Evoluzione di Electrode
Statistiche dettagliate di Electrode
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 60 | 261 | |||
| Attacco | 50 | 136 | |||
| Difesa | 70 | 176 | |||
| Att. Sp. | 80 | 196 | |||
| Dif. Sp. | 80 | 196 | |||
| Velocità | 150 | 336 | |||
| 1301 | |||||
Abilità di Electrode
Mosse di Electrode
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Azione | Normale | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Tuonoshock | Elettro | special | 40 | 100 | Level 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Sottocarica | Elettro | status | – | – | Level 1 | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Elettromistero | Elettro | status | – | 100 | Level 1 | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Controllo Polare | Elettro | status | – | – | Level 1 | The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability. |
| Scintilla | Elettro | physical | 65 | 100 | Level 9 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Rotolamento | Roccia | physical | 30 | 90 | Level 11 | The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits. |
| Stridio | Normale | status | – | 85 | Level 13 | An earsplitting screech harshly lowers the target's Defense stat. |
| Raggioscossa | Elettro | special | 50 | 90 | Level 16 | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Comete | Normale | special | 60 | – | Level 20 | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Energisfera | Elettro | special | – | 100 | Level 22 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Autodistruzione | Normale | physical | 200 | 100 | Level 26 | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| Schermoluce | Psico | status | – | – | Level 29 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Magnetascesa | Elettro | status | – | – | Level 36 | The user levitates using electrically generated magnetism for five turns. |
| Scarica | Elettro | special | 80 | 100 | Level 41 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Esplosione | Normale | physical | 250 | 100 | Level 47 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| Vortexpalla | Acciaio | physical | – | 100 | Level 54 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Specchiovelo | Psico | special | – | 100 | Level 58 | A retaliatory attack that counters any special move, inflicting double the damage taken. |
| Agilità | Psico | status | – | – | TM | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Maledizione | Spettro | status | – | – | TM | A move that has different effects depending on whether the user is a Ghost type or not. |
| Sdoppiatore | Normale | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Campo Elettrico | Elettro | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Elettrotela | Elettro | special | 55 | 95 | TM | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Resistenza | Normale | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facciata | Normale | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Ripicca | Buio | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Gigaimpatto | Normale | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Altruismo | Normale | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Iper Raggio | Normale | special | 150 | 90 | TM | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Ferrostrido | Acciaio | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Protezione | Normale | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Pioggiadanza | Acqua | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Riposo | Psico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Visotruce | Normale | status | – | 100 | TM | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Sonnolalia | Normale | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sostituto | Normale | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Elettrotuffo | Elettro | physical | 100 | 95 | TM | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |
| Riduttore | Normale | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provocazione | Buio | status | – | 100 | TM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Terascoppio | Normale | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Furto | Buio | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Tuono | Elettro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Tuononda | Elettro | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Fulmine | Elettro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Invertivolt | Elettro | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Sprizzalampo | Elettro | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
Sprite di Electrode
It stores electric energy under very high pressure. It often explodes with little or no provocation.
Stores electrical energy inside its body. Even the slightest shock could trigger a huge explosion.
It is dangerous. If it has too much electricity and has nothing to do, it amuses itself by exploding.
It stores an over flowing amount of electric energy inside its body. Even a small shock makes it explode.
The more energy it charges up, the faster it gets. But this also makes it more likely to explode.
Il nome giapponese di Electrode è Marumine (マルマイン). Ecco tutti i nomi ufficiali di Electrode nelle varie lingue:
Allevamento di Electrode
Come ottenere Electrode
Electrode può essere incontrato allo stato selvatico in vari giochi Pokémon. Ecco come ottenere Electrode in ogni gioco in cui è disponibile:
Informazioni su Electrode
Electrode è un Pokémon di tipo Elettro introdotto nella generazione 1. Con un totale statistiche base (BST) di 490, Electrode è classificato come Pokémon Ball e fa parte della linea evolutiva Voltorb → Electrode → Hisuian Electrode.
Nel competitivo, Electrode è nella tier ZU, con un tasso d'uso del 0.3%. Le sue abilità chiave sono Antisuono e Statico e Scoppio, che gli permettono di ricoprire il ruolo di un versatile membro del team. Electrode è debole alle mosse di tipo Terra, quindi gli Allenatori devono considerare queste vulnerabilità.
Electrode può apprendere 73 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono Invertivolt, Fulmine, Ripicca, Iper Raggio. Alto 1.2 m e pesante 66.6 kg, Electrode è uno dei preferiti dai fan dal debutto nei giochi della regione di Kanto.