Evoluzione di Urshifu (Stile Pluricolpo)
Statistiche dettagliate di Urshifu (Stile Pluricolpo)
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 100 | 341 | |||
| Attacco | 130 | 296 | |||
| Difesa | 100 | 236 | |||
| Att. Sp. | 63 | 162 | |||
| Dif. Sp. | 60 | 156 | |||
| Velocità | 97 | 230 | |||
| 1421 | |||||
Abilità di Urshifu (Stile Pluricolpo)
If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.
Mosse di Urshifu (Stile Pluricolpo)
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Idroraffica | Acqua | physical | 25 | 100 | Level Up | The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit. |
| Fulmisguardo | Normale | status | – | 100 | Level Up 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Focalenergia | Normale | status | – | – | Level Up 1 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. |
| Resistenza | Normale | status | – | – | Level Up 1 | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Spaccaroccia | Lotta | physical | 40 | 100 | Level Up 1 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Acquagetto | Acqua | physical | 40 | 100 | Level Up 1 | The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first. |
| Aeroassalto | Volante | physical | 60 | – | Level Up 12 | The user confounds the target with speed, then slashes. This attack never misses. |
| Visotruce | Normale | status | – | 100 | Level Up 16 | The user frightens the target with a scary face to harshly lower its Speed stat. |
| Bottintesta | Normale | physical | 70 | 100 | Level Up 20 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Breccia | Lotta | physical | 75 | 100 | Level Up 24 | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Individua | Lotta | status | – | – | Level Up 28 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Granfisico | Lotta | status | – | – | Level Up 32 | The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats. |
| Metaltestata | Acciaio | physical | 80 | 100 | Level Up 36 | The user slams the target with its steel-hard head. This may also make the target flinch. |
| Dinamipugno | Lotta | physical | 100 | 50 | Level Up 40 | The user attacks by punching the target with full concentrated power. This also confuses the target. |
| Contrattacco | Lotta | physical | – | 100 | Level Up 44 | A retaliatory attack that counters any physical move, inflicting double the damage taken. |
| Zuffa | Lotta | physical | 120 | 100 | Level Up 48 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Centripugno | Lotta | physical | 150 | 100 | Level Up 52 | The user focuses its mind before launching a punch. This move fails if the user is hit before using the move. |
| Acrobazia | Volante | physical | 55 | 100 | TM/HM | The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item. |
| Forzasfera | Lotta | special | 80 | – | TM/HM | The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. |
| Schiacciacorpo | Lotta | physical | 80 | 100 | TM/HM | The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. |
| Corposcontro | Normale | physical | 85 | 100 | TM/HM | The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. |
| Doccia Fredda | Acqua | special | 50 | 100 | TM/HM | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |
| Coaching | Lotta | status | – | – | TM/HM | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| Fossa | Terra | physical | 80 | 100 | TM/HM | The user burrows into the ground on the first turn, then attacks on the next turn. |
| Sdoppiatore | Normale | physical | 120 | 100 | TM/HM | A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Assorbipugno | Lotta | physical | 75 | 100 | TM/HM | The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target. |
| Facciata | Normale | physical | 70 | 100 | TM/HM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Falsofinale | Normale | physical | 40 | 100 | TM/HM | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| Fuocopugno | Fuoco | physical | 75 | 100 | TM/HM | The target is attacked with a fiery punch. This may also leave the target with a burn. |
| Lancio | Buio | physical | – | 100 | TM/HM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Focalcolpo | Lotta | special | 120 | 70 | TM/HM | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Gigaimpatto | Normale | physical | 150 | 90 | TM/HM | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| Altruismo | Normale | status | – | – | TM/HM | The user assists an ally by boosting the power of that ally's attack. |
| Gelopugno | Ghiaccio | physical | 75 | 100 | TM/HM | The target is attacked with an icy punch. This may also leave the target frozen. |
| Vortighiaccio | Ghiaccio | physical | 80 | 100 | TM/HM | The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. |
| Ferroscudo | Acciaio | status | – | – | TM/HM | The user hardens its body's surface like iron, sharply boosting its Defense stat. |
| Idrobreccia | Acqua | physical | 85 | 100 | TM/HM | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
| Colpo Basso | Lotta | physical | – | 100 | TM/HM | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Calciobasso | Lotta | physical | 65 | 100 | TM/HM | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Velenpuntura | Veleno | physical | 80 | 100 | TM/HM | The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target. |
| Protezione | Normale | status | – | – | TM/HM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Pioggiadanza | Acqua | status | – | – | TM/HM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Riposo | Psico | status | – | – | TM/HM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Contropiede | Lotta | physical | – | 100 | TM/HM | An all-out attack that becomes more powerful the less HP the user has. |
| Frana | Roccia | physical | 75 | 90 | TM/HM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rocciotomba | Roccia | physical | 60 | 95 | TM/HM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Sonnolalia | Normale | status | – | – | TM/HM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Pietrataglio | Roccia | physical | 100 | 80 | TM/HM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Sostituto | Normale | status | – | – | TM/HM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Comete | Normale | special | 60 | – | TM/HM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Danzaspada | Normale | status | – | – | TM/HM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Riduttore | Normale | physical | 90 | 85 | TM/HM | A reckless full-body charge attack for slamming into the target. This also damages the user a little. |
| Provocazione | Buio | status | – | 100 | TM/HM | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Terascoppio | Normale | special | 80 | 100 | TM/HM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Tuonopugno | Elettro | physical | 75 | 100 | TM/HM | The target is attacked with an electrified punch. This may also leave the target with paralysis. |
| Apripista | Erba | physical | 50 | 100 | TM/HM | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| Retromarcia | Coleottero | physical | 70 | 100 | TM/HM | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Cascata | Acqua | physical | 80 | 100 | TM/HM | The user charges at the target and may make it flinch. |
| Mulinello | Acqua | special | 35 | 85 | TM/HM | The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns. |
| Cozzata Zen | Psico | physical | 80 | 90 | TM/HM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
This form of Urshifu is a strong believer in the one-hit KO. Its strategy is to leap in close to foes and land a devastating blow with a hardened fist.
Inhabiting the mountains of a distant region, this Pokémon races across sheer cliffs, training its legs and refining its moves.
Il nome giapponese di Urshifu (Stile Pluricolpo) è Wulaosu (ウーラオス). Ecco tutti i nomi ufficiali di Urshifu (Stile Pluricolpo) nelle varie lingue:
Allevamento di Urshifu (Stile Pluricolpo)
Come ottenere Urshifu (Stile Pluricolpo)
Urshifu (Stile Pluricolpo) non è catturabile allo stato selvatico: di solito si ottiene tramite regali, eventi o scambi in gioco. Ecco come ottenere Urshifu (Stile Pluricolpo) in ogni gioco in cui è disponibile:
Informazioni su Urshifu (Stile Pluricolpo)
Urshifu (Stile Pluricolpo) è un Pokémon di tipo Lotta/Acqua introdotto nella generazione 8. Con un totale statistiche base (BST) di 550, Urshifu (Stile Pluricolpo) è classificato come Pokémon Kung Fu e fa parte della linea evolutiva Kubfu → Urshifu (Stile Singolcolpo) → Urshifu (Stile Pluricolpo).
Nel competitivo, Urshifu (Stile Pluricolpo) è nella tier VGC, con un tasso d'uso del 35.11%. Le sue abilità chiave sono Pugni Invisibili, che gli permettono di ricoprire il ruolo di un versatile membro del team. Urshifu (Stile Pluricolpo) è debole alle mosse di tipo Elettro, Erba, Volante, Psico, Folletto, quindi gli Allenatori devono considerare queste vulnerabilità.
Urshifu (Stile Pluricolpo) può apprendere 72 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono Idroraffica, Zuffa, Acquagetto, Retromarcia. Alto 1.9 m e pesante 105 kg, Urshifu (Stile Pluricolpo) è uno dei preferiti dai fan dal debutto nei giochi della regione di Galar.