Evoluzione di Tinkatuff
Statistiche dettagliate di Tinkatuff
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 65 | 271 | |||
| Attacco | 55 | 146 | |||
| Difesa | 55 | 146 | |||
| Att. Sp. | 45 | 126 | |||
| Dif. Sp. | 82 | 200 | |||
| Velocità | 78 | 192 | |||
| 1081 | |||||
Abilità di Tinkatuff
Bypasses targets' abilities if they could hinder or prevent a move.
Prevents confusion.
Steals attacking Pokémon's held items on contact.
Mosse di Tinkatuff
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Sgomento | Spettro | physical | 30 | 100 | Level 1 | The user attacks the target by crying out in a startling fashion. This may also make the target flinch. |
| Vento di Fata | Folletto | special | 40 | 100 | Level 1 | The user attacks by stirring up a fairy wind to strike the target. |
| Occhioni Teneri | Folletto | status | – | 100 | Level 5 | The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first. |
| Ferrartigli | Acciaio | physical | 50 | 95 | Level 8 | The target is raked with steel claws. This may also boost the user's Attack stat. |
| Supplica | Normale | physical | 60 | 100 | Level 11 | The user endearingly approaches the target, then steals the target's held item. |
| Spaccaroccia | Lotta | physical | 40 | 100 | Level 14 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Assorbibacio | Folletto | special | 50 | 100 | Level 17 | The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target. |
| Dolcebacio | Folletto | status | – | 75 | Level 21 | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
| Vorticolpo | Buio | physical | 60 | 100 | Level 24 | The user swings its body around violently to inflict damage on everything in its vicinity. |
| Schianto | Normale | physical | 80 | 75 | Level 27 | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Cannonflash | Acciaio | special | 80 | 100 | Level 31 | The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. |
| Carineria | Folletto | physical | 90 | 90 | Level 35 | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Bruciapelo | Normale | physical | 40 | 100 | Level 39 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Adulazione | Buio | status | – | 100 | Level 43 | Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat. |
| Strisciacolpo | Coleottero | physical | 70 | 90 | Level 47 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. |
| Privazione | Buio | physical | 65 | 100 | Level 52 | The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item. |
| Breccia | Lotta | physical | 75 | 100 | TM | The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect. |
| Ripeti | Normale | status | – | 100 | TM | The user compels the target to keep using the move it encored for three turns. |
| Rimonta | Normale | physical | – | 100 | TM | The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. |
| Resistenza | Normale | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Facciata | Normale | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Falselacrime | Buio | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Lancio | Buio | physical | – | 100 | TM | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| Ripicca | Buio | physical | 95 | 100 | TM | The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts. |
| Altruismo | Normale | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Schermoluce | Psico | status | – | – | TM | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Ferrostrido | Acciaio | status | – | 85 | TM | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
| Metronomo | Normale | status | – | – | TM | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Balzo | Coleottero | physical | 50 | 100 | TM | The user attacks by pouncing on the target. This also lowers the target's Speed stat. |
| Protezione | Normale | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Riflesso | Psico | status | – | – | TM | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Riposo | Psico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Frana | Roccia | physical | 75 | 90 | TM | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| Rocciotomba | Roccia | physical | 60 | 95 | TM | The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. |
| Baratto | Psico | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sonnolalia | Normale | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Levitoroccia | Roccia | status | – | – | TM | The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. |
| Raggio d’Acciaio | Acciaio | special | 140 | 95 | TM | The user fires a beam of steel that it collected from its entire body. This also damages the user. |
| Pietrataglio | Roccia | physical | 100 | 80 | TM | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. |
| Sostituto | Normale | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Danzaspada | Normale | status | – | – | TM | A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. |
| Terascoppio | Normale | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Furto | Buio | physical | 60 | 100 | TM | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| Tuononda | Elettro | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
Sprite di Tinkatuff
This Pokémon will attack groups of Pawniard and Bisharp, gathering metal from them in order to create a large and sturdy hammer.
These Pokémon make their homes in piles of scrap metal. They test the strength of each other’s hammers by smashing them together.
Il nome giapponese di Tinkatuff è Nakanuchan (ナカヌチャン). Ecco tutti i nomi ufficiali di Tinkatuff nelle varie lingue:
Allevamento di Tinkatuff
Come ottenere Tinkatuff
Tinkatuff non è catturabile allo stato selvatico: di solito si ottiene tramite regali, eventi o scambi in gioco. Ecco come ottenere Tinkatuff in ogni gioco in cui è disponibile:
Informazioni su Tinkatuff
Tinkatuff è un Pokémon di tipo Folletto/Acciaio introdotto nella generazione 9. Con un totale statistiche base (BST) di 380, Tinkatuff è classificato come Hammer Pokémon e fa parte della linea evolutiva Tinkatink → Tinkatuff → Tinkaton.
Nel competitivo, Tinkatuff è nella tier ZU, con un tasso d'uso del 3.21%. Le sue abilità chiave sono Rompiforma e Mente Locale e Arraffalesto, che gli permettono di ricoprire il ruolo di un versatile membro del team. Tinkatuff è debole alle mosse di tipo Fuoco, Terra, quindi gli Allenatori devono considerare queste vulnerabilità.
Tinkatuff può apprendere 44 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono Levitoroccia, Tuononda, Ripeti, Privazione. Alto 0.7 m e pesante 59.1 kg, Tinkatuff è uno dei preferiti dai fan dal debutto nei giochi della regione di Paldea.