Evoluzione di Magnemite
Statistiche dettagliate di Magnemite
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 25 | 191 | |||
| Attacco | 35 | 106 | |||
| Difesa | 70 | 176 | |||
| Att. Sp. | 95 | 226 | |||
| Dif. Sp. | 55 | 146 | |||
| Velocità | 45 | 126 | |||
| 971 | |||||
Abilità di Magnemite
Prevents Steel opponents from fleeing or switching out.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Strengthens moves to 1.3× their power when moving last.
Mosse di Magnemite
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Azione | Normale | physical | 40 | 100 | Level 1 | A physical attack in which the user charges and slams into the target with its whole body. |
| Tuonoshock | Elettro | special | 40 | 100 | Level 1 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. |
| Supersuono | Normale | status | – | 55 | Level 4 | The user generates odd sound waves from its body that confuse the target. |
| Tuononda | Elettro | status | – | 90 | Level 8 | The user launches a weak jolt of electricity that paralyzes the target. |
| Energisfera | Elettro | special | – | 100 | Level 12 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Vortexpalla | Acciaio | physical | – | 100 | Level 16 | The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. |
| Scintilla | Elettro | physical | 65 | 100 | Level 20 | The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis. |
| Stridio | Normale | status | – | 85 | Level 24 | An earsplitting screech harshly lowers the target's Defense stat. |
| Magnetascesa | Elettro | status | – | – | Level 28 | The user levitates using electrically generated magnetism for five turns. |
| Cannonflash | Acciaio | special | 80 | 100 | Level 32 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Scarica | Elettro | special | 80 | 100 | Level 36 | The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis. |
| Ferrostrido | Acciaio | status | – | 85 | Level 40 | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Schermoluce | Psico | status | – | – | Level 44 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Localizza | Normale | status | – | – | Level 48 | The user takes sure aim at the target. This ensures the user's next move does not miss that target. |
| Falcecannone | Elettro | special | 120 | 50 | Level 52 | The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis. |
| Sottocarica | Elettro | status | – | – | TM | The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat. |
| Raggioscossa | Elettro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Stordiraggio | Spettro | status | – | 100 | TM | The target is exposed to a sinister ray that causes confusion. |
| Elettromistero | Elettro | status | – | 100 | TM | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Campo Elettrico | Elettro | status | – | – | TM | The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep. |
| Resistenza | Normale | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facciata | Normale | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Gravità | Psico | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Pesobomba | Acciaio | physical | – | 100 | TM | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Altruismo | Normale | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Ferroscudo | Acciaio | status | – | – | TM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Metaltestata | Acciaio | physical | 80 | 100 | TM | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Protezione | Normale | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Pioggiadanza | Acqua | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Riflesso | Psico | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Riposo | Psico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Terrempesta | Roccia | status | – | – | TM | A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. |
| Sonnolalia | Normale | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Raggio d’Acciaio | Acciaio | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Sostituto | Normale | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Giornodisole | Fuoco | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Comete | Normale | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Riduttore | Normale | physical | 90 | 85 | TM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Terascoppio | Normale | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Tuono | Elettro | special | 110 | 70 | TM | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Fulmine | Elettro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Invertivolt | Elettro | special | 70 | 100 | TM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Sprizzalampo | Elettro | physical | 90 | 100 | TM | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Elettrotela | Elettro | special | 55 | 95 | Egg | The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats. |
| Esplosione | Normale | physical | 250 | 100 | Egg | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Sprite di Magnemite
Uses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
It is born with the ability to defy gravity. It floats in air on powerful electro magnetic waves.
It is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.
The units at the sides of its body generate anti gravity energy to keep it aloft in the air.
The electricity emitted by the units on each side of its body cause it to become a strong magnet.
Il nome giapponese di Magnemite è Coil (コイル). Ecco tutti i nomi ufficiali di Magnemite nelle varie lingue:
Allevamento di Magnemite
Come ottenere Magnemite
Magnemite può essere incontrato allo stato selvatico in vari giochi Pokémon. Ecco come ottenere Magnemite in ogni gioco in cui è disponibile:
Informazioni su Magnemite
Magnemite è un Pokémon di tipo Elettro/Acciaio introdotto nella generazione 1. Con un totale statistiche base (BST) di 325, Magnemite è classificato come Pokémon Calamita e fa parte della linea evolutiva Magnemite → Magneton → Magnezone.
Nel competitivo, Magnemite è nella tier NatDex Ubers, con un tasso d'uso del 0.03%. Le sue abilità chiave sono Magnetismo e Vigore e Ponderazione, che gli permettono di ricoprire il ruolo di un lead affidabile con sopravvivenza integrata. Magnemite è debole alle mosse di tipo Terra, Fuoco, Lotta, quindi gli Allenatori devono considerare queste vulnerabilità.
Magnemite può apprendere 74 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono Riciclo, Tossina, Protezione, Sostituto. Alto 0.3 m e pesante 6 kg, Magnemite è uno dei preferiti dai fan dal debutto nei giochi della regione di Kanto.