Statistiche dettagliate di Metang
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 60 | 261 | |||
| Attacco | 75 | 186 | |||
| Difesa | 100 | 236 | |||
| Att. Sp. | 55 | 146 | |||
| Dif. Sp. | 80 | 196 | |||
| Velocità | 50 | 136 | |||
| 1161 | |||||
Abilità di Metang
Prevents stats from being lowered by other Pokémon.
Halves the Pokémon's weight.
Mosse di Metang
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Azione | Normale | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Confusione | Psico | special | 50 | 100 | Level 1 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Ferrartigli | Acciaio | physical | 50 | 95 | Level 1 | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Pugnoscarica | Acciaio | physical | 40 | 100 | Level 1 | The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| Unghiaguzze | Buio | status | – | – | Level 1 | The user sharpens its claws to boost its Attack stat and accuracy. |
| Cozzata Zen | Psico | physical | 80 | 90 | Level 6 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Magnetascesa | Elettro | status | – | – | Level 12 | The user levitates using electrically generated magnetism for five turns. |
| Cannonflash | Acciaio | special | 80 | 100 | Level 18 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Riduttore | Normale | physical | 90 | 85 | Level 26 | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Psichico | Psico | special | 90 | 100 | Level 34 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Visotruce | Normale | status | – | 100 | Level 42 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Meteorpugno | Acciaio | physical | 90 | 90 | Level 50 | The target is hit with a hard punch fired like a meteor. This may also boost the user’s Attack stat. |
| Ferroscudo | Acciaio | status | – | – | Level 58 | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Agilità | Psico | status | – | – | Level 66 | The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. |
| Iper Raggio | Normale | special | 150 | 90 | Level 74 | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Aeroassalto | Volante | physical | 60 | – | TM | The user confounds the target with speed, then slashes. This attack never misses. |
| Corposcontro | Normale | physical | 85 | 100 | TM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Breccia | Lotta | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Battiterra | Terra | physical | 60 | 100 | TM | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| Sdoppiatore | Normale | physical | 120 | 100 | TM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Terremoto | Terra | physical | 100 | 100 | TM | The user sets off an earthquake that strikes every Pokémon around it. |
| Resistenza | Normale | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Vastenergia | Psico | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facciata | Normale | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Centripugno | Lotta | physical | 150 | 100 | TM | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Divinazione | Psico | special | 120 | 100 | TM | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Gigaimpatto | Normale | physical | 150 | 90 | TM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Laccioerboso | Erba | special | – | 100 | TM | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| Gravità | Psico | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Vortexpalla | Acciaio | physical | – | 100 | TM | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Pressa d’Acciaio | Acciaio | physical | 0 | 100 | TM | The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power. |
| Pesobomba | Acciaio | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Gelopugno | Ghiaccio | physical | 75 | 100 | TM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Ventogelato | Ghiaccio | special | 55 | 95 | TM | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| Metaltestata | Acciaio | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Schermoluce | Psico | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Raggiometeora | Roccia | special | 120 | 90 | TM | The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |
| Protezione | Normale | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psicamisù | Normale | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psicorumore | Psico | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Psicoshock | Psico | special | 80 | 100 | TM | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Pioggiadanza | Acqua | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Riflesso | Psico | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Riposo | Psico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Frana | Roccia | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rocciotomba | Roccia | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Terrempesta | Roccia | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Palla Ombra | Spettro | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Sonnolalia | Normale | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Fangobomba | Veleno | special | 90 | 100 | TM | The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target. |
| Levitoroccia | Roccia | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Raggio d’Acciaio | Acciaio | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Sostituto | Normale | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Giornodisole | Fuoco | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Comete | Normale | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Terascoppio | Normale | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Tuonopugno | Elettro | physical | 75 | 100 | TM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Apripista | Erba | physical | 50 | 100 | TM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Raggiro | Psico | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
Sprite di Metang
When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. By linking its brains magnetically, this POKéMON generates strong psychokinetic power.
When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. This POKéMON turns its arms to the rear for traveling at high speed.
The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour.
It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won’t leave a scratch.
It is formed by two BELDUM joining together. Its steel body won’t be scratched if it collides with a jet.
Il nome giapponese di Metang è Metang (メタング). Ecco tutti i nomi ufficiali di Metang nelle varie lingue:
Allevamento di Metang
Come ottenere Metang
Metang può essere incontrato allo stato selvatico in vari giochi Pokémon. Ecco come ottenere Metang in ogni gioco in cui è disponibile:
Informazioni su Metang
Metang è un Pokémon di tipo Acciaio/Psico introdotto nella generazione 3. Con un totale statistiche base (BST) di 420, Metang è classificato come Pokémon Ferrunghia e fa parte della linea evolutiva Beldum → Metang → Metagross.
Nel competitivo, Metang è nella tier PU, con un tasso d'uso del 0.06%. Le sue abilità chiave sono Corpochiaro e Metalleggero, che gli permettono di ricoprire il ruolo di un versatile membro del team. Metang è debole alle mosse di tipo Fuoco, Terra, Spettro, Buio, quindi gli Allenatori devono considerare queste vulnerabilità.
Metang può apprendere 93 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono Meteorpugno, Terremoto, Pugnoscarica, Levitoroccia. Alto 1.2 m e pesante 202.5 kg, Metang è uno dei preferiti dai fan dal debutto nei giochi della regione di Hoenn.