#765 Oranguru

#765 Oranguru

Altezza1.5 m(4'11")
Peso76 kg(167.6 lbs)
Sesso50%50%
Gen 7

Evoluzione di Oranguru

Statistiche dettagliate di Oranguru

Lv
StatisticaBaseLv
EVIVTotale
PS 90
321
Attacco 60
156
Difesa 80
196
Att. Sp. 90
216
Dif. Sp. 110
256
Velocità 60
156
1301
Efficacia tipo

Abilità di Oranguru

Prevents flinching.

Protects against friendly Pokémon's damaging moves.

SimbiosiNascosta

Passes the bearer's held item to an ally when the ally uses up its item.

Visualizza la strategia competitiva di OranguruSet, counter, statistiche d'uso, posizionamento nei tier e guide alla creazione del team

Mosse di Oranguru

Categoria
Tipo
MossaTipoCat.Pot.Prec.MetodoDescrizione
ConfusionePsicospecial50100Level 1The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
ProvocazioneBuiostatus100Level 1The target is taunted into a rage that allows it to use only attack moves for three turns.
CortesiaNormalestatusLevel 5The user helps the target and makes it use its move right after the user.
CalmamentePsicostatusLevel 10The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
VeicolaforzaPsicospecial20100Level 15The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
PsicamisùNormalestatusLevel 20The user hypnotizes itself into copying any stat change made by the target.
SpintoneBuiostatus100Level 25The user suppresses the target and makes its move go last.
CongiuraBuiostatusLevel 30The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
Cozzata ZenPsicophysical8090Level 35The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
DistortozonaPsicostatusLevel 40The user creates a bizarre area in which slower Pokémon get to move first for five turns.
PsichicoPsicospecial90100Level 45The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
ImposizionePsicostatusLevel 50The user instructs the target to reuse the move last used by the target.
RipiccaBuiophysical95100Level 55The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
DivinazionePsicospecial120100Level 60Two turns after this move is used, a hunk of psychic energy attacks the target.
CorposcontroNormalephysical85100TMThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
BrecciaLottaphysical75100TMThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
BattiterraTerraphysical60100TMThe user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
RaggioscossaElettrospecial5090TMThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Doccia FreddaAcquaspecial50100TMThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
TerremotoTerraphysical100100TMThe user sets off an earthquake that strikes every Pokémon around it.
RipetiNormalestatus100TMThe user compels the target to keep using the move it encored for three turns.
RimontaNormalephysical100TMThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
ResistenzaNormalestatusTMThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
EnergipallaErbaspecial90100TMThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
VastenergiaPsicospecial80100TMThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
FacciataNormalephysical70100TMThis move's power is doubled if the user is poisoned, burned, or paralyzed.
LancioBuiophysical100TMThe user flings its held item at the target to attack. This move's power and effects depend on the item.
FocalcolpoLottaspecial12070TMThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
GigaimpattoNormalephysical15090TMThe user charges at the target using every bit of its power. The user can't move on the next turn.
GravitàPsicostatusTMEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Iper RaggioNormalespecial15090TMThe target is attacked with a powerful beam. The user can't move on the next turn.
GranvoceNormalespecial90100TMThe user attacks by letting loose a horribly loud, resounding cry.
EsclusivaPsicostatusTMIf opposing Pokémon know any move also known by the user, they are prevented from using it.
PrivazioneBuiophysical65100TMThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
SchermolucePsicostatusTMA wondrous wall of light is put up to reduce damage from special moves for five turns.
MalcomuneNormalestatusTMThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
ProtezioneNormalestatusTMThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
PsicoraggioPsicospecial65100TMThe target is attacked with a peculiar ray. This may also confuse the target.
PsicorumorePsicospecial75100TMThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
Campo PsichicoPsicostatusTMThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
PsicoshockPsicospecial80100TMThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
PioggiadanzaAcquastatusTMThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
RiflessoPsicostatusTMA wondrous wall of light is put up to reduce damage from physical moves for five turns.
RiposoPsicostatusTMThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
FranaRocciaphysical7590TMLarge boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
VisotruceNormalestatus100TMThe user frightens the target with a scary face to harshly lower its Speed stat.
Palla OmbraSpettrospecial80100TMThe user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
BarattoPsicostatusTMThe user employs its psychic power to exchange Abilities with the target.
SonnolaliaNormalestatusTMThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
SostitutoNormalestatusTMThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
GiornodisoleFuocostatusTMThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
CometeNormalespecial60TMStar-shaped rays are shot at opposing Pokémon. This attack never misses.
RiduttoreNormalephysical9085TMA reckless full-body charge attack for slamming into the target. This also damages the user a little.
TerascoppioNormalespecial80100TMIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
TuonoElettrospecial11070TMA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
FulmineElettrospecial90100TMThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
ApripistaErbaphysical50100TMThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
RaggiroPsicostatus100TMThe user catches the target off guard and swaps the target's held item with its own.
MangiasogniPsicospecial100100EggThe user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
ExtrasensoPsicospecial80100EggThe user attacks with an odd, unseeable power. This may also make the target flinch.
UltimasceltaNormalephysical140100EggThis move can be used only after the user has used all the other moves it knows in the battle.
SbadiglioNormalestatusEggThe user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Sprite di Oranguru

Voci del Pokédex
Sun

Known for its extreme intelligence, this Pokémon will look down on inexperienced Trainers, so it’s best suited to veteran Trainers.

Moon

Deep in the jungle, high in the lofty canopy, this Pokémon abides. On rare occasions, it shows up at the beach to match wits with Slowking.

Ultra Sun

It normally spends its time meditating in the treetops. It throws Poké Balls and gives other Pokémon orders as it pleases.

Ultra Moon

Oranguru don’t get along with each other, so they’re always engaging in battles of wits to decide which one is superior.

Sword

With waves of its fan—made from leaves and its own fur—Oranguru skillfully gives instructions to other Pokémon.

In altre lingue

Il nome giapponese di Oranguru è Yareyuutan (ヤレユータン). Ecco tutti i nomi ufficiali di Oranguru nelle varie lingue:

JapaneseヤレユータンYareyuutan
Korean하랑우탄
Chinese (Traditional)智揮猩
FrenchGouroutan
GermanKommandutan
SpanishOranguru
ItalianOranguru
Chinese (Simplified)智挥猩

Allevamento di Oranguru

Specie
Pokémon Saggio
Gruppi Uovo
Campo
Tempo di schiusa5,120 passi(20 cicli)
Differenze di sessoNessuno
Altri dati
Tasso di cattura45
Amicizia base70
Gruppo di crescitaSlow
Esperienza base172

Come ottenere Oranguru

Oranguru può essere incontrato allo stato selvatico in vari giochi Pokémon. Ecco come ottenere Oranguru in ogni gioco in cui è disponibile:

Numeri del Pokédex regionale
Alola #176Akala #103Alola (USUM) #215Akala (USUM) #116Galar #342Isle of Armor #89Paldea #313
GiocoMetodoLuogoDettagli
MoonSelvaticoLush jungle north, Lush jungle south, Lush jungle west
Ultra MoonSelvaticoLush jungle north, Lush jungle south, Lush jungle westWild, Bubbling Spots
FAQ

Informazioni su Oranguru

Oranguru è un Pokémon di tipo Normale/Psico introdotto nella generazione 7. Con un totale statistiche base (BST) di 490, Oranguru è classificato come Pokémon Saggio e fa parte della linea evolutiva Oranguru.

Nel competitivo, Oranguru è nella tier VGC, con un tasso d'uso del 2.77%. Le sue abilità chiave sono Forza Interiore e Telepatia e Simbiosi, che gli permettono di ricoprire il ruolo di un versatile membro del team. Oranguru è debole alle mosse di tipo Coleottero, Buio, quindi gli Allenatori devono considerare queste vulnerabilità.

Oranguru può apprendere 91 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono Imposizione, Protezione, Battiterra, Schermoluce. Alto 1.5 m e pesante 76 kg, Oranguru è uno dei preferiti dai fan dal debutto nei giochi della regione di Alola.