. |
| Anticipo | Lotta | status | – | – | Egg | The user protects itself and its allies from priority moves. |
Sprite di Scyther
With ninja-like agility and speed, it can create the illusion that there is more than one.
Leaps out of tall grass and slices prey with its scythes. The move ment looks like that of a ninja.
It slashes through grass with its sharp scythes, moving too fast for the human eye to track.
When it moves, it leaves only a blur. If it hides in grass, its pro tective colors make it invisible.
It's very proud of its speed. It moves so fast that its opponent does not even know what knocked it down.
Il nome giapponese di Scyther è Strike (ストライク). Ecco tutti i nomi ufficiali di Scyther nelle varie lingue:
Allevamento di Scyther
Come ottenere Scyther
Scyther può essere incontrato allo stato selvatico in vari giochi Pokémon. Ecco come ottenere Scyther in ogni gioco in cui è disponibile:
Informazioni su Scyther
Scyther è un Pokémon di tipo Coleottero/Volante introdotto nella generazione 1. Con un totale statistiche base (BST) di 500, Scyther è classificato come Pokémon Mantide e fa parte della linea evolutiva Scyther → Scizor → Kleavor.
Nel competitivo, Scyther è nella tier NU, con un tasso d'uso del 16.38%. Le sue abilità chiave sono Aiutinsetto e Tecnico e Cuordeciso, che gli permettono di ricoprire il ruolo di un versatile membro del team. Scyther è debole alle mosse di tipo Roccia, Fuoco, Elettro, Ghiaccio, Volante, quindi gli Allenatori devono considerare queste vulnerabilità.
Scyther può apprendere 89 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono Doppia Ala, Zuffa, Retromarcia, Danzaspada. Alto 1.5 m e pesante 56 kg, Scyther è uno dei preferiti dai fan dal debutto nei giochi della regione di Kanto.