Evoluzione di Espurr
Statistiche dettagliate di Espurr
| Statistica | Base | EV | IV | Totale | |
|---|---|---|---|---|---|
| PS | 62 | 265 | |||
| Attacco | 48 | 132 | |||
| Difesa | 54 | 144 | |||
| Att. Sp. | 63 | 162 | |||
| Dif. Sp. | 60 | 156 | |||
| Velocità | 68 | 172 | |||
| 1031 | |||||
Abilità di Espurr
Prevents accuracy from being lowered.
Bypasses Light Screen, Reflect, and Safeguard.
Prevents confusion.
Mosse di Espurr
| Mossa▲ | Tipo▲ | Cat.▲ | Pot.▲ | Prec.▲ | Metodo▲ | Descrizione |
|---|---|---|---|---|---|---|
| Graffio | Normale | physical | 40 | 100 | Level 1 | Hard, pointed, sharp claws rake the target to inflict damage. |
| Fulmisguardo | Normale | status | – | 100 | Level 1 | The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. |
| Bruciapelo | Normale | physical | 40 | 100 | Level 3 | This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle. |
| Incantavoce | Folletto | special | 40 | – | Level 6 | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| Confusione | Psico | special | 50 | 100 | Level 9 | The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target. |
| Supplica | Normale | physical | 60 | 100 | Level 18 | The user endearingly approaches the target, then steals the target's held item. |
| Psicoraggio | Psico | special | 65 | 100 | Level 21 | The target is attacked with a peculiar ray. This may also confuse the target. |
| Schermoluce | Psico | status | – | – | Level 30 | A wondrous wall of light is put up to reduce damage from special moves for five turns. |
| Riflesso | Psico | status | – | – | Level 30 | A wondrous wall of light is put up to reduce damage from physical moves for five turns. |
| Psicoshock | Psico | special | 80 | 100 | Level 33 | The user materializes an odd psychic wave to attack the target. This move deals physical damage. |
| Calmamente | Psico | status | – | – | TM | The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. |
| Raggioscossa | Elettro | special | 50 | 90 | TM | The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat. |
| Fascino | Folletto | status | – | 100 | TM | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| Neropulsar | Buio | special | 80 | 100 | TM | The user releases a horrible aura imbued with ill intent. This may also make the target flinch. |
| Resistenza | Normale | status | – | – | TM | The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. |
| Energipalla | Erba | special | 90 | 100 | TM | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| Vastenergia | Psico | special | 80 | 100 | TM | The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon. |
| Facciata | Normale | physical | 70 | 100 | TM | This move's power is doubled if the user is poisoned, burned, or paralyzed. |
| Falselacrime | Buio | status | – | 100 | TM | The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat. |
| Gravità | Psico | status | – | – | TM | Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. |
| Altruismo | Normale | status | – | – | TM | The user assists an ally by boosting the power of that ally's attack. |
| Congiura | Buio | status | – | – | TM | The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat. |
| Carineria | Folletto | physical | 90 | 90 | TM | The user attacks by playing rough with the target. This may also lower the target's Attack stat. |
| Protezione | Normale | status | – | – | TM | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Psicamisù | Normale | status | – | – | TM | The user hypnotizes itself into copying any stat change made by the target. |
| Psichico | Psico | special | 90 | 100 | TM | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat. |
| Psicorumore | Psico | special | 75 | 100 | TM | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| Pioggiadanza | Acqua | status | – | – | TM | The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. |
| Riposo | Psico | status | – | – | TM | The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. |
| Palla Ombra | Spettro | special | 80 | 100 | TM | The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| Baratto | Psico | status | – | – | TM | The user employs its psychic power to exchange Abilities with the target. |
| Sonnolalia | Normale | status | – | – | TM | The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. |
| Sostituto | Normale | status | – | – | TM | The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. |
| Giornodisole | Fuoco | status | – | – | TM | The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. |
| Comete | Normale | special | 60 | – | TM | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| Terascoppio | Normale | special | 80 | 100 | TM | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. |
| Tuononda | Elettro | status | – | 90 | TM | The user launches a weak jolt of electricity that paralyzes the target. |
| Fulmine | Elettro | special | 90 | 100 | TM | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. |
| Raggiro | Psico | status | – | 100 | TM | The user catches the target off guard and swaps the target's held item with its own. |
| Distortozona | Psico | status | – | – | TM | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Cozzata Zen | Psico | physical | 80 | 90 | TM | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Solletico | Normale | status | – | 100 | Egg | The user tickles the target into laughing, lowering its Attack and Defense stats. |
| Sbadiglio | Normale | status | – | – | Egg | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Sprite di Espurr
The organ that emits its intense psychic power is sheltered by its ears to keep power from leaking out.
It has enough psychic energy to blast everything within 300 feet of itself, but it has no control over its power.
Though Espurr’s expression never changes, behind that blank stare is an intense struggle to contain its devastating psychic power.
There’s enough psychic power in Espurr to send a wrestler flying, but because this power can’t be controlled, Espurr finds it troublesome.
Il nome giapponese di Espurr è Nyasper (ニャスパー). Ecco tutti i nomi ufficiali di Espurr nelle varie lingue:
Allevamento di Espurr
Come ottenere Espurr
Espurr non è catturabile allo stato selvatico: di solito si ottiene tramite regali, eventi o scambi in gioco. Ecco come ottenere Espurr in ogni gioco in cui è disponibile:
Informazioni su Espurr
Espurr è un Pokémon di tipo Psico introdotto nella generazione 6. Con un totale statistiche base (BST) di 355, Espurr è classificato come Pokémon Moderazione e fa parte della linea evolutiva Espurr → Meowstic (Maschio).
Nel competitivo, Espurr è nella tier Untiered, con un tasso d'uso del 0%. Le sue abilità chiave sono Sguardofermo e Intrapasso e Mente Locale, che gli permettono di ricoprire il ruolo di un versatile membro del team. Espurr è debole alle mosse di tipo Coleottero, Spettro, Buio, quindi gli Allenatori devono considerare queste vulnerabilità.
Espurr può apprendere 77 mosse tramite livello, MT, Insegnamosse e Uovo. Le sue mosse competitive più popolari includono . Alto 0.3 m e pesante 3.5 kg, Espurr è uno dei preferiti dai fan dal debutto nei giochi della regione di Kalos.